-
wgpu
Cross-platform, safe, pure-rust graphics API
-
ash
Vulkan bindings for Rust
-
x11rb
Rust bindings to X11
-
metal
Rust bindings for Metal
-
khronos-egl
Rust bindings for EGL
-
font-kit
A cross-platform font loading library
-
vulkano
Safe wrapper for the Vulkan graphics API
-
glutin
Cross-platform OpenGL context provider
-
naga_oil
combining and manipulating shaders using naga IR
-
macroquad
easy to use graphics library
-
ratatui-image
An image widget for ratatui, supporting sixels and unicode-halfblocks
-
guillotiere
A dynamic 2D texture atlas allocator with fast deallocation
-
gpu-allocator
Memory allocator for GPU memory in Vulkan and DirectX 12
-
alacritty
A fast, cross-platform, OpenGL terminal emulator
-
femtovg
Antialiased 2D vector drawing library
-
hassle-rs
HLSL compiler library, this crate provides an FFI layer and idiomatic rust wrappers for the new DXC HLSL compiler and validator
-
zeno
High performance, low level 2D path rasterization
-
dwrote
Lightweight binding to DirectWrite
-
glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
i_overlay
Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties
-
piet
An abstraction for 2D graphics
-
psp
building full PSP modules, including both PRX plugins and regular homebrew apps
-
gpu-descriptor
agnostic descriptor allocator for Vulkan like APIs
-
glfw
GLFW3 bindings and idiomatic wrapper for Rust
-
freetype-sys
Low level binding for FreeType font library
-
rioterm
Rio terminal is a hardware-accelerated GPU terminal emulator, focusing to run in desktops and browsers
-
x11-dl
X11 library bindings for Rust
-
pathfinder_simd
SIMD library
-
opencl3
Khronos OpenCL 3.0 API and extensions
-
etagere
Dynamic 2D texture atlas allocation using the shelf packing algorithm
-
ab_glyph_rasterizer
Coverage rasterization for lines, quadratic & cubic beziers
-
d3_geo_rs
A port of D3/d3-geo
-
after-effects
High level bindings for the Adobe After Effects® SDK
-
speedy2d
Hardware-accelerated drawing of shapes, images, and text, with an easy to use API. Speedy2D aims to be the simplest Rust API for creating a window, rendering graphics, and handling input.
-
spirv
Rust definition of SPIR-V structs and enums
-
wgpu-profiler
profiler scopes for wgpu using timer queries
-
spirq
Light weight SPIR-V query utility for graphics
-
gl_generator
Code generators for creating bindings to the Khronos OpenGL APIs
-
glutin_wgl_sys
The wgl bindings for glutin
-
imgui-rs-vulkan-renderer
A Vulkan renderer for imgui-rs using Ash
-
gleam
Generated OpenGL bindings and wrapper for Servo
-
cube3d
A GUI-based 3D cube rotation demo
-
icy_sixel
A 100% rust sixel library
-
glyphon
Fast, simple 2D text rendering for wgpu
-
libR-sys
Low level bindings to the R programming language
-
io-surface
Bindings to IO Surface for macOS
-
ascii-canvas
canvas for drawing lines and styled text and emitting to the terminal
-
wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
-
libharu_ng
Easily generate PDFs from your Rust app
-
elements-lang
A geometry markup language and diagram renderer
-
bevy_pbr
Adds PBR rendering to Bevy Engine
-
allegro
5 core library Rust wrapper
-
crevice
Create GLSL-compatible versions of structs with explicitly-initialized padding
-
naga
Shader translator and validator. Part of the wgpu project
-
vulkanalia
Vulkan bindings for Rust
-
freetype-rs
Bindings for FreeType font library
-
wgsl_to_wgpu
Generate typesafe Rust bindings from WGSL shaders to wgpu
-
wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
poisson_reconstruction
Screened Poisson Reconstruction algorithm in Rust
-
kiss3d
3D graphics engine for Rust
-
mira
Pure and simple Vulkan bindings generated from Vulkan-Headers!
-
surf_n_term
Posix terminal rendering library
-
bevy_water
Dynamic ocean material for Bevy
-
fdsm
A pure-Rust implementation of multi-channel signed distance field generation
-
rsille
A full feature braille code art lib
-
spirv-std
Standard functions and types for SPIR-V
-
cl3
Khronos OpenCL 3.0 API and extensions
-
fidget
Infrastructure for complex closed-form implicit surfaces
-
xplm
High-level interfaces to the X-Plane plugin SDK
-
hyprlux
Hyprland utility that automates vibrance and night light control
-
rough_piet
Draw Hand Sketched 2D Drawings Using Piet
-
tiny-skia-path
A tiny-skia Bezier path implementation
-
luminance
Stateless and type-safe graphics framework
-
gctex
designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
-
rust-gpu-tools
Rust OpenCL tools
-
algoart
Algorithmic Art CLI: A Command-Line Tool for Creating Generative Art
-
blade-graphics
Graphics abstraction for Blade
-
glslopt
Optimizes GLSL shader code
-
cairo-sys-rs
FFI bindings to libcairo
-
mdfried
A markdown viewer for the terminal that renders images and big headers
-
app-surface
Integrate wgpu into your existing iOS, Android and Web apps without relying on winit
-
rust-pathtracer
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
-
termsnap
Create SVGs from terminal output
-
tweak_shader
wgpu helper library for building flexible screen shaders
-
beryllium
Opinionated wrapper for
fermium
-
vello_encoding
Vello types that represent the data that needs to be rendered
-
rspirv
APIs for SPIR-V module manipulation
-
mepeyew
Small But Powerful Graphics Library
-
xcb
Rust safe bindings for XCB
-
dunge
portable 3d render library
-
pax-compiler
Compiler APIs for parsing and building Pax projects into application executables
-
hudhook
A graphics API hook with dear imgui render loop. Supports DirectX 9, 11, 12, and OpenGL 3.
