-
ash
Vulkan bindings for Rust
-
x11rb
Rust bindings to X11
-
metal
Rust bindings for Metal
-
wgpu
WebGPU API wrapper
-
naga_oil
combining and manipulating shaders using naga IR
-
khronos-egl
Rust bindings for EGL
-
glutin
Cross-platform OpenGL context provider
-
font-kit
A cross-platform font loading library
-
gpu-allocator
Memory allocator for GPU memory in Vulkan and DirectX 12
-
glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
macroquad
easy to use graphics library
-
vulkano
Safe wrapper for the Vulkan graphics API
-
hassle-rs
HLSL compiler library, this crate provides an FFI layer and idiomatic rust wrappers for the new DXC HLSL compiler and validator
-
guillotiere
A dynamic 2D texture atlas allocator with fast deallocation
-
alacritty
A fast, cross-platform, OpenGL terminal emulator
-
femtovg
Antialiased 2D vector drawing library
-
piet
An abstraction for 2D graphics
-
ratatui-image
An image widget for ratatui, supporting sixels and unicode-halfblocks
-
opencl3
Khronos OpenCL 3.0 API and extensions
-
psp
building full PSP modules, including both PRX plugins and regular homebrew apps
-
surfman
A cross-platform, low-level toolkit for GPU surface management
-
zeno
High performance, low level 2D path rasterization
-
freetype-sys
Low level binding for FreeType font library
-
x11-dl
X11 library bindings for Rust
-
dwrote
Lightweight binding to DirectWrite
-
etagere
Dynamic 2D texture atlas allocation using the shelf packing algorithm
-
pathfinder_simd
SIMD library
-
i_overlay
Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties
-
after-effects
High level bindings for the Adobe After Effects® SDK
-
speedy2d
Hardware-accelerated drawing of shapes, images, and text, with an easy to use API. Speedy2D aims to be the simplest Rust API for creating a window, rendering graphics, and handling input.
-
d3_geo_rs
A port of D3/d3-geo
-
cube3d
A GUI-based 3D cube rotation demo
-
glfw
GLFW3 bindings and idiomatic wrapper for Rust
-
spirv
Rust definition of SPIR-V structs and enums
-
crevice
Create GLSL-compatible versions of structs with explicitly-initialized padding
-
peniko
Primitive types for styling vector graphics
-
wgpu-profiler
profiler scopes for wgpu using timer queries
-
spirq
Light weight SPIR-V query utility for graphics
-
glutin_wgl_sys
The wgl bindings for glutin
-
imgui-rs-vulkan-renderer
A Vulkan renderer for imgui-rs using Ash
-
gleam
Generated OpenGL bindings and wrapper for Servo
-
ab_glyph_rasterizer
Coverage rasterization for lines, quadratic & cubic beziers
-
gpu-descriptor
agnostic descriptor allocator for Vulkan like APIs
-
wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
-
xcb
Rust safe bindings for XCB
-
gl_generator
Code generators for creating bindings to the Khronos OpenGL APIs
-
naga
Shader translation infrastructure
-
libR-sys
Low level bindings to the R programming language
-
wonnx
ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust
-
vulkanalia
Vulkan bindings for Rust
-
ascii-canvas
canvas for drawing lines and styled text and emitting to the terminal
-
fidget
Infrastructure for complex closed-form implicit surfaces
-
elements-lang
A geometry markup language and diagram renderer
-
surf_n_term
Posix terminal rendering library
-
rspirv
APIs for SPIR-V module manipulation
-
glyphon
Fast, simple 2D text rendering for wgpu
-
vello_encoding
Vello types that represent the data that needs to be rendered
-
bevy_pbr
Adds PBR rendering to Bevy Engine
-
wgsl_to_wgpu
Generate typesafe Rust bindings from WGSL shaders to wgpu
-
ddsfile
DirectDraw Surface file format parser/composer
-
luminance
Stateless and type-safe graphics framework
-
beryllium
Opinionated wrapper for
fermium
-
allegro
5 core library Rust wrapper
-
rust-gpu-tools
Rust OpenCL tools
-
cairo-sys-rs
FFI bindings to libcairo
-
app-surface
Integrate wgpu into your existing iOS, Android and Web apps without relying on winit
-
xplm
High-level interfaces to the X-Plane plugin SDK
-
rsille
A full feature braille code art lib
-
truck-rendimpl
visualization of shape and polygon mesh based on platform
-
tweak_shader
wgpu helper library for building flexible screen shaders
-
rough_piet
Draw Hand Sketched 2D Drawings Using Piet
-
tiny-skia-path
A tiny-skia Bezier path implementation
-
spirv-std
Standard functions and types for SPIR-V
-
termsnap
Create SVGs from terminal output
-
skia-bindings
Skia Bindings for Rust
-
grafix-toolbox
Personal collection of opengl and rust tools, also serving as an functional gui crate. See ./gui/elements for premade gui elements
-
comfy
2d game engine in Rust
-
glyph_brush_draw_cache
Texture draw cache for ab_glyph
-
bevy_water
Dynamic ocean material for Bevy
-
hyprlux
Hyprland utility that automates vibrance and night light control
-
freetype-rs
Bindings for FreeType font library
-
kiss3d
3D graphics engine for Rust
-
gctex
designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
-
rust-pathtracer
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
-
polygons
Fast points-in-polygon test and distances to polygons
-
iron-shapes
Basic data types and routines for computational geometry focused on VLSI chip design
-
wgcore
abstractions for composable WGSL shaders
-
ufbx
Bindings for ufbx
-
hudhook
A graphics API hook with dear imgui render loop. Supports DirectX 9, 11, 12, and OpenGL 3.
-
rio-backend
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops and browsers
-
cl3
Khronos OpenCL 3.0 API and extensions
-
io-surface
Bindings to IO Surface for macOS
-
fdsm
A pure-Rust implementation of multi-channel signed distance field generation
-
glium-types
types to use with glium
-
mepeyew
Small But Powerful Graphics Library
-
d3d12-descriptor-heap
Descriptor heap allocator for Direct3D 12
-
svg_fmt
Very simple debugging utilities to dump shapes in SVG format
-
stereokit
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
-
spirv_cross
Safe wrapper around SPIRV-Cross
-
spirv-to-dxil
Rust bindings to spirv-to-dxil
-
vulkan-bindings
Bindings for the Vulkan API generated from Khronos spec (vk.xml)
-
euler
Mathematics library for 3D computer graphics
-
icy_sixel
A 100% rust sixel library
-
pax-compiler
Compiler APIs for parsing and building Pax projects into application executables
-
libharu_ng
Easily generate PDFs from your Rust app
-
vkgen
Generates Rust source code from the Vulkan/OpenXR registry
-
ash-window
Interop library between ash and raw-window-handle
-
piston2d-opengl_graphics
An OpenGL 2D back-end for the Piston game engine
-
nannou
A Creative Coding Framework for Rust
-
glslopt
Optimizes GLSL shader code
-
vger
2D GPU renderer for dynamic UIs
-
libredr-worker
LibreDR is an open-source ray-tracing differentiable renderer
-
thalia_ui
ui-framework
-
embree3-arm
A wrapper for the Embree ray tracing kernels
-
dunge
portable 3d render library
-
spirv-builder
Helper for building shaders with rust-gpu
-
nuri
nuri ui-framework
-
fontdue-sdl2
A glue crate between fontdue and sdl2
-
rust-animation
OpenGL based Animation Toolkit written in Rust
-
pokemon-utils
a collection of pokemon related utilities Project homepage: https://github.com/isaacadams/pokemon-utils
-
rust-chip8-opengl
A CHIP-8 emulator written in rust. Can be ran as a CLI rendering either to the terminal or using GLFW.