-
ufbx
Bindings for ufbx
-
polygons
Fast points-in-polygon test and distances to polygons
-
truck-rendimpl
visualization of shape and polygon mesh based on platform
-
gfx_shader_watch
GFX Utility for watching shaders and reloading pipeline state on the fly
-
glium-types
types to use with glium
-
layer-proc-gen
easy to use chunk based procedural generation library with top-down planning
-
svg_fmt
Very simple debugging utilities to dump shapes in SVG format
-
freetype
Bindings for Freetype used by Servo
-
piston2d-opengl_graphics
An OpenGL 2D back-end for the Piston game engine
-
ddsfile
DirectDraw Surface file format parser/composer
-
win_desktop_duplication
efficient DXGI desktop duplication api
-
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
-
vkgen
Generates Rust source code from the Vulkan/OpenXR registry
-
smesh
A fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
-
glutin-winit
Glutin bootstrapping helpers with winit
-
deno_webgpu
WebGPU implementation for Deno
-
sdf2mesh
convert SDFs to triangle meshes using wgpu and dual contouring
-
rust-animation
OpenGL based Animation Toolkit written in Rust
-
ohos-sys
Bindings to the native API of OpenHarmony OS
-
spirv-builder
Helper for building shaders with rust-gpu
-
stereokit
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
-
ndarray-csv
Easily read and write homogeneous CSV data to and from 2D ndarrays
-
wgml
Cross-platform GPU LLM inference
-
re_renderer
A wgpu based renderer for all your visualization needs
-
vga-emu
VGA Emulator
-
iron-shapes
Basic data types and routines for computational geometry focused on VLSI chip design
-
fontdue-sdl2
A glue crate between fontdue and sdl2
-
libredr-worker
LibreDR is an open-source ray-tracing differentiable renderer
-
euler
Mathematics library for 3D computer graphics
-
macroquad-particles
Visual effects editor based on macroquad and megaui
-
nannou
A Creative Coding Framework for Rust
-
mod3d-base
3D Models for Gl processing
-
frag
do live shader coding and rendering shaders to video
-
grafix-toolbox
Personal collection of opengl and rust tools, also serving as an functional gui crate. See ./gui/elements for premade gui elements
-
d7engine
A game engine in rust with SDL2 and opengl
-
surfman
A cross-platform, low-level toolkit for GPU surface management
-
pokemon-utils
a collection of pokemon related utilities Project homepage: https://github.com/isaacadams/pokemon-utils
-
ndarray_cg
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
pax-runtime-api
Userland constructs used at the runtime API boundary of Pax Engine
-
tinybvh-rs
Rust wrapper for tinybvh
-
wgsl-playground
Playground for experimenting with WGSL fragment shaders with live-reloading
-
spirv-to-dxil
Rust bindings to spirv-to-dxil
-
d3d12-descriptor-heap
Descriptor heap allocator for Direct3D 12
-
asciidork-eval
Asciidork eval
-
glwfr
Make graphics with OpenGL
-
soundview
Live analyzer/voiceprint visualization of system audio
-
embree3-arm
A wrapper for the Embree ray tracing kernels
-
gol
Conway's game of life in OpenGL
-
libdrm_amdgpu_sys
libdrm_amdgpu bindings for Rust, and some methods ported from Mesa3D
-
pnte
2D Graphics library for Windows in Rust
-
cgl-rs
CGL is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
-
geogram_predicates
Rust bindings to the Geogram library's predicates module
-
rustacuda
CUDA Driver API Wrapper
-
egui-ash-renderer
A Vulkan renderer for egui using Ash
-
marching_squares_wgpu
Parallel Marching Squares algorithm implemented with wgpu
-
reflexo-vec2dom
Export a frame of Typst document into dom element
-
spirv_cross
Safe wrapper around SPIRV-Cross
-
piet-coregraphics
CoreGraphics backend for piet 2D graphics abstraction
-
bvh2d
A fast BVH using SAH for 2d
-
ash-window
Interop library between ash and raw-window-handle
-
contrast_renderer
A web-gpu based 2D render engine
-
vulkan-bindings
Bindings for the Vulkan API generated from Khronos spec (vk.xml)
-
mini_sdl
A small and simple wrapper around SDL2
-
obvhs
BVH Construction and Traversal Library
-
rust_render_101
A p5js-style 2D graphics library for rust, based on minifb
-
fsr
FidelityFX Super Resolution 2 bindings for rust
-
GraphicsEngine
my try at making an api to use for Graphics in Rust. It uses the winapi crate and focuses on making it easy to create and modify Windows
-
libharuhishot
impl screencopy for wayland
-
pittore
toolkit for 2D visualization based on wgpu
-
shaderc
Rust bindings for shaderc
-
tcod
bindings for the Doryen library (a.k.a. libtcod).
-
gpu-usage-waybar
display gpu usage in Waybar
-
huozi
typography engine for CJK languages, especially designed for game rich-text
-
nsi
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
zng-webrender
A GPU accelerated 2D renderer for web content
-
vger
2D GPU renderer for dynamic UIs
-
wgcore
abstractions for composable WGSL shaders
-
truck-geometry
geometrical structs: knot vector, B-spline and NURBS
-
libmpv2
Libmpv abstraction that's easy to use and can play next to all codecs and containers
-
dxfilter
Process textures with DirectX shaders. Includes few Scale, Color conversion filters and utils to make your own.
-
del-msh
mesh utility library for computer graphics research and prototyping
-
vulkano-util
functionality to make usage of Vulkano easier
-
manifold-rs
Rust wrapper for manifold
-
gema_texto
parse gemtext and render HTML
-
piston2d-graphics
2D graphics that works with multiple back-ends
-
mltg
Direct2D wrapper library
-
egui_wgpu_backend
Backend code to use egui with wgpu
-
rust-chip8-opengl
A CHIP-8 emulator written in rust. Can be ran as a CLI rendering either to the terminal or using GLFW.
-
rtbvh
BVH library with various build algorithms and high performance using packet traversal
-
lava
Rust wrapper to manipulate Vulkan more conveniently than with bindings
-
rutabaga_gfx
Handling virtio-gpu protocols
-
minedmap-types
Common types used by several MinedMap crates
-
ashtray
Collection of utilities for Vulkan ash API
-
ash-alloc
A segregated list memory allocator for Vulkan, but for Ash
-
gimura-preprocessor-lib
A small library for file peprocessing
-
minwebgl
Minimal set of tools for concise WebGL programming
-
simple-color
color struct
-
sdf-common
Stateful Dataflow constants and common utils
-
fragula
View shaders in real-time
-
rjmatrix
Creates the matrix in the terminal. Use
c
to cycle colors,0-9
to change speed, andq
to quit. -
webgl-rc
WebGL wrapper with resources reference counting
-
solstrale
A Path tracing library
-
doryen-rs
Pure rust OpenGL accelerated roguelike console API with native/wasm support
-
reforge
A real-time vulkan compute shader utility capable of chaining shaders together in a render graph
-
amd-ext-d3d
Rust bindings for AMD's DirectX12 modified PIX3 RGP markers
-
piet-glow
A hardware-accelerated 2D graphics backend for piet using glow
-
shibuichi
zsh prompt preprocessor to add git integration
-
drawing
API for 2D graphics library
-
black-fuchsia
Friendly compute in vulkan
-
shader-prepper
Shader include parser and crawler
-
vulkanite
Vulkan bindings for Rust
-
tuigui
highly extensible, and speedy TUI library
-
nuri
nuri ui-framework
-
egui_overlay
Egui integration to easily create Desktop Overlays
-
wgsl-parser
A zero-copy recursive-descent parser for WebGPU shading language
-
enigma-3d
A 3D Rendering Engine with a focus on simplicity and ease of use. Far from feature complete and not recommended for production use.
-
spitfire
toolset
-
canvasette
A minimal library for wgpu that draws sprites and text
-
opl-emu
OPL Emulator
-
crater-rs
solid modeling primitives and operations
-
hui-wgpu
wgpu render backend for
hui
-
egui_graph
A general-purpose node graph widget for egui
-
isosurface
extraction algorithms
-
playdate-graphics
High-level graphics API built on-top of Playdate API
-
bort-vma
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
-
thalia_ui
ui-framework
-
quaternion-matrix
quaternion matrix for Rust
-
taika
Thin abstraction over wgpu and winit
-
rmgl
A small and kinda working ray marching graphics lib
-
embedded-graphics-framebuf
Frame buffer helper for embedded-graphics
-
vizia_id
Generational ID type used by vizia
-
acrylic-web
compile acrylic apps to web-assembly
-
sdfu
Signed Distance Field (Function) Utilities. Contains functions for creating, combining, modifying, and using analytic SDFs for computer graphics.
-
ffgl-core
FFGL plugin framework
-
rio-backend
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops and browsers
-
cherry-rs
Tools for designing sequential optical systems
-
floem-vger
Unofficial vger fork for Floem
-
snes-gfx
processing SNES-graphics data and nametables
-
roughr
Generate Hand Sketched 2D Drawings
-
limelight
WebGL2 wrapper with a focus on making high-performance graphics code easier to write and maintain
-
re_view_spatial
Views that show entities in a 2D or 3D spatial relationship
-
emesh-converter-cli
CLI tool for converting 3D polygon meshes to other representations
-
turing-smart-screen
Rust driver for the Turing Smart Screen
-
divert
Rust Lang bindings for Recast Navigation
-
rust_line_rasterizer
line rasterization
-
hylarana-graphics
A cross-platform screen casting library implemented by Rust
-
cat_engine
A 2D graphics engine with audio output support
-
wonnx-cli
CLI for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
vertex_clustering
vertex clustering
-
nvtt_rs
wrapper around the Nvidia Texture Tools library
-
microcad-core
µcad core
-
kdtree-ray
Fast Kdtree implementation for raytracer
-
queued_animated_sprites_macroquad
Macroquad animated sprite drawing library focused around a queue-based design
-
notan_graphics
graphics API for Notan
-
egui-d3d9
D3D9 backend for egui
-
points_on_curve
Points on Bezier Curves
-
easy-imgui-opengl
OpenGL helper types, designed to work with easy-imgui
-
reflexo-vec2bbox
Render vector items BBox
-
vello_shaders
Vello infrastructure to preprocess and cross-compile shaders at compile time
-
rpuc
standalone compiler for RPU, a GLSL-compatible language for rendering procedural graphics on the CPU
-
turtle
Learn the Rust language by creating animated drawings!
-
old_school_gfx_glutin_ext
Extensions for glutin to initialize & update old school gfx
-
picodraw
A smol gpu graphics library
-
fil-rustacuda
CUDA Driver API Wrapper
-
sapp-wasm
Part of miniquad rendering library. Binding and JS implementation of GL and sokol-app API.
-
gerb
Font editor for UFO 3 fonts
-
swiftui-skia
skia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering. It performs better in cross-platform adaptability than hardware rasterization…
-
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
-
x-graphics
Graphics framework for X
-
VulkanLoaderRust
Rust Vulkan Loader based on earthtraveller1/Vulkan-Loader-sys-rs
-
msdfgen
Safe bindings for msdfgen (multi-channel signed distance field generator)
-
vason
Basic 2D rasterizer written in rust that renders to a buffer
-
nvapi
NVIDIA NVAPI bindings
-
rsmeshopt
Triangle strip/fan generation
-
chaos-framework
Game framework for creating games!
-
sstar
A small frontend framework for 2D game
-
librsvg-rebind
Rust bindings for librsvg
-
x11rb-protocol
Rust bindings to X11
-
nuklear-rust
Rust wrapper for Nuklear 2D GUI library (github.com/vurtun/nuklear)
-
makepad-shader-compiler
Makepad platform shader compiler
-
nanovg
Idiomatic bindings to the NanoVG library
-
sparkle
GL bindings for Servo's WebGL implementation
-
css-image
rendering images from css
-
glutin_glx_sys
The glx bindings for glutin
-
normalize-css-z
Normalization of a CSS z-index value to a 32-bit floating-point number (well, kind of...)
-
rusttyper
Basic text layout, using rusttype
-
truck-base
Basic structs and traits: importing cgmath, curve and surface traits, tolerance, etc
-
xcb-util-cursor
Bindings to libxcb-cursor
-
glfw-passthrough
GLFW3 bindings and idiomatic wrapper for Rust with Passthrough patches
-
mod3d
3D Models for Gl processing
-
tpit-rt
Portal Interface Types
-
ascending_camera
A basic camera solution for Rendering
-
pistoncore-sdl2_window
A SDL2 back-end for the Piston game engine
-
wginit
Framework for initializing wgpu + winit
-
core-graphics-helmer-fork
Fork of core-graphics maintained by helmer team
-
filum
Easy GPGPU powered by Vulkan
-
grr
Bare metal OpenGL 4.5+ wrapper
-
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
-
safex11
Safe, high-level x11 bindings
-
rustcolor
Rust terminal rendering library thats supports 3/4 bit, 8 bit and 24 bit colors
-
wgpu_starter
wgpu code initializer
-
mabel-eno
Eno parsing library for Rust
-
phobos
Fast, powerful Vulkan abstraction library
-
assimp
Rust bindings for the Assimp library
-
freetypegl
Rust build helpers and bindings for freetype-gl
-
raylib_imgui_rs
A Raylib integration with DearImGui in Rust!
-
toxicblend
gRPC based Blender-addons. WIP
-
wgpu-hal
Hardware abstraction layer for wgpu, the cross-platform, safe, pure-rust graphics API
-
fev
High-level VA-API bindings
-
cloudmap
强制 vv大于1.0 使用最大颜色值
-
usd
Rust bindings for USD
-
ul
High Level Bindings to Ultralight SDK
-
lyon
2D Graphics rendering on the GPU using tessellation
-
glyphrs
A text art generator written in Rust
-
lut-cube
.cube files parser
-
ohos-drawing-sys
Bindings to the
native_drawing
API of OpenHarmony OS -
chapter14_light
TRPL Chapter 14 - Light; instead of art
-
egui_sdl2_platform
A render-backend independant egui backend for sdl2
-
duku
creating graphic experiences
-
yakui-wgpu
wgpu renderer for yakui
-
phosphorus
Makes GL bindings for you
-
ratatui-wgpu
A wgpu based backend for ratatui
-
pix-image-viewer
Desktop image viewer. Arranges images in a zoomable, pannable grid.
-
bitshifter/mathbench
Comparing performance of Rust math libraries for common 3D game and graphics tasks
-
recibo
ESC/POS printer driver for Rust
-
shades
An EDSL for shading languages
-
space-time
A nightly only library of space-time filling curves that supports no-std
-
create_vox
creating magicavoxel files
-
nvngx
NVIDIA NGX bindings
-
gl
OpenGL bindings
-
easygpu
wrapper around wgpu aiming to make some common operations easier
-
canvy
A helper package for representing 2D canvases
-
glwindow
Create a minimal window for OpenGl with glutin
-
shadermagic
Pseudo-glsl to msl and glsl transpiler
-
spirv-cross-sys
Raw bindings to SPIRV-Cross
-
vk-mem-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
-
chair
An efficient binary mesh format which is both small and extremely fast to read
-
forte_engine
A core for a basic render/game engine designed to have little overhead
-
framebuffer
Basic framebuffer abstraction. Handles the necessary ioctls and mmaps the framebuffer device.
-
pax-chassis-ios
Platform-specific chassis allowing Pax cartridges to be executed as native iOS apps
-
forky_play
Rust Utilities
-
embree
A wrapper for the Embree ray tracing kernels
-
olc_pixel_game_engine
Rust bindings for olcPixelGameEngine
-
mikktspace
Mikkelsen tangent space algorithm
-
vk-mem-vulkanalia
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using vulkanalia instead of ash. Fork of vk-mem.
-
bgfx-rs
Bindings for bgfx
-
truck-geotrait
Defines geometric traits for truck
-
mangrove-script
Swamp Script plugin for Mangrove
-
pi_polygon
polygon
-
direct2d
A safe abstraction for drawing with Direct2D
-
csfml-graphics-sys
Bindings to csfml-graphics
-
pdf-canvas
Generate PDF files in pure Rust. Currently, simple vector graphics and text set in the 14 built-in fonts are supported
-
gbm-sys
Bindgen generated unsafe libgbm wrapper
-
deno_canvas
OffscreenCanvas implementation for Deno
-
vk_api
The Vulkan API XML exposed as a byte string constant
-
openglm
sdk
-
mini-collide
Lightweight collision routines for 3D graphics
-
spirv_combimgsampsplitter
SPIRV combined image sampler splitter for wgpu
-
xc3_model
High level library for xc3_lib
-
core-graphics-types
Bindings for some fundamental Core Graphics types
-
glu-sys
Raw GLU and GL Rust bindings
-
phex
high level graphics engine
-
spq-core
spq core feature implementation, a light weight SPIR-V query utility for graphics
-
coloured-strings
that makes colouring strings easy and lightweight (< 3.0 kb)!