-
win_desktop_duplication
efficient DXGI desktop duplication api
-
cgl-rs
CGL is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
-
pax-runtime-api
Userland constructs used at the runtime API boundary of Pax Engine
-
macroquad-particles
Visual effects editor based on macroquad and megaui
-
glutin-winit
Glutin bootstrapping helpers with winit
-
ndarray_cg
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
old_school_gfx_glutin_ext
Extensions for glutin to initialize & update old school gfx
-
deno_webgpu
WebGPU implementation for Deno
-
geogram_predicates
Rust bindings to the Geogram library's predicates module
-
vga-emu
VGA Emulator
-
fsr
FidelityFX Super Resolution 2 bindings for rust
-
soundview
Live analyzer/voiceprint visualization of system audio
-
del-msh
mesh utility library for computer graphics research and prototyping
-
vulkano-util
functionality to make usage of Vulkano easier
-
libharuhishot
impl screencopy for wayland
-
freetype
Bindings for Freetype used by Servo
-
emesh-converter-cli
CLI tool for converting 3D polygon meshes to other representations
-
diffusion-rs
High level API for stable-diffusion.cpp
-
ascending_graphics
A graphical rendering library for 2D, using wgpu and winit
-
crater-rs
solid modeling primitives and operations
-
zng-webrender
A GPU accelerated 2D renderer for web content
-
ndarray-csv
Easily read and write homogeneous CSV data to and from 2D ndarrays
-
libdrm_amdgpu_sys
libdrm_amdgpu bindings for Rust, and some methods ported from Mesa3D
-
rustacuda
CUDA Driver API Wrapper
-
drawing
API for 2D graphics library
-
GraphicsEngine
my try at making an api to use for Graphics in Rust. It uses the winapi crate and focuses on making it easy to create and modify Windows
-
wgml
Cross-platform GPU LLM inference
-
egui_overlay
Egui integration to easily create Desktop Overlays
-
gpu-usage-waybar
display gpu usage in Waybar
-
huozi
typography engine for CJK languages, especially designed for game rich-text
-
asciidork-eval
Asciidork eval
-
rjmatrix
Creates the matrix in the terminal. Use
c
to cycle colors,0-9
to change speed, andq
to quit. -
hylarana-graphics
A cross-platform screen casting library implemented by Rust
-
gol
Conway's game of life in OpenGL
-
mira
Pure and simple Vulkan bindings generated from Vulkan-Headers!
-
wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
pnte
2D Graphics library for Windows in Rust
-
rutabaga_gfx
Handling virtio-gpu protocols
-
vulkanite
Vulkan bindings for Rust
-
tcod
bindings for the Doryen library (a.k.a. libtcod).
-
egui-ash-renderer
A Vulkan renderer for egui using Ash
-
smesh
A fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
-
nsi
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
bgfx-rs
Bindings for bgfx
-
bort-vma
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
-
VulkanLoaderRust
Rust Vulkan Loader based on earthtraveller1/Vulkan-Loader-sys-rs
-
mini_sdl
A small and simple wrapper around SDL2
-
libmpv2
Libmpv abstraction that's easy to use and can play next to all codecs and containers
-
gpustat_fork
A rust-version of gpustat. All credit to the original crate author: just added functionality for continuous monitoring every 2 seconds
-
minwebgl
Minimal set of tools for concise WebGL programming
-
wgsl-parser
A zero-copy recursive-descent parser for WebGPU shading language
-
pmse-win
Windows support for pmse
-
smol_egui_skia
skia integration for the egui ui library. It differs from the egui_skia library in that it is NOT intended to allow you to create _ui applications_ that render egui UIs with skia, rather…
-
floem-vger
Unofficial vger fork for Floem
-
swiftui-skia
skia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering. It performs better in cross-platform adaptability than hardware rasterization…
-
rtbvh
BVH library with various build algorithms and high performance using packet traversal
-
simple-color
color struct
-
mod3d-base
3D Models for Gl processing
-
reflexo-vec2dom
Export a frame of Typst document into dom element
-
solstrale
A Path tracing library
-
queued_animated_sprites_macroquad
Macroquad animated sprite drawing library focused around a queue-based design
-
opl-emu
OPL Emulator
-
gimura-preprocessor-lib
A small library for file peprocessing
-
ohos-sys
Bindings to the native API of OpenHarmony OS
-
doryen-rs
Pure rust OpenGL accelerated roguelike console API with native/wasm support
-
lava
Rust wrapper to manipulate Vulkan more conveniently than with bindings
-
mltg
Direct2D wrapper library
-
piet-coregraphics
CoreGraphics backend for piet 2D graphics abstraction
-
spitfire
toolset
-
kdtree-ray
Fast Kdtree implementation for raytracer
-
wonnx-cli
CLI for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
nvtt_rs
wrapper around the Nvidia Texture Tools library
-
ratatui-wgpu
A wgpu based backend for ratatui
-
limelight
WebGL2 wrapper with a focus on making high-performance graphics code easier to write and maintain
-
piet-glow
A hardware-accelerated 2D graphics backend for piet using glow
-
amd-ext-d3d
Rust bindings for AMD's DirectX12 modified PIX3 RGP markers
-
egui_graph
A general-purpose node graph widget for egui
-
playdate-graphics
High-level graphics API built on-top of Playdate API
-
gbm-sys
Bindgen generated unsafe libgbm wrapper
-
mabel-eno
Eno parsing library for Rust
-
egui_wgpu_backend
Backend code to use egui with wgpu
-
shibuichi
zsh prompt preprocessor to add git integration
-
sparkle
GL bindings for Servo's WebGL implementation
-
acrylic-web
compile acrylic apps to web-assembly
-
blade-graphics
Graphics abstraction for Blade
-
d7engine
A game engine in rust with SDL2 and opengl
-
rmgl
A small and kinda working ray marching graphics lib
-
gerb
Font editor for UFO 3 fonts
-
librsvg-rebind
Rust bindings for librsvg
-
glfw-passthrough
GLFW3 bindings and idiomatic wrapper for Rust with Passthrough patches
-
sdfu
Signed Distance Field (Function) Utilities. Contains functions for creating, combining, modifying, and using analytic SDFs for computer graphics.
-
re_renderer
A wgpu based renderer for all your visualization needs
-
rust_line_rasterizer
line rasterization
-
quaternion-matrix
quaternion matrix for Rust
-
bvh2d
A fast BVH using SAH for 2d
-
isosurface
extraction algorithms
-
truck-meshalgo
Mesh algorigthms, include tessellations of the shape
-
lyon_path
Types and utilities to store, build and iterate over 2D paths
-
roughr
Generate Hand Sketched 2D Drawings
-
picodraw
A smol gpu graphics library
-
embedded-graphics-framebuf
Frame buffer helper for embedded-graphics
-
snes-gfx
processing SNES-graphics data and nametables
-
ul
High Level Bindings to Ultralight SDK
-
ffgl-core
FFGL plugin framework
-
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
-
micro_framebuffer
A very simple framebuffer for embedded systems
-
petpet-gui
GUI interface of petpet-rs
-
pistoncore-sdl2_window
A SDL2 back-end for the Piston game engine
-
openglm
sdk
-
enigma-3d
A 3D Rendering Engine with a focus on simplicity and ease of use. Far from feature complete and not recommended for production use.
-
cat_engine
A 2D graphics engine with audio output support
-
truck-geometry
geometrical structs: knot vector, B-spline and NURBS
-
shadermagic
Pseudo-glsl to msl and glsl transpiler
-
irondash_texture
Rust Bindings for Flutter External Textures
-
egui_sdl2_platform
A render-backend independant egui backend for sdl2
-
chair
An efficient binary mesh format which is both small and extremely fast to read
-
taika
Thin abstraction over wgpu and winit
-
mairs
was created for simply programing CLI programs, with the simplest console graphical interface
-
gate
A specialized 2D game library
-
points_on_curve
Points on Bezier Curves
-
css-image
rendering images from css
-
safex11
Safe, high-level x11 bindings
-
nvngx
NVIDIA NGX bindings
-
sstar
A small frontend framework for 2D game
-
turtle
Learn the Rust language by creating animated drawings!
-
li_wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
spirv_combimgsampsplitter
SPIRV combined image sampler splitter for wgpu
-
normalize-css-z
Normalization of a CSS z-index value to a 32-bit floating-point number (well, kind of...)
-
sdf-common
Stateful Dataflow constants and common utils
-
canvasette
A minimal library for wgpu that draws sprites and text
-
frenderer
The friendly WGPU renderer
-
egui-d3d9
D3D9 backend for egui
-
direct2d
A safe abstraction for drawing with Direct2D
-
nuklear-rust
Rust wrapper for Nuklear 2D GUI library (github.com/vurtun/nuklear)
-
core-graphics-helmer-fork
Fork of core-graphics maintained by helmer team
-
glutin_egl_sys
The egl bindings for glutin
-
fil-rustacuda
CUDA Driver API Wrapper
-
makepad-shader-compiler
Makepad platform shader compiler
-
bevy_neosprite
Asset-driven sprite system built on top of Mesh2d
-
piston2d-graphics
2D graphics that works with multiple back-ends
-
iced_glyphon
Fast, simple 2D text rendering for wgpu
-
frag
do live shader coding and rendering shaders to video
-
rsmeshopt
Triangle strip/fan generation
-
deno_canvas
OffscreenCanvas implementation for Deno
-
vello_shaders
Vello infrastructure to preprocess and cross-compile shaders at compile time
-
x11rb-protocol
Rust bindings to X11
-
sapp-wasm
Part of miniquad rendering library. Binding and JS implementation of GL and sokol-app API.
-
tessor
low level 2D path tessellator.fork from makepad
-
rusttyper
Basic text layout, using rusttype
-
reflexo-vec2bbox
Render vector items BBox
-
space-time
A nightly only library of space-time filling curves that supports no-std
-
glyphrs
A text art generator written in Rust
-
forte_engine
A core for a basic render/game engine designed to have little overhead
-
assimp
Rust bindings for the Assimp library
-
vason
Basic 2D rasterizer written in rust that renders to a buffer
-
cuda-runtime-sys
Rust binding to CUDA Runtime APIs
-
core-graphics-types
Bindings for some fundamental Core Graphics types
-
canvy
A helper package for representing 2D canvases
-
dxwr
Direct3D12 and DXGI wrapper library
-
oxidx
Low-level D3D12 wrapper for Rust
-
phosphorus
Makes GL bindings for you
-
nvapi
NVIDIA NVAPI bindings
-
mikktspace
Mikkelsen tangent space algorithm
-
femto-formatting
renderer for formatted text using pukram for femtovg
-
cyberpunk77
Some fun things I've found somewhat helpful
-
ohos-drawing-sys
Bindings to the
native_drawing
API of OpenHarmony OS -
chapter14_light
TRPL Chapter 14 - Light; instead of art
-
duku
creating graphic experiences
-
rustcolor
Rust terminal rendering library thats supports 3/4 bit, 8 bit and 24 bit colors
-
toxicblend
gRPC based Blender-addons. WIP
-
cloudmap
强制 vv大于1.0 使用最大颜色值
-
xcb-util-cursor
Bindings to libxcb-cursor
-
forky_play
Rust Utilities
-
yakui-wgpu
wgpu renderer for yakui
-
murrelet_gpu
gpu functions for murrelet, a livecode framework
-
nanovg
Idiomatic bindings to the NanoVG library
-
chaos-framework
Game framework for creating games!
-
filum
Easy GPGPU powered by Vulkan
-
wgsl-playground
Playground for experimenting with WGSL fragment shaders with live-reloading
-
tiny_wgpu
wgpu helper library
-
pix-image-viewer
Desktop image viewer. Arranges images in a zoomable, pannable grid.
-
recibo
ESC/POS printer driver for Rust
-
glu-sys
Raw GLU and GL Rust bindings
-
imgui-opengl-renderer
An OpenGL renderer for imgui-rs
-
create_vox
creating magicavoxel files
-
pax-chassis-ios
Platform-specific chassis allowing Pax cartridges to be executed as native iOS apps
-
framebuffer
Basic framebuffer abstraction. Handles the necessary ioctls and mmaps the framebuffer device.
-
notan_graphics
graphics API for Notan
-
easygpu
wrapper around wgpu aiming to make some common operations easier
-
grr
Bare metal OpenGL 4.5+ wrapper
-
cudi
A small tool for displaying CUDA device properties
-
usd
Rust bindings for USD
-
shaderc
Rust bindings for shaderc
-
vk-mem-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
-
lyon
2D Graphics rendering on the GPU using tessellation
-
nuki
Rust wrapper for Nuklear 2D GUI library (https://github.com/Immediate-Mode-UI/Nuklear)
-
rustray
Raylib bindings for Rust
-
minkowski
2D Minkowski sums of polygons
-
coloured-strings
that makes colouring strings easy and lightweight (< 3.0 kb)!
-
olc_pixel_game_engine
Rust bindings for olcPixelGameEngine
-
embree
A wrapper for the Embree ray tracing kernels
-
rpu
GLSL-compatible language for rendering procedural graphics on the CPU
-
shelldraw
A drawing tool for the command line. It's able to build a single frame from a list of graphics commands, then display that frame on the command line as an image.