-
nvidia-aftermath-rs
Rust bindings for the Nvidia Aftermath SDK
-
radiance
Video art software designed for live performance
-
micro_framebuffer
A very simple framebuffer for embedded systems
-
cuda-driver-sys
Rust binding to CUDA Driver APIs
-
solis_2d
2D global illumination with optimized radiance cascade
-
pixels_primitives
An easy and simple wrapper for lines and simple shapes for the pixels crate
-
imgui-opengl-renderer
An OpenGL renderer for imgui-rs
-
consolegl
A terminal 3D graphics library
-
ggraphics
A 2d graphics library (tentative)
-
stdg
A command-line tool for cross-language, cross-platform 2D graphics
-
tcod-sys
Raw FFI bindings & build script to link against libtcod
-
tweak_runner
a runner for the tweak shader library
-
asche
abstraction layer above erupt to easier use Vulkan in Rust
-
caper
Minimalist game framework
-
glfw_raw_window_handle_0_5_0
GLFW3 bindings and idiomatic wrapper for Rust
-
rusty-d3d12
Low-level D3D12 bindings for Rust
-
rustc_codegen_spirv
SPIR-V code generator backend for rustc
-
Dzahui
CFD Library for real-time simulation
-
wasm-bus-webgl
WebAssembly WebGL Interface
-
wonnx-preprocessing
Preprocessing utility crate for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
dunge_shader
Shader generator for the dunge library
-
octoon-math
Graphics utilities for Rust
-
dcc-tiler
CLI for counting / rendering tilings of various shapes
-
pilka_types
Pilka types
-
sdf-parser-package
Core parser for the sdf pkg YAML
-
rgx
A 2D graphics toolkit for rust
-
microcad-export
µcad export
-
nuki
Rust wrapper for Nuklear 2D GUI library (https://github.com/Immediate-Mode-UI/Nuklear)
-
glsl_compiler
Write GLSL Code directly in a marco!
-
mod3d-shapes
3D Models for Gl processing
-
pax-std-primitives
Primitives crate for Pax's standard library
-
bdf2surface
convert bdf font to sdl2 surface
-
twgpu-tools
Collection of tools about rendering Teeworlds and DDNet maps
-
cuadra
layout types
-
cudi
A small tool for displaying CUDA device properties
-
preproc
a sane pre-processor for shaders and any other language
-
pi_cg2d
cg2d
-
vmt-parser
Rust parser for valve vmt files
-
nobs-vk
A very basic, non rich wrapper for binding vulkan commands and extension loading
-
premiere
High level bindings for the Adobe Premiere® SDK
-
egui_window_glfw_passthrough
egui windowing backend using Glfw
-
piet-wgpu
A hardware-accelerated 2D graphics backend for piet using wgpu
-
orbclient
The Orbital Client Library
-
livid-desktop
Lightly wraps a native webview which can be used with livid for the frontend
-
cucoqu
cucoqu is a Rust library for converting between different types of Bézier splines. Currently it only supports the types most commonly used in type design and drawing curves: cubic Bézier curves…
-
pbrt
https://pbrt.org/
-
pigeon-parrot
A wrapper around wgpu for pigeon, designed to make things easier
-
irondash_texture
Rust Bindings for Flutter External Textures
-
petpet-gui
GUI interface of petpet-rs
-
wrgpgpu
Wren's library for GPGPU compute shaders, based on WGPU
-
vk-sync-fork
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
-
svg_definitions
definitions for SVG elements
-
ec-gpu
Traits for field and eliptic curve operations on GPUs
-
mgart
Machine Generated Art. CLI app for generating algorithmic art
-
agpu
Abstract GPU Project
-
ferrilab
Package intended for working with laboratory measures
-
imgui-winit-glow-renderer-viewports
combined platform + renderer using the docking branch viewport feature
-
femto-mesh
A flexible mesh struct renderable using femtovg
-
graphic-walker-parser
Graphic-walker DSL parser
-
iced_glyphon
Fast, simple 2D text rendering for wgpu
-
vk-rs
vulkan wrapper
-
krnlc
Kernel compiler for krnl
-
smol_egui_skia
skia integration for the egui ui library. It differs from the egui_skia library in that it is NOT intended to allow you to create _ui applications_ that render egui UIs with skia, rather…
-
celesterender
Renders celeste maps
-
allegro-sys
Allegro 5 core library Rust binding
-
ckia_sys
c bindings crate for skia
-
alnilam
Engine
-
rx-editor
a modern, extensible pixel editor
-
embedded-sprites
Embedded no std graphics libary for bundling image at compile time
-
ember-rs
Ember is a minimalistic Rust library for creating 2D graphics, games, and interactive visualizations with ease and simplicity
-
dexterior-visuals
Real-time visuals for dexterior, a Discrete Exterior Calculus toolkit
-
avenger-wgpu
WGPU rendering engine for the Avenger visualization framework
-
valora
A brush for generative fine art
-
wgparry2d
Cross-platform 2D GPU collision detection and geometry
-
gfx_glyph
Fast GPU cached text rendering using gfx-rs & ab_glyph
-
piet-direct2d
Direct2D backend for piet 2D graphics abstraction
-
libredr-common
LibreDR is an open-source ray-tracing differentiable renderer
-
directwrite
A safe abstraction for interacting with DirectWrite, intended initially to be used with direct2d for easy text rendering
-
frenderer
The friendly WGPU renderer
-
comfy-wgpu
A comfy 2d game engine in Rust
-
lethalfixshaders
Fixes shader names and sorts materials into their shader path for Lethal Company
-
cheval
render stream overlays, or smart mirror content, or just images
-
safex
Safe x11 binding for rust
-
tiny_wgpu
wgpu helper library
-
minkowski
2D Minkowski sums of polygons
-
euc
A software rendering crate that lets you write shaders with Rust
-
rustic-mountain-core
emulating the physics and graphics of the 2015 game jam release of Celeste Classic
-
prisma2d
Software-only 2D graphics crate
-
highlight-ez
Easy Syntax Highlighting with HTML output
-
gvr-sys
Rust bindings for Google VR SDK
-
wayrs-egl
EGL for wayrs-client
-
bgfx-sys
low-level FFI bindings for bgfx
-
ash-tray
A Tray to host Ash with Winit
-
graphics-rs
extendable, CPU based 2D graphics library. Also supports CloudPoints and rotation!
-
pic
Preview Image in CLI
-
nvg
Pure-rust implementation of NanoVG
-
raylite
Lightweight, 0-dependency raycasting
-
oxidx
Low-level D3D12 wrapper for Rust
-
foundry
A GPU-accelerated cellular automata library using Vulkan
-
cgl
Rust bindings for CGL on Mac
-
tbl
display timelines in terminal
-
ivy-postprocessing
post processing helpers for ivy
-
gpu-trace-perf
Plays a collection of GPU traces under different environments to evaluate driver changes on performance
-
wgs_runtime_base
Wgs format base runtime
-
pixel_engine_backend
An thin layer around wgpu that allow the modification of a texutre displayed on the screen
-
libdazzle-sys
FFI bindings for libdazzle
-
grimoire
cross-platform live-coding tool for creating GLSL shader demos
-
vk-sync
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events
-
wgpu-context
A little crate to simplify wgpu with winit context creation
-
rustray
Raylib bindings for Rust
-
core_graphics_min
A reimplementation of a few CoreGraphics types in Rust
-
dacite
Mostly safe low-level Vulkan library
-
nobs-vkmem
vulkan memory management extension for nobs-vk
-
include-merkle
Functionality for generating a Merkle-tree of a given text file with include references, replacing includes paths with a deterministic versioned identity, and also functionality for…
-
spitfire-draw
Drawing helper module for Spitfire toolset
-
raqote-utils
A set of utilities for working with the raqote 2D graphics library
-
processing
environment for Rust, with influences from Cinder and openFrameworks. It is written with Glium and has a Glutin and a GLFW backend. Tested so far on macOS and Linux. It has been…
-
simple-tilemap
tilemap & tileset implementation
-
favilla
Vulkan programming
-
sdfg
standard sdf guest
-
ux-vg
Antialiased 2D vector drawing library
-
vulkan-loader-sys
Vulkan Loader
-
colstodian
An opinionated, practical color management library for games and graphics
-
angel
OpenGL extension loader
-
glutin_egl_sys
The egl bindings for glutin
-
sapp-dummy
Part of miniquad rendering library. Stub sapp definitions.