-
mgart
Machine Generated Art. CLI app for generating algorithmic art
-
ascending_camera
A basic camera solution for Rendering
-
tuigui
highly extensible, and speedy TUI library
-
jandering_engine
Bare bones rendering framework
-
csfml-graphics-sys
Bindings to csfml-graphics
-
embedded-sprites
Embedded no std graphics libary for bundling image at compile time
-
vmt-parser
Rust parser for valve vmt files
-
obvhs
BVH Construction and Traversal Library
-
pdf-canvas
Generate PDF files in pure Rust. Currently, simple vector graphics and text set in the 14 built-in fonts are supported
-
nvidia-aftermath-rs
Rust bindings for the Nvidia Aftermath SDK
-
freetypegl
Rust build helpers and bindings for freetype-gl
-
mini-collide
Lightweight collision routines for 3D graphics
-
rustc_codegen_spirv
SPIR-V code generator backend for rustc
-
spirv-cross-sys
Raw bindings to SPIRV-Cross
-
directx_mesh
A parser for the legacy microsoft direct x mesh extension
-
bdf2surface
convert bdf font to sdl2 surface
-
hotham
A framework for creating incredible standalone VR experiences
-
fev
High-level VA-API bindings
-
vk-sync
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events
-
egui_window_glfw_passthrough
egui windowing backend using Glfw
-
aftershock
Software Rendering Graphics API written in pure rust
-
cuadra
layout types
-
celesterender
Renders celeste maps
-
avenger-wgpu
WGPU rendering engine for the Avenger visualization framework
-
wasm-bus-webgl
WebAssembly WebGL Interface
-
bgfx-sys
low-level FFI bindings for bgfx
-
stdg
A command-line tool for cross-language, cross-platform 2D graphics
-
vk_api
The Vulkan API XML exposed as a byte string constant
-
solis_2d
2D global illumination with optimized radiance cascade
-
pi_polygon
polygon
-
li-wgpu
WebGPU API wrapper
-
art_sample
public use exports
-
vxdraw
2D rendering library
-
bitshifter/mathbench
Comparing performance of Rust math libraries for common 3D game and graphics tasks
-
Dzahui
CFD Library for real-time simulation
-
gfx_shader_watch
GFX Utility for watching shaders and reloading pipeline state on the fly
-
mirror-graphics
A cross-platform screen casting library implemented by Rust
-
vk-sync-fork
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
-
core_graphics_min
A reimplementation of a few CoreGraphics types in Rust
-
ferrilab
Package intended for working with laboratory measures
-
twgpu-tools
Collection of tools about rendering Teeworlds and DDNet maps
-
tcod-sys
Raw FFI bindings & build script to link against libtcod
-
rgx
A 2D graphics toolkit for rust
-
dcc-tiler
CLI for counting / rendering tilings of various shapes
-
asche
abstraction layer above erupt to easier use Vulkan in Rust
-
premiere
High level bindings for the Adobe Premiere® SDK
-
pmse-render
Vulkan render for pmse
-
truck-base
Basic structs and traits: importing cgmath, curve and surface traits, tolerance, etc
-
preproc
a sane pre-processor for shaders and any other language
-
glfw_raw_window_handle_0_5_0
GLFW3 bindings and idiomatic wrapper for Rust
-
cucoqu
cucoqu is a Rust library for converting between different types of Bézier splines. Currently it only supports the types most commonly used in type design and drawing curves: cubic Bézier curves…
-
wayrs-egl
EGL for wayrs-client
-
asciirend
no_std compatible ascii rendering core
-
favilla
Vulkan programming
-
alnilam
Engine
-
octoon-math
Graphics utilities for Rust
-
naga-cli
Shader translation command line tool
-
wonnx-preprocessing
Preprocessing utility crate for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
xc3_model
High level library for xc3_lib
-
graphics-rs
extendable, CPU based 2D graphics library. Also supports CloudPoints and rotation!
-
ember-rs
Ember is a minimalistic Rust library for creating 2D graphics, games, and interactive visualizations with ease and simplicity
-
caper
Minimalist game framework
-
pi_cg2d
cg2d
-
pbrt
https://pbrt.org/
-
nexg
pure-rust library that makes coding Vulkan functionality easier and more Rust-like
-
avir-rs
Rust bindings for avir, a SIMD image resizing / scaling library
-
vga-rs
Low level VGA(0xB8000) library in freestanding Rust
-
hui
UI library for games and other interactive applications
-
piet-hardware
Toolkit for creating GPU accelerated 2D graphics applications
-
pigeon-parrot
A wrapper around wgpu for pigeon, designed to make things easier
-
orbclient
The Orbital Client Library
-
dxfilter
Process textures with DirectX shaders. Includes few Scale, Color conversion filters and utils to make your own.
-
pax-std-primitives
Primitives crate for Pax's standard library
-
ec-gpu
Traits for field and eliptic curve operations on GPUs
-
ultralight-rs
High-level Rust bindings for Ultralight
-
simple-term-renderer
A *linux* terminal renderer library in rust
-
ash-tray
A Tray to host Ash with Winit
-
mod3d-gl
3D Models for Gl processing
-
nobs-vk
A very basic, non rich wrapper for binding vulkan commands and extension loading
-
dali
A rendering library for fast digital painting
-
agpu
Abstract GPU Project
-
blockpaint
Paint program for the terminal
-
spq-core
spq core feature implementation, a light weight SPIR-V query utility for graphics
-
graphic-walker-parser
Graphic-walker DSL parser
-
safex
Safe x11 binding for rust
-
pic
Preview Image in CLI
-
livid-desktop
Lightly wraps a native webview which can be used with livid for the frontend
-
rx-editor
a modern, extensible pixel editor
-
vk-rs
vulkan wrapper
-
svg_definitions
definitions for SVG elements
-
ruby-math
3D math library for games and graphics
-
chaos-vk
Graphics framework tuned for chaos framework
-
rusty-d3d12
Low-level D3D12 bindings for Rust
-
wgpu-types
WebGPU types
-
truck-shapeops
boolean operations to Solid
-
raylite
Lightweight, 0-dependency raycasting
-
glutin_glx_sys
The glx bindings for glutin
-
piet-direct2d
Direct2D backend for piet 2D graphics abstraction
-
valora
A brush for generative fine art
-
wgpu-font-renderer
GPU-Centered Font Rendering crate
-
gvr-sys
Rust bindings for Google VR SDK
-
blithaven
2d render
-
cheval
render stream overlays, or smart mirror content, or just images
-
allegro-sys
Allegro 5 core library Rust binding
-
cgl
Rust bindings for CGL on Mac
-
clgl
small and lightweight command-line graphics library
-
highlight-ez
Easy Syntax Highlighting with HTML output
-
prisma2d
Software-only 2D graphics crate
-
glium_shapes
Prefabricated shapes for the Glium OpenGL library
-
rustic-mountain-core
emulating the physics and graphics of the 2015 game jam release of Celeste Classic
-
shaderunner
A rendering layer on top of wgpu, winit, and egui
-
egui_render_wgpu
egui rendering backend using wgpu
-
truck-geotrait
Defines geometric traits for truck
-
directwrite
A safe abstraction for interacting with DirectWrite, intended initially to be used with direct2d for easy text rendering
-
fast3d
N64 Fast3D Graphics Rendering
-
krnlc
Kernel compiler for krnl
-
std140
GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs
-
libdazzle-sys
FFI bindings for libdazzle
-
tbl
display timelines in terminal
-
nvg
Pure-rust implementation of NanoVG
-
lc-render
create charts images
-
ckia_sys
c bindings crate for skia
-
foundry
A GPU-accelerated cellular automata library using Vulkan
-
x11rb-async
Async Rust bindings to X11
-
soft_skia
software rasterization skia binding
-
ivy-postprocessing
post processing helpers for ivy
-
glium
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API…
-
shader-prepper
Shader include parser and crawler
-
pixel_engine_backend
An thin layer around wgpu that allow the modification of a texutre displayed on the screen
-
sapp-dummy
Part of miniquad rendering library. Stub sapp definitions.