-
ruby-math
3D math library for games and graphics
-
geobacter-vk-core
Geobacter Vulkan/SPIRV libcore. ATM this non-functional, but still compiled for use in the driver.
-
gl33
Bindings to OpenGL 3.3 + GL_KHR_debug
-
glium_shapes
Prefabricated shapes for the Glium OpenGL library
-
lc-render
create charts images
-
clgl
small and lightweight command-line graphics library
-
shader-reflect
SPIR-V/GLSL/HLSL shader interface reflection to JSON. (CLI)
-
floem_renderer
A native Rust UI library with fine-grained reactivity
-
li_wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
flo_render
Streaming API for rendering graphics on hardware
-
pikuseru
Console
-
reshader
installing ReShade on Linux!
-
blockpaint
Paint program for the terminal
-
dxlib_sample_0001
sample dxlib dll for Rust
-
dxgi
convenient, higher level wrapping of the DXGI APIs. Targetting dxgi 1.2 stuff that works on Windows 7.
-
openhmd-rs
Safe OpenHMD bindings
-
vdtfont
converting glyphs into triangulations
-
x11rb-async
Async Rust bindings to X11
-
tessor
low level 2D path tessellator.fork from makepad
-
wpf-gpu-raster
A 2D rasterizer that generates geometry for a GPU
-
truck-shapeops
boolean operations to Solid
-
csfml-audio-sys
Bindings to csfml-audio
-
vxdraw
2D rendering library
-
xixixao/rust_to_metal_sl
ShaderToy clone in Rust, currently supporting MacOS
-
drawing_gl
OpenGL backend for 2D graphics library
-
ultralight-rs
High-level Rust bindings for Ultralight
-
cotati
general-purpose vector drawing interface that does not restrict binding to a back-end renderer
-
enoki2d_editor
Particle editor for the bevy_enoki crate
-
egli
EGL Interface
-
locate-locale
A cross-platform default locale getter
-
art_sample
public use exports
-
skylib
Interactive application library using native OS APIs (x11, winapi)
-
ft2
Bonds for FreeType font library
-
zxc
Raw vulkan for rust
-
wgpu-font-renderer
GPU-Centered Font Rendering crate
-
zng-swgl
Software OpenGL implementation for WebRender
-
cristicbz/rs_doom
A Doom Renderer/Level Viewer written in Rust
-
erupt
Vulkan API bindings
-
very_simple_2d
2D graphics library
-
maplibre
Maps for Desktop, Mobile and Web
-
spv-cross
Safe wrapper around SPIRV-Cross
-
soft_skia
software rasterization skia binding
-
zaplib
⚡ Zaplib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust
-
hui-winit
winit platform backend for
hui
-
dxwr
Direct3D12 and DXGI wrapper library
-
mod3d-gl
3D Models for Gl processing
-
rpu
GLSL-compatible language for rendering procedural graphics on the CPU
-
voxgen
Procedural voxel generation
-
kchfgt
Creative coding tool with shaders and sounds
-
zng-wr-glyph-rasterizer
A glyph rasterizer for WebRender
-
compeg
A JPEG decoder implemented as a WebGPU compute shader
-
notan_glow
support for OpenGL, OpenGL ES and WebGL for Notan
-
egui_render_glow
egui rendering backend using glow
-
rayimg
Renders image of some scene using ray tracing
-
shaderunner
A rendering layer on top of wgpu, winit, and egui
-
ovr-sys
Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included
-
vmt-hook
Virtual method table hook library
-
lyon_path
Types and utilities to store, build and iterate over 2D paths
-
blithaven
2d render
-
iso15924
ISO 15924 data
-
egls
Embedded-System Graphics Library for Rust bindings
-
nexg
pure-rust library that makes coding Vulkan functionality easier and more Rust-like
-
chaos-vk
Graphics framework tuned for chaos framework
-
dalamar42/rayt
Monte Carlo ray tracer developed using Rust
-
polygon2
polygon 2d functions
-
pican
toolchain for the PICA200
-
spirv-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
shelldraw
A drawing tool for the command line. It's able to build a single frame from a list of graphics commands, then display that frame on the command line as an image.
-
epoxy
Rust bindings for libepoxy, an OpenGL function pointer manager
-
servo/pathfinder_swf
A fast, practical GPU rasterizer for fonts and vector graphics
-
gpu-descriptor-erupt
gpu-descriptor integration with erupt
-
rust_bresenham
determining Bresenham lines
-
aftermath-rs
Rust bindings for NVIDIA Aftermath, targeting Vulkan applications
-
pdfium-sys
PDFium low-level bindings for Rust
-
nuklear-sys
Raw bindings to Nuklear 2D GUI library
-
htree
lines contained within a 2D H-Tree. See https://en.wikipedia.org/wiki/H_tree
-
mugl
Minimalistic Low-level WebGL 2.0 / WebGPU 3D graphics abstraction layer for Rust and WebAssembly
-
del-fem
finite element method (FEM) utility codes
-
hui-glium
glium render backend for
hui
-
vk-profiles-rs
Rust bindings for the vulkan profiles library
-
ptx-builder
NVPTX build helper
-
fenris-traits
Core traits used by fenris
-
c2
2D Collision Detection
-
aleshaleksey/q-moose
A personal etude into rust software (RPG<-it's more fun to debug) development: Tales of the Great White Moose
-
cuda-runtime-sys
Rust binding to CUDA Runtime APIs
-
shame-rs
Shader metaprogramming
-
simple-term-renderer
A *linux* terminal renderer library in rust
-
std140
GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs
-
mirror-graphics
A cross-platform screen casting library implemented by Rust
-
gl_loader
OpenGL function pointer loader based on Glad
-
gls
Open Graphics Library (OpenGL) for Rust bindings with *Safe*, *Simple*, *Speed* and *Stupid*
-
hektor
hekkin vectors
-
llama-cpp-sys-3
llama.cpp bindings
-
blue_engine_core
USE blue_engine THIS IS FOR INTERNAL USE
-
sdl2_mixer
bindings for Rust
-
saxaboom-runtime
Runtime definitions for Metal Shader Converter
-
directx_mesh
A parser for the legacy microsoft direct x mesh extension
-
gfx_glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
li-wgpu
WebGPU API wrapper
-
sophus_renderer
sophus renderer
-
libovr
Rust bindings for LibOVR (Oculus Rift SDK)
-
murrelet_draw
drawing functions for murrelet, a livecode framework
-
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
-
gfx_app
GFX example application framework
-
rgl
Safe thin wrapper for OpenGL using the gl-rs crate
-
stereokit-sys
Low-Level Rust bindings around the StereoKitC library for XR
-
gl_helpers
gl helpers
-
dgreid/rutabaga_gfx
-
jerboa
Graphics library under development
-
glm
GLSL mathematics for Rust
-
vk-alloc
A segregated list memory allocator for Vulkan
-
turtle-graphics
Turtle Graphics for Rust
-
libva-sys
Rust bindings for libva and libva-utils
-
fps_ticker
measuring the average, minimum and maximum frame rate over a window of time
-
snapper-rs
A web-api frontend for libcamera
-
nox_lib
A general purpose library filled with nicknacks to help you out
-
imath-traits
traits for VFX libraries to be agnostic over the math crates used
-
wgpu-types
Common types and utilities for wgpu, the cross-platform, safe, pure-rust graphics API
-
skia-safe
Safe Skia Bindings for Rust
-
cairo-sys
Cairo bindings for Rust
-
graphics-error
The representation of a circle
-
piston2d-gfx_graphics
A Gfx 2D back-end for the Piston game engine
-
qpl
Quigly's Platform Layer
-
gif_parser
parsing GIF
-
console-codes
Enums for rendering console codes
-
imgui-wgpu
A wgpu render backend for imgui-rs
-
mallumo-gls
Small low level library for modern (4.5 Core) OpenGL
-
print-core
Rust Print Core for Windows/macOS
-
lyon_tessellation
A low level path tessellation library
-
vga-rs
Low level VGA(0xB8000) library in freestanding Rust
-
sdl1_2-rs
SDL bindings
-
pp-rs
Shader preprocessor
-
li-wgpu-hal
WebGPU hardware abstraction layer
-
lyon_geom
2D quadratic and cubic bézier arcs and line segment math on top of euclid
-
vks
Vulkan FFI bindings and symbol loader. Vulkan 1.0.59 and all extensions are supported.
-
luminance-web-sys
web-sys luminance platform
-
rs-gles3
OpenGL ES 3 bindings (no dependency on std)
-
diffusion-rs
High level API for stable-diffusion.cpp
-
vkfft
Rust bindings for VkFFT
-
simple
The simplest graphics library, inspired by LOVE2D
-
pmse-render
Vulkan render for pmse
-
pixstage
A canvas for drawing pixels
-
gl_dstruct
OpenGl function loader with StructGenerator / DebugStructGenerator
-
opencl-sys
OpenCL C FFI bindings for the Rust programming language
-
ig-gfx-server
Client for intelligentgraphics IG.GFX.Server
-
llama_cpp_sys
Automatically-generated bindings to llama.cpp's C API
-
freetype-gl-sys
Rust build helpers and bindings for freetype-gl
-
treed_gpu
Build TreeD with GPU
-
vk-sys
Bindings for the Vulkan graphics API
-
pax-cartridge
Static program definition container for Pax programs, intended to be patched during compilation
-
pipl
building Adobe's PiPL plugin info resource
-
cat-box
Work in progress game engine, inspired by arcade
-
piet-web
Web canvas backend for piet 2D graphics abstraction
-
ttf2mesh-sys
Rust FFI bindings for ttf2mesh
-
xcomponent-sys
Raw Bindings to the
xcomponent
API of OpenHarmony -
win-overlay
DirectX overlay for Windows written in Rust
-
mapbox_expressions_to_sql
Iron router with regex captures support
-
svg_path_ops
SVG Path Manipulation Utilities
-
piet-hardware
Toolkit for creating GPU accelerated 2D graphics applications
-
candle-metal
Rust bindings for Metal (Temporary fork of metal)
-
ambient_renderer
Ambient renderer. Host-only.
-
ambient_water
Ambient water. Host-only.
-
transform-matrix
Easy transformation matrices
-
truck-meshalgo
Mesh algorigthms, include tessellations of the shape
-
vectorlib
The following library is created for handling the
vector
for the animation library and should work for any graphical library like rylib or sdl2 -
wrld
A wgpu derive macro to help with buffer description
-
web-glitz
low-level web-graphics library on top of WebGL 2.0
-
roze
Zero dependancy Windows game engine
-
ajour-widgets
Widget library for Ajour
-
nvapi-sys
NVIDIA NVAPI FFI bindings
-
spirq-as
SPIR-V assembler
-
chargrid_sdl2
Graphical chargrid context which renders with sdl2
-
truster
A ray tracing library based on the book 'The Ray Tracer Challenge' by Jamis Buck
-
nasso/screensnap
screenshooting program written in Rust
-
glume
all-in-one OpenGL application framework
-
slang
Safe Rust bindings for the Slang shader language compiler
-
truck-platform
graphic utility library based on wgpu
-
vk_deps
Vulkan SDK downloader/manager that talks directly to Cargo
-
math2d
2D Mathematics library designed for use with 2D drawing applications. Primarily designed for the needs of Direct2D, but this library should be perfectly capable of filling in the needs of other libraries such…
-
ray_tracing_core
Ray Tracing based on Peter Shirley's mini books
-
tinyshader
Rust bindings for tinyshader
-
vulkan_raw
A raw Vulkan API bindings for Rust
-
gfx-gtk
Integration helper for embedding GFX rendering in a gtk::GlArea
-
lyon_extra
Various optional utilities for the lyon crate
-
gli-rs
Rust binding for OpenGL Image(GLI)
-
twisted
A speedcubing and smart-cube library
-
vk_generator
Generate Rust bindings to the Vulkan API
-
finneon
Image post processing library
-
next-gpu
Next GPU
-
gpu
An ergonomic GPU API
-
screenruster-saver
Rust API for ScreenRuster
-
ivy-rendergraph
Easy to use declarative rendergraph for vulkan and Ivy
-
geobacter-runtime-vk
Geobacter Vulkan runtime. Non-functional ATM.
-
ewgpu
An easy wrapper for WGPU
-
wgparry3d
Cross-platform 3D GPU collision-detection and geometry
-
lambda-rs
A framework for building cross platform graphics & compute applications
-
vulkan_rs
Vulkan bindings for the rust programming language
-
d3d12-sys
Contains function definitions for the Windows API library d3d12. See winapi for types and constants.
-
femto-formatting
renderer for formatted text using pukram for femtovg
-
g2d
A hardware-accelerated 2D graphics library written in pure Rust
-
debug_overlay
A basic low-overhead and ascii-only debug overlay that can be displayed using GPU APIs such as wgpu
-
esvg
Document object model based SVG library
-
solstice
Cross-platform graphics
-
maikor-platform
Maikor Platform specifications (language, addresses, etc)
-
cat_engine_basement
The CatEnigne's basement
-
vulkanalia-sys
Raw Vulkan bindings for Rust
-
bort-vk
lightweight vulkan wrapper
-
glsl-layout
data types and traits to build structures ready to upload into UBO
-
taginfo
classification, validation of tag names from HTML, SVG, and MathML
-
skia
Rust idiomatic bindings to Google's Skia. WIP.
-
glium
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API…
-
hanover-flipdot
Hanover Displays flipdot protocol
-
khronos_api
The Khronos XML API Registry, exposed as byte string constants
-
vk2dfd
A tiny crate to convert Vulkan formats to Khronos Data Format Descriptors
-
vulkan-int
empowering everyone to clamp integers in a memey way
-
rgx-lyon
A 2d graphics pipeline for rgx utilizing lyon
-
glhelper
Convenience methods for opengl
-
sebbbi/rust_test
Rust & Vulkan test projects
-
muggle
A typed, correct, and unneeded opengl wrapper that doesn't hide anything but feels more rusty
-
glow_mesh
glow triangle drawing abstraction
-
orbfont
Orbital font rendering
-
project_64
A minsize-oriented graphics engine
-
glfw-sys-passthrough
glfw-sys crate patched with passthrough feature
-
naga-cli
CLI for the naga shader translator and validator. Part of the wgpu project
-
flo_render_gl_offscreen
Re-exports platform-appropriate libraries for initialising offscreen rendering
-
xc3_wgpu
Xenoblade Chronicles model rendering library
-
bedrock
Glue library between Vulkan and Rust
-
vk_dot_xml_parser
Parser for the Vulkan
vk.xml
file -
azul-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
wabi-usd
Rust bindings for Pixar Universal Scene Description
-
ramen
Cross-platform windowing crate, built for performance
-
motphys_spirv_cross
Safe wrapper around SPIRV-Cross
-
wassily
both an API and set of tools for creating generative 2D art
-
posh
An EDSL for defining statically-typed shaders in Rust
-
maia
Safe low-level Vulkan bindings
-
kmeans-color-gpu-preprocessor
A shader preprocessor, to replace #includes in shaders by appropriate files used for the kmeans-color-gpu crate
-
spirv-to-dxil-sys
Raw bindings to spirv-to-dxil
-
asciirend
no_std compatible ascii rendering core
-
vulkan_video
Vulkan Video bindings in safe Rust via ash
-
insa
Insa renders imaxes to text - it's a terminal bitmap graphics library
-
egui_gauge
egui gauge UI element
-
launchme
software launcher for linux. Inspired by rofi and dmenu.