-
gpu-trace-perf
Plays a collection of GPU traces under different environments to evaluate driver changes on performance
-
imgui-winit-glow-renderer-viewports
combined platform + renderer using the docking branch viewport feature
-
ux-vg
Antialiased 2D vector drawing library
-
euc
A software rendering crate that lets you write shaders with Rust
-
shades
An EDSL for shading languages
-
push2_pong
Ableton Push2 Embedded-graphics display driver
-
spv-cross
Safe wrapper around SPIRV-Cross
-
femto-mesh
A flexible mesh struct renderable using femtovg
-
drawing_gl
OpenGL backend for 2D graphics library
-
zng-wr-glyph-rasterizer
A glyph rasterizer for WebRender
-
dxgi
convenient, higher level wrapping of the DXGI APIs. Targetting dxgi 1.2 stuff that works on Windows 7.
-
spright
sprite renderer for wgpu
-
processing
environment for Rust, with influences from Cinder and openFrameworks. It is written with Glium and has a Glutin and a GLFW backend. Tested so far on macOS and Linux. It has been…
-
vulkan-loader-sys
Vulkan Loader
-
li-wgpu-hal
WebGPU hardware abstraction layer
-
fragula
View shaders in real-time
-
angel
OpenGL extension loader
-
colstodian
An opinionated, practical color management library for games and graphics
-
egli
EGL Interface
-
mingl
Agnostic set of tools for abstract rendering backend
-
del-fem
finite element method (FEM) utility codes
-
libredr-common
LibreDR is an open-source ray-tracing differentiable renderer
-
vmt-hook
Virtual method table hook library
-
zng-swgl
Software OpenGL implementation for WebRender
-
voxgen
Procedural voxel generation
-
reshader
installing ReShade on Linux!
-
raqote-utils
A set of utilities for working with the raqote 2D graphics library
-
maikor-platform
Maikor Platform specifications (language, addresses, etc)
-
rust_bresenham
determining Bresenham lines
-
openhmd-rs
Safe OpenHMD bindings
-
esvg
Document object model based SVG library
-
geobacter-vk-core
Geobacter Vulkan/SPIRV libcore. ATM this non-functional, but still compiled for use in the driver.
-
pipl
building Adobe's PiPL plugin info resource
-
contrast_renderer
A web-gpu based 2D render engine
-
wpf-gpu-raster
A 2D rasterizer that generates geometry for a GPU
-
wgs_core
Wgs format
-
xc3_wgpu
Xenoblade Chronicles model rendering library
-
zaplib
⚡ Zaplib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust
-
flo_render
Streaming API for rendering graphics on hardware
-
solstice
Cross-platform graphics
-
dexterior-visuals
Real-time visuals for dexterior, a Discrete Exterior Calculus toolkit
-
pikuseru
Console
-
very_simple_2d
2D graphics library
-
gpu-descriptor-erupt
gpu-descriptor integration with erupt
-
fenris-traits
Core traits used by fenris
-
zxc
Raw vulkan for rust
-
compeg
A JPEG decoder implemented as a WebGPU compute shader
-
vulkanic
Ultra-thin Vulkan API wrapper sitting on top of vk-sys
-
lyon_geom
2D quadratic and cubic bézier arcs and line segment math on top of euclid
-
nobs-vkmem
vulkan memory management extension for nobs-vk
-
vk-profiles-rs
Rust bindings for the vulkan profiles library
-
wgpu-hal
WebGPU hardware abstraction layer
-
qpl
Quigly's Platform Layer
-
iso15924
ISO 15924 data
-
epoxy
Rust bindings for libepoxy, an OpenGL function pointer manager
-
llama-cpp-sys-3
llama.cpp bindings
-
glm
GLSL mathematics for Rust
-
console-codes
Enums for rendering console codes
-
csfml-audio-sys
Bindings to csfml-audio
-
motphys_spirv_cross
Safe wrapper around SPIRV-Cross
-
notan_glow
support for OpenGL, OpenGL ES and WebGL for Notan
-
gl_helpers
gl helpers
-
dxlib_sample_0001
sample dxlib dll for Rust
-
adi_gpu_vulkan
Vulkan implementation for adi_gpu
-
gfx_glyph
Fast GPU cached text rendering using gfx-rs & ab_glyph
-
ovr-sys
Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included
-
piston2d-gfx_graphics
A Gfx 2D back-end for the Piston game engine
-
imath-traits
traits for VFX libraries to be agnostic over the math crates used
-
vk-alloc
A segregated list memory allocator for Vulkan
-
ptx-builder
NVPTX build helper
-
egls
Embedded-System Graphics Library for Rust bindings
-
pixstage
A canvas for drawing pixels
-
minifb_fonts
Addon for the minifb crate that enables drawing text using bitmap fonts
-
nuklear-sys
Raw bindings to Nuklear 2D GUI library
-
mugl
Minimalistic Low-level WebGL 2.0 / WebGPU 3D graphics abstraction layer for Rust and WebAssembly
-
cristicbz/rs_doom
A Doom Renderer/Level Viewer written in Rust
-
spitfire-draw
Drawing helper module for Spitfire toolset
-
pdfium-sys
PDFium low-level bindings for Rust
-
gfx_glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
maplibre
Maps for Desktop, Mobile and Web
-
dacite
Mostly safe low-level Vulkan library
-
htree
lines contained within a 2D H-Tree. See https://en.wikipedia.org/wiki/H_tree
-
bevy_directx_mesh
A Bevy extension for the legacy microsoft direct x mesh
-
ft2
Bonds for FreeType font library
-
polygon2
polygon 2d functions
-
gl33
Bindings to OpenGL 3.3 + GL_KHR_debug
-
skylib
Interactive application library using native OS APIs (x11, winapi)
-
vulkano-win
Link between vulkano and winit
-
aleshaleksey/q-moose
A personal etude into rust software (RPG<-it's more fun to debug) development: Tales of the Great White Moose
-
c2
2D Collision Detection
-
dalamar42/rayt
Monte Carlo ray tracer developed using Rust
-
gif_parser
parsing GIF
-
truck-platform
graphic utility library based on wgpu
-
dgreid/rutabaga_gfx
-
gls
Open Graphics Library (OpenGL) for Rust bindings with *Safe*, *Simple*, *Speed* and *Stupid*
-
gli-rs
Rust binding for OpenGL Image(GLI)
-
treed_gpu
Build TreeD with GPU
-
kobo
interacting with Kobo devices
-
ambient_renderer
Ambient renderer. Host-only.
-
libovr
Rust bindings for LibOVR (Oculus Rift SDK)
-
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
-
emesh-converter
converting 3D polygon meshes to other representations
-
ttf2mesh-sys
Rust FFI bindings for ttf2mesh
-
shader-reflect
SPIR-V/GLSL/HLSL shader interface reflection to JSON. (CLI)
-
rgl
Safe thin wrapper for OpenGL using the gl-rs crate
-
playdate-sprite
High-level sprite API built on-top of Playdate API
-
hektor
hekkin vectors
-
jerboa
Graphics library under development
-
sdl2_mixer
bindings for Rust
-
rayimg
Renders image of some scene using ray tracing
-
orbtk-render
2D Render library use by OrbTk
-
mod3d-gl-sdl-example
3D Models for Gl processing
-
gl_loader
OpenGL function pointer loader based on Glad
-
turtle-graphics
Turtle Graphics for Rust
-
sierra
Vulkan-lite graphics API
-
comfy-wgpu
A comfy 2d game engine in Rust
-
libva-sys
Rust bindings for libva and libva-utils
-
aftermath-rs
Rust bindings for NVIDIA Aftermath, targeting Vulkan applications
-
plate
writing simpler Vulkan code
-
snapper-rs
A web-api frontend for libcamera
-
nox_lib
A general purpose library filled with nicknacks to help you out
-
graphics-error
The representation of a circle
-
glsl-layout
data types and traits to build structures ready to upload into UBO
-
erupt
Vulkan API bindings
-
simple
The simplest graphics library, inspired by LOVE2D
-
luminance-web-sys
web-sys luminance platform
-
launchme
software launcher for linux. Inspired by rofi and dmenu.
-
chargrid_sdl2
Graphical chargrid context which renders with sdl2
-
print-core
Rust Print Core for Windows/macOS
-
g2d
A hardware-accelerated 2D graphics library written in pure Rust
-
bort-vk
lightweight vulkan wrapper
-
sdl1_2-rs
SDL bindings
-
saxaboom-runtime
Runtime definitions for Metal Shader Converter
-
screenruster-saver
Rust API for ScreenRuster
-
rs-gles3
OpenGL ES 3 bindings (no dependency on std)
-
opencl-sys
OpenCL C FFI bindings for the Rust programming language
-
vkfft
Rust bindings for VkFFT
-
gl_dstruct
OpenGl function loader with StructGenerator / DebugStructGenerator
-
kiss2d
KISS 2d graphics engine
-
gl
OpenGL bindings
-
ajour-widgets
Widget library for Ajour
-
freetype-gl-sys
Rust build helpers and bindings for freetype-gl
-
sebbbi/rust_test
Rust & Vulkan test projects
-
svg_path_ops
SVG Path Manipulation Utilities
-
servo/pathfinder_swf
A fast, practical GPU rasterizer for fonts and vector graphics
-
vectorlib
The following library is created for handling the
vector
for the animation library and should work for any graphical library like rylib or sdl2 -
fps_ticker
measuring the average, minimum and maximum frame rate over a window of time
-
cat-box
Work in progress game engine, inspired by arcade
-
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
-
stereokit-sys
Low-Level Rust bindings around the StereoKitC library for XR
-
pax-cartridge
Static program definition container for Pax programs, intended to be patched during compilation
-
llama_cpp_sys
Automatically-generated bindings to llama.cpp's C API
-
ewgpu
An easy wrapper for WGPU
-
egui_render_glow
egui rendering backend using glow
-
gpu
An ergonomic GPU API
-
nasso/screensnap
screenshooting program written in Rust
-
mapbox_expressions_to_sql
Iron router with regex captures support
-
gfx_device_gl
OpenGL backend for gfx-rs
-
egui_gauge
egui gauge UI element
-
lipl-display-femtovg
Displaying part on the screen using femtovg
-
transform-matrix
Easy transformation matrices
-
math2d
2D Mathematics library designed for use with 2D drawing applications. Primarily designed for the needs of Direct2D, but this library should be perfectly capable of filling in the needs of other libraries such…
-
wrld
A wgpu derive macro to help with buffer description
-
vulkan-int
empowering everyone to clamp integers in a memey way
-
lyon_extra
Various optional utilities for the lyon crate
-
vulkanalia-sys
Raw Vulkan bindings for Rust
-
xcomponent-sys
Raw Bindings to the
xcomponent
API of OpenHarmony -
wabi-usd
Rust bindings for Pixar Universal Scene Description
-
glume
all-in-one OpenGL application framework
-
bevy_keith
2D graphics library for the Bevy game engine
-
insa
Insa renders imaxes to text - it's a terminal bitmap graphics library
-
glow_mesh
glow triangle drawing abstraction
-
vks
Vulkan FFI bindings and symbol loader. Vulkan 1.0.59 and all extensions are supported.
-
candle-metal
Rust bindings for Metal (Temporary fork of metal)
-
fvm-2d
Meshing but poly
-
project_64
A minsize-oriented graphics engine
-
piet-wgpu
A hardware-accelerated 2D graphics backend for piet using wgpu
-
truster
A ray tracing library based on the book 'The Ray Tracer Challenge' by Jamis Buck
-
win-overlay
DirectX overlay for Windows written in Rust
-
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
-
ramen
Cross-platform windowing crate, built for performance
-
lambda-rs
A framework for building cross platform graphics & compute applications
-
vk_deps
Vulkan SDK downloader/manager that talks directly to Cargo
-
mallumo-gls
Small low level library for modern (4.5 Core) OpenGL
-
imgui-sfml-support
A SFML backend for Rust's ImGui port
-
next-gpu
Next GPU
-
debug_overlay
A basic low-overhead and ascii-only debug overlay that can be displayed using GPU APIs such as wgpu
-
vulkan_video
Vulkan Video bindings in safe Rust via ash
-
ivy-rendergraph
Easy to use declarative rendergraph for vulkan and Ivy
-
twisted
A speedcubing and smart-cube library
-
taginfo
classification, validation of tag names from HTML, SVG, and MathML
-
tinyshader
Rust bindings for tinyshader
-
nvapi-sys
NVIDIA NVAPI FFI bindings
-
bedrock
Glue library between Vulkan and Rust
-
vk_generator
Generate Rust bindings to the Vulkan API
-
finneon
Image post processing library
-
fsr2-sys
Unsafe FFI bindings for AMD's FidelityFX Super Resolution 2 library (FSR2)
-
geobacter-runtime-vk
Geobacter Vulkan runtime. Non-functional ATM.