-
sciter-rs
Rust bindings for Sciter - Embeddable HTML/CSS/script engine (cross-platform desktop GUI toolkit). Also capable with DirectX / OpenGL.
-
orbtk-render
2D Render library use by OrbTk
-
gtk4_glium
Use Gtk4 and Glium together
-
embree-rs
A wrapper for the Embree ray tracing kernels
-
agg
High-quality 2D graphics engine based on Anti-grain Geometry
-
glsmrs
Opinionated thin wrapper over WebGL 1.0 API
-
memonitor-sys
Automatically generated bindings for some of memonitor's backends
-
kiss2d
KISS 2d graphics engine
-
floem_tiny_skia_renderer
A native Rust UI library with fine-grained reactivity
-
notan_app
core API for Notan
-
ncollide_testbed2d
2D testbed for ncollide
-
glium-typed-buffer-any
Type-erased, dynamically checked vertex buffers for glium
-
libvibrant-ffi
C bindings for libvibrant, a library to control screen saturation on X servers
-
dcommon
Common types and utilities for my collection for DirectX-related crates (dxgi, wic, direct2d, directwrite, direct3d11)
-
e2r
experimental rendering engine in rust
-
valence_spatial
Spatial partitioning for entities in Valence
-
spitfire-gui
GUI module for Spitfire toolset
-
sierra
Vulkan-lite graphics API
-
zng-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
fsr2-sys
Unsafe FFI bindings for AMD's FidelityFX Super Resolution 2 library (FSR2)
-
bevy_keith
2D graphics library for the Bevy game engine
-
rogl
Rust GL library (rogl): A complete gl binding built for Rust
-
visim
A package that handles rendering for visualization and simulation
-
rustiny_computer_graphic
tiny computer graphic
-
piston-gfx_texture
A Gfx texture representation that works nicely with Piston libraries
-
minilibx
Rust ffi bindings to the 42 minilibx api for X11 on linux
-
gles30
GLES 3.0 loader/bindings
-
glutin_tao
Glutin bootstrapping helpers with tao
-
sledash-magickwand
wrapper abstraction of sledash-magickwand-bindgen
-
libr
types and bingings to native C functions in libR, providing most of embedded-R and R math functions
-
svarog
create SVG files
-
a2d
A 2D graphics library
-
spitfire-fontdue
Fontdue renderer module for Spitfire toolset
-
degen_toon_clouds
A toon cloud shader for bevy
-
rust-tracer
WIP: A ray tracer based on Ray Tracing in One Weekend, that has an easy to use
three.js
-like API -
modesetting
High-level access to modesetting functionality
-
nannou_wgpu
Items related to wgpu and its integration in nannou - a creative coding framework for Rust
-
graphics-shape
The representation of a circle
-
v-ayylmao
High-level VA-API bindings
-
swsurface
Software-rendered surface for winit
-
glslcc-rs
GLSL cross-compiler library written in Rust
-
shade_runner
Allows runtime hot loading of shaders for vulkano
-
gavle
OpenGL wrapper crate modeled after wgpu
-
avir-rs
Rust bindings for avir, a SIMD image resizing / scaling library
-
wgpu-playground
Playground for wgpu-rs
-
lambda-rs-platform
Platform implementations for lambda-rs
-
fframes-skia-safe
Safe Skia Bindings for Rust
-
nibble8
Chip-8 interpreter, using sdl2
-
murrelet_gpu
gpu functions for murrelet, a livecode framework
-
pufferfish
An opinionated 2D game framework
-
gfxmath-vec3
3D math library
-
rs2glsl
Conversion from Rust code to GLSL
-
easy-opengl
A set of tools to make easy opengl without lossing custumization and freedom
-
rusttype
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
fsr-sys
Raw FidelityFX Super Resolution 2 bindings for rust
-
rustbatch
purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks
-
dali
A rendering library for fast digital painting
-
emesh-converter
converting 3D polygon meshes to other representations
-
asi_opengl
Rust safe bindings for OpenGL / OpenGLES
-
imgui-glfw-support
GLFW support for imgui-rs
-
dxplr
Rust wrapper around D3D11, D3D12, DXGI, D2D and DWrite
-
imgui-sfml-support
A SFML backend for Rust's ImGui port
-
ovr-mobile-sys
Rust bindings for Oculus VR Mobile SDK
-
drawn
graphics and game library
-
vert
The 51th Rust Game Engine, to write the 6th Game in Rust
-
lyon_algorithms
2D Path manipulation/transformation algorithms
-
arnold-rs
Rust bindings for the Arnold raytracing API
-
mod3d-gl-sdl-example
3D Models for Gl processing
-
aniy
Rust animation library built on top of svg
-
makepad-shader-ast
Makepad shader AST
-
freetype-src-sys
Rust build helpers for freetype. Licensed as GPL2 or FreeType License
-
silverknife-pangocairo-sys
Bindings for libpangocairo
-
egaku2d
2D graphics library
-
maikor-language
Maikor Platform (language, addresses, etc)
-
plotters-solstice
A web and opengl backend for Plotters using Solstice
-
lipl-display-femtovg
Displaying part on the screen using femtovg
-
rendology
Glium-based 3D rendering library
-
glutin_gles2_sys
The gles2 bindings for glutin
-
indigo
A framework and utility library for modern applications
-
spirq-dis
SPIR-V disassembler
-
piet-tiny-skia
A two-dimensional vector graphics implementation atop tiny-skia
-
adi_gpu_vulkan
Vulkan implementation for adi_gpu
-
wgs_core
Wgs format
-
voodoo
An intuitive, idiomatic, unopinionated, zero-overhead Vulkan API
-
ffgl-glium
FFGL plugin utilities for using glium
-
teki-common
Touhou-style shoot'em up
-
floem-vger-rs
Unofficial vger fork for Floem
-
vulkano-win
Link between vulkano and winit
-
glium-glyph
Glium frontend for the glyph-brush text renderer. gfx-glyph with gfx swapped out for glium.
-
effect-core
Core components for the Effect Engine
-
piet-cairo
Cairo backend for piet 2D graphics abstraction
-
mikktspace-sys
Mikkelsen tangent space algorithm (C wrapper)
-
xixixao/shader_roy
ShaderToy clone in Rust, currently supporting MacOS
-
gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains
-
truck-stepio
Reads/writes STEP files from/to truck
-
blade-util
logic for Blade applications
-
del-fem-core
finite element method (FEM) utility codes
-
webblender
webblender for rust
-
ochre
High-quality anti-aliased vector graphics rendering on the GPU
-
resvg-skia
Skia backend for resvg
-
microsoft-directx
Rust bindings for the latest DirectX (Agility SDK) headers
-
ansi-to-svg
-
bevy_directx_mesh
A Bevy extension for the legacy microsoft direct x mesh
-
iced_glow
A glow renderer for iced
-
raw_vulkan_handle
Rust definitions of the Vulkan "handle" and "non-dispatchable handle" types
-
pistoncore-glutin_window
A Piston window back-end using the Glutin library
-
bufro
2D vector graphics with C and Rust API
-
ray_tracing_in_one_weekend
codes I wrote when learning ray tracing with the book ray tracing in one weekend
-
glapp
GL context creation wrapper
-
trender
graphics library for the terminal
-
pytrace
A Python library for ray tracing and image generation
-
opensubdiv-petite
Wrapper around parts of Pixar’s OpenSubdiv
-
svg2sixel
Render a SVG as sixel for display in terminal
-
figrs
Ascii art, Support SMUSHING, includes 200+ fonts
-
core-graphics
Bindings to Core Graphics for macOS
-
vulkanology
A vulkan shader testing framework
-
wgpu_sdl_linker
A micro library which allows linking wgpu surface into an SDL2 window safely
-
ueberzug
Unofficial Ueberzug bindings to use in rust projects
-
deno_sdl2
SDL2 Bindings to Deno
-
vulkanic
Ultra-thin Vulkan API wrapper sitting on top of vk-sys
-
wgpu-info
print and process information about available wgpu adapters
-
meshellaneous
Miscellaneous Mesh utilities
-
servo-glutin
Cross-platform OpenGL context provider
-
simple-wgpu
Ergonomic wrapper around wgpu-rs
-
makepad-render
Makepad renderer
-
maplibre-demo
Demo of maplibre-re
-
glutin_core_foundation
The *real* core_foundation crate, under a temporary name
-
luminance-glow
Multi-GL backend for luminance using Glow
-
prgl
Small graphics library to access OpenGL and/or Vulkan in a low level but more comfortable way
-
skia-svg-macros
Skia SVG Macros for Dom bindings
-
gfx-backend-dx12
DirectX-12 API backend for gfx-rs
-
bevy_neosprite
Asset-driven sprite system built on top of Mesh2d
-
tensorrt
Rust wrapper for NVIDIA TensorRT
-
exposed-gl
OpenGl context creation for library "exposed"
-
ktx-async
Asynchronous reader for KTX texture format
-
hassium-composite-renderer
Composite renderer module for Hassium home automation engine
-
offscreen_gl_context
Creation and manipulation of HW accelerated offscreen rendering contexts in multiple platforms. Originally intended for the Servo project's WebGL implementation.
-
glium_text_rusttype
glium_text fork, text drawing with glium and rusttype
-
image-convolution
Parallel image convolution on GPU
-
sdl2_image
bindings and wrappers
-
rs-glfw3
GLFW3 bindings (no dependency on std)
-
nze_geometry
Some basic 2D geometry types and functions
-
rs-gles2
OpenGL ES 2 bindings (no dependency on std)
-
triangle-from-scratch
An educational series on how to do stuff yourself
-
raw-gl-context
creating an OpenGL context from a RawWindowHandle
-
noises-and-patterns
A procedural creator library for 2D noises and patterns
-
spright
sprite renderer for wgpu
-
rivi-loader
Vulkan compute loader
-
optix
wrapper for NVidia's OptiX raytracing library
-
ndarray_tools
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
nze_game_sdl
A framework for making 2D games, built on SDL2
-
vulkan-sys
rust bindings to vulkan
-
fast3d
N64 Fast3D Graphics Rendering
-
gfx_draping
Drape polygons over terrain with gfx
-
terminalgl
A small text based graphics library
-
mingl
Agnostic set of tools for abstract rendering backend
-
chargrid_render
Traits for defining a renderer and a view
-
spirv-std-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
imgui-rs
bindings for IMGUI, a bloat-free intermediate mode GUI library for C/C++. IMGUI outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is fast, portable…
-
rutabaga_gfx_ffi
Handling virtio-gpu protocols with C API
-
reui
Renderer for User Interface
-
avenger-glyphon
Fast, simple 2D text rendering for wgpu
-
wgpu_rust_renderer
Tiny WebGPU Renderer in Rust
-
theo
A standalone renderer for windowing graphics
-
playdate-sprite
High-level sprite API built on-top of Playdate API
-
sampled-dmc
Dual Marching Cubes (DMC) for already sampled data
-
nstd_gui
NSTD windowing crate
-
teki
Touhou-style shoot'em up
-
glutin_emscripten_sys
The emscripten bindings for glutin
-
dl-openvdb-query
Safe Rust wrapper for 3Delight’s OpenVDB metadata query API
-
nuklear-backend-gdi
A WinAPI GDI drawing backend for Rust wrapper for Nuklear 2D GUI library
-
sdl2-extras
Extras for Rust-SDL2 package
-
makepad-glx-sys
Makepad GLX bindings
-
glenum
GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
-
luminance-front
luminance re-exported with a backend picked at compile-time
-
gl-lite
Wrappers around common GL objects and methods
-
ivy-base
Base crate for the Ivy game engine
-
siebencorgie/jakar-engine
-
kart-apple-gl
a graphics engine using gl, glfw, and cgmath (kart-graphics-engine > KartApple-GL > kartapple-gl
-
del-msh-core
mesh utility library for computer graphics research and prototyping
-
babichjacob-llama-cpp-sys-2
Low Level Bindings to llama.cpp
-
rhachis
A game framework based off wgpu and winit
-
i_shape_js
Boolean Operations for 2D Polygons. Supported operations: intersection, union, difference, XOR, and self-intersections for all polygon varieties.
-
tiny_skia_display
embedded-graphics https://github.com/jamwaffles/embedded-graphics DrawTarget based on tiny-skia https://github.com/RazrFalcon/tiny-skia
-
minifb_fonts
Addon for the minifb crate that enables drawing text using bitmap fonts
-
drawille-nostd
A no_std version of the drawille crate
-
pathfinder_color
A minimal SIMD-accelerated color handling library
-
wonnx
ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust
-
imgui-dx11-renderer
DirectX 11 renderer for the imgui crate
-
gpu-descriptor-ash
gpu-descriptor integration with ash
-
gl_constants
Declares OpenGL and OpenGL ES enumerated constant values
-
dvk
Dynamically loaded Vulkan
-
sarekt
A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
-
gllib
interpreting the glanguage scripting language
-
kaffee
Small 2D framework
-
sol
A wrapper for the Embree ray tracing kernels. Moved to embree-rs!
-
spq-as
SPIR-V assembler
-
webgl-rs
Safe Rust wrapper around the WebGL API
-
rust_graphics_library_loader
small and minimal library loader
-
zlib-src-sys
Rust build helpers for zlib. Licensed as GPL2 or FreeType License
-
glium_sdl2
An SDL2 backend for Glium - a high-level OpenGL wrapper for the Rust language
-
shadergarden
Create evolving gardens of shaders with Lisp and GLSL
-
floem_vger_renderer
A native Rust UI library with fine-grained reactivity
-
rush-sys
Raw FFI bindings for librush graphics prototyping framework
-
termcandy
terminal GUI library
-
makepad-draw
Makepad 2d drawing API
-
flutterbug
Safe X11 bindings for Rust
-
vltk
A simplified toolkit for creating applications using Vulkan
-
aftershock
Software Rendering Graphics API written in pure rust
-
piet-common
Selection of a single preferred back-end for piet
-
terminal_graphics
A basic graphics api for the terminal with an example application
-
dom_renderer
rendering html (or other DOMs) strings
-
ambient_core
Ambient core functionality. Host-only.
-
dev_menu
in-engine developer menu library
-
sdl2_gfx
bindings for Rust
-
azul-webrender
A GPU accelerated 2D renderer for web content
-
geo-normalized
A trait for producing a normalized Polygon/Multipolygon according to OCG winding rules
-
piston_window
The official Piston window wrapper for the Piston game engine
-
sapp-kms
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
wyzoid
small framework made to easily experiment with compute shader / GPGPU
-
gunning-fog
Text complexity calculation according to Gunning fog formula
-
gfx-backend-metal
Metal API backend for gfx-rs
-
vulkano-shaders
Shaders rust code generation macro
-
vkxml
Parse vulkan's XML API registry
-
blade-egui
egui integration for Blade
-
m5x7
Daniel Linssen's m5x7 font