-
posh
An EDSL for defining statically-typed shaders in Rust
-
ray_tracing_core
Ray Tracing based on Peter Shirley's mini books
-
nannou_wgpu
Items related to wgpu and its integration in nannou - a creative coding framework for Rust
-
piet-cairo
Cairo backend for piet 2D graphics abstraction
-
memonitor-sys
Automatically generated bindings for some of memonitor's backends
-
vk2dfd
A tiny crate to convert Vulkan formats to Khronos Data Format Descriptors
-
cat_engine_basement
The CatEnigne's basement
-
easy-opengl
A set of tools to make easy opengl without lossing custumization and freedom
-
rs2glsl
Conversion from Rust code to GLSL
-
imgui-wgpu
A wgpu render backend for imgui-rs
-
piet-tiny-skia
A two-dimensional vector graphics implementation atop tiny-skia
-
sandrs
Falling Pink Sand
-
sarekt
A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
-
orbfont
Orbital font rendering
-
trender
graphics library for the terminal
-
effect-core
Core components for the Effect Engine
-
skia
Rust idiomatic bindings to Google's Skia. WIP.
-
wgparry3d
Cross-platform 3D GPU collision-detection and geometry
-
muggle
A typed, correct, and unneeded opengl wrapper that doesn't hide anything but feels more rusty
-
glhelper
Convenience methods for opengl
-
azul-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
rgx-lyon
A 2d graphics pipeline for rgx utilizing lyon
-
vulkan_raw
A raw Vulkan API bindings for Rust
-
wassily
both an API and set of tools for creating generative 2D art
-
floem-vger-rs
Unofficial vger fork for Floem
-
glutin_tao
Glutin bootstrapping helpers with tao
-
ansi-to-svg
-
embree-rs
A wrapper for the Embree ray tracing kernels
-
ig-gfx-server
Client for intelligentgraphics IG.GFX.Server
-
d3d12-sys
Contains function definitions for the Windows API library d3d12. See winapi for types and constants.
-
radix-rect
Rust port of Radix Core Rect
-
vulkan_rs
Vulkan bindings for the rust programming language
-
web-glitz
low-level web-graphics library on top of WebGL 2.0
-
cone
OpenGL console
-
covalent_gl
name available
-
piston-gfx_texture
A Gfx texture representation that works nicely with Piston libraries
-
swsurface
Software-rendered surface for winit
-
vk_dot_xml_parser
Parser for the Vulkan
vk.xml
file -
sciter-rs
Rust bindings for Sciter - Embeddable HTML/CSS/script engine (cross-platform desktop GUI toolkit). Also capable with DirectX / OpenGL.
-
roze
Zero dependancy Windows game engine
-
sketch-2d
Flexible wgpu 2D compositor
-
agg
High-quality 2D graphics engine based on Anti-grain Geometry
-
glfw-sys-passthrough
glfw-sys crate patched with passthrough feature
-
opensubdiv-petite
Wrapper around parts of Pixar’s OpenSubdiv
-
skia-safe
Safe Skia Bindings for Rust
-
flo_render_gl_offscreen
Re-exports platform-appropriate libraries for initialising offscreen rendering
-
libvibrant-ffi
C bindings for libvibrant, a library to control screen saturation on X servers
-
ffgl-glium
FFGL plugin utilities for using glium
-
v-ayylmao
High-level VA-API bindings
-
zng-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
minilibx
Rust ffi bindings to the 42 minilibx api for X11 on linux
-
hanover-flipdot
Hanover Displays flipdot protocol
-
valence_spatial
Spatial partitioning for entities in Valence
-
a2d
A 2D graphics library
-
visim
A package that handles rendering for visualization and simulation
-
dunge_shader
Shader generator for the dunge library
-
cuda-driver-sys
Rust binding to CUDA Driver APIs
-
rogl
Rust GL library (rogl): A complete gl binding built for Rust
-
glium-typed-buffer-any
Type-erased, dynamically checked vertex buffers for glium
-
rusttype
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
e2r
experimental rendering engine in rust
-
dcommon
Common types and utilities for my collection for DirectX-related crates (dxgi, wic, direct2d, directwrite, direct3d11)
-
imgui-glfw-support
GLFW support for imgui-rs
-
spirq-as
SPIR-V assembler
-
maia
Safe low-level Vulkan bindings
-
gles30
GLES 3.0 loader/bindings
-
vert
The 51th Rust Game Engine, to write the 6th Game in Rust
-
gunning-fog
Text complexity calculation according to Gunning fog formula
-
khronos_api
The Khronos XML API Registry, exposed as byte string constants
-
modesetting
High-level access to modesetting functionality
-
rustiny_computer_graphic
tiny computer graphic
-
lyon_algorithms
2D Path manipulation/transformation algorithms
-
wgpu-util
working with wgpu-rs
-
fast3d-gbi
F3D GBI Assembler
-
lethalfixshaders
Fixes shader names and sorts materials into their shader path for Lethal Company
-
glsl_compiler
Write GLSL Code directly in a marco!
-
glutin_emscripten_sys
The emscripten bindings for glutin
-
spitfire-gui
GUI module for Spitfire toolset
-
genie-dat
Read and write Age of Empires I/II data files
-
buffer_display
Display a buffer on a window, updating in realtime
-
easygpu-lyon
A 2d graphics pipeline for easygpu utilizing lyon
-
maikor-language
Maikor Platform (language, addresses, etc)
-
gavle
OpenGL wrapper crate modeled after wgpu
-
resvg-skia
Skia backend for resvg
-
plotters-solstice
A web and opengl backend for Plotters using Solstice
-
wgpu-playground
Playground for wgpu-rs
-
rust-tracer
WIP: A ray tracer based on Ray Tracing in One Weekend, that has an easy to use
three.js
-like API -
drawn
graphics and game library
-
lambda-rs-platform
Platform implementations for lambda-rs
-
rendology
Glium-based 3D rendering library
-
svg2sixel
Render a SVG as sixel for display in terminal
-
spitfire-fontdue
Fontdue renderer module for Spitfire toolset
-
d3d11-sys
Contains function definitions for the Windows API library d3d11. See winapi for types and constants.
-
glutin_gles2_sys
The gles2 bindings for glutin
-
notan_app
core API for Notan
-
makepad-render
Makepad renderer
-
offscreen_gl_context
Creation and manipulation of HW accelerated offscreen rendering contexts in multiple platforms. Originally intended for the Servo project's WebGL implementation.
-
iced_glow
A glow renderer for iced
-
arnold-rs
Rust bindings for the Arnold raytracing API
-
murrelet_draw
drawing functions for murrelet, a livecode framework
-
libr
types and bingings to native C functions in libR, providing most of embedded-R and R math functions
-
mikktspace-sys
Mikkelsen tangent space algorithm (C wrapper)
-
spirv-to-dxil-sys
Raw bindings to spirv-to-dxil
-
ovr-mobile-sys
Rust bindings for Oculus VR Mobile SDK
-
simple-wgpu
Ergonomic wrapper around wgpu-rs
-
ncollide_testbed2d
2D testbed for ncollide
-
graphics-shape
The representation of a circle
-
pufferfish
An opinionated 2D game framework
-
indigo
A framework and utility library for modern applications
-
freetype-src-sys
Rust build helpers for freetype. Licensed as GPL2 or FreeType License
-
grimoire
cross-platform live-coding tool for creating GLSL shader demos
-
voodoo
An intuitive, idiomatic, unopinionated, zero-overhead Vulkan API
-
nibble8
Chip-8 interpreter, using sdl2
-
silverknife-pangocairo-sys
Bindings for libpangocairo
-
ansinator_terminal_colors
convert an RGB8 color to a 256-terminal color
-
sledash
slack emoji darkmode shader
-
truck-stepio
Reads/writes STEP files from/to truck
-
vulkano-glfw-v2
functions to use GFLW with Vulkano
-
albedo
Data-driven graphics library for real-time visualization
-
wgpu_sdl_linker
A micro library which allows linking wgpu surface into an SDL2 window safely
-
dxplr
Rust wrapper around D3D11, D3D12, DXGI, D2D and DWrite
-
nuklear-backend-gdi
A WinAPI GDI drawing backend for Rust wrapper for Nuklear 2D GUI library
-
cairo-blur
Apply a Gaussian blur to your Cairo image surface
-
glium-glyph
Glium frontend for the glyph-brush text renderer. gfx-glyph with gfx swapped out for glium.
-
servo-glutin
Cross-platform OpenGL context provider
-
spq-spvasm
Tools for SPIR-V Assembly interaction
-
avenger-glyphon
Fast, simple 2D text rendering for wgpu
-
bsdf
BSDFs for pathtracing
-
fsr-sys
Raw FidelityFX Super Resolution 2 bindings for rust
-
teki-common
Touhou-style shoot'em up
-
piet-web
Web canvas backend for piet 2D graphics abstraction
-
image-convolution
Parallel image convolution on GPU
-
asi_opengl
Rust safe bindings for OpenGL / OpenGLES
-
gfxmath-vec3
3D math library
-
spirv-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
wgpu-info
print and process information about available wgpu adapters
-
kart-apple-gl
a graphics engine using gl, glfw, and cgmath (kart-graphics-engine > KartApple-GL > kartapple-gl
-
chargrid_render
Traits for defining a renderer and a view
-
rustbatch
purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks
-
microsoft-directx
Rust bindings for the latest DirectX (Agility SDK) headers
-
figrs
Ascii art, Support SMUSHING, includes 200+ fonts
-
webblender
webblender for rust
-
egaku2d
2D graphics library
-
ndarray_tools
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
hassium-composite-renderer
Composite renderer module for Hassium home automation engine
-
exposed-gl
OpenGl context creation for library "exposed"
-
terminalgl
A small text based graphics library
-
nze_geometry
Some basic 2D geometry types and functions
-
vulkano-shaders
Shaders rust code generation macro
-
gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains
-
drawille-nostd
A no_std version of the drawille crate
-
meshellaneous
Miscellaneous Mesh utilities
-
glapp
GL context creation wrapper
-
bufro
2D vector graphics with C and Rust API
-
alloy_graphene
A pure-rust abstraction over the various graphics libraries
-
e2
Lightweight 2D rendering toolbox for WGPU
-
luminance-glow
Multi-GL backend for luminance using Glow
-
del-geo-core
2D/3D geometry utility codes
-
prgl
Small graphics library to access OpenGL and/or Vulkan in a low level but more comfortable way
-
imgui-rs
bindings for IMGUI, a bloat-free intermediate mode GUI library for C/C++. IMGUI outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is fast, portable…
-
ktx-async
Asynchronous reader for KTX texture format
-
reui
Renderer for User Interface
-
ray_tracing_in_one_weekend
codes I wrote when learning ray tracing with the book ray tracing in one weekend
-
sampled-dmc
Dual Marching Cubes (DMC) for already sampled data
-
radiance
Video art software designed for live performance
-
glutin_core_foundation
The *real* core_foundation crate, under a temporary name
-
mface
shape,tessellate,rasterize glyphs in font
-
ochre
High-quality anti-aliased vector graphics rendering on the GPU
-
pytrace
A Python library for ray tracing and image generation
-
termcandy
terminal GUI library
-
cg-lab
A computer graphics tool for teaching and research
-
vulkan-sys
rust bindings to vulkan
-
raw-gl-context
creating an OpenGL context from a RawWindowHandle
-
glium_text_rusttype
glium_text fork, text drawing with glium and rusttype
-
fugu
cross-platform rendering library
-
spirq-dis
SPIR-V disassembler
-
makepad-draw
Makepad 2d drawing API
-
rutabaga_gfx_ffi
Handling virtio-gpu protocols with C API
-
gfx-backend-metal
Metal API backend for gfx-rs
-
gpu-descriptor-ash
gpu-descriptor integration with ash
-
piston_window
The official Piston window wrapper for the Piston game engine
-
noises-and-patterns
A procedural creator library for 2D noises and patterns
-
nze_game_sdl
A framework for making 2D games, built on SDL2
-
core-graphics
Bindings to Core Graphics for macOS
-
vk-sys
Bindings for the Vulkan graphics API
-
sapp-kms
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
maplibre-demo
Demo of maplibre-re
-
rs-glfw3
GLFW3 bindings (no dependency on std)
-
rough_tiny_skia
Draw Hand Sketched 2D Drawings Using tiny-skia
-
ayyeve-piston-ui
ayyEve's ui garbage
-
rs-gles2
OpenGL ES 2 bindings (no dependency on std)
-
sapp-android
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
-
triangle-from-scratch
An educational series on how to do stuff yourself
-
tensorrt
Rust wrapper for NVIDIA TensorRT
-
gpwgpu
intended to make it easier to do general purpose GPU programming (GPGPU) in wgpu
-
adlx
Bindings for AMD's Device Library eXtra
-
sdl2_image
bindings and wrappers
-
tweak_runner
a runner for the tweak shader library
-
rust_graphics_window
small and minimal windowing library
-
ansinator_ascii_font
compare an array of u8 to a 5x7 font abstraction for computing similarity
-
lyon_tessellation
A low level path tessellation library
-
del-fem-core
finite element method (FEM) utility codes
-
terminal_graphics
A basic graphics api for the terminal with an example application
-
dl-openvdb-query
Safe Rust wrapper for 3Delight’s OpenVDB metadata query API
-
nstd_gui
NSTD windowing crate
-
rivi-loader
Vulkan compute loader
-
rhachis
A game framework based off wgpu and winit
-
vltk
A simplified toolkit for creating applications using Vulkan
-
kaffee
Small 2D framework
-
del-msh-core
mesh utility library for computer graphics research and prototyping
-
optix
wrapper for NVidia's OptiX raytracing library
-
blade-egui
egui integration for Blade
-
makepad-glx-sys
Makepad GLX bindings
-
theo
A standalone renderer for windowing graphics
-
raw_vulkan_handle
Rust definitions of the Vulkan "handle" and "non-dispatchable handle" types
-
luminance-front
luminance re-exported with a backend picked at compile-time
-
pilka_types
Pilka types
-
wgpu_rust_renderer
Tiny WebGPU Renderer in Rust
-
tiny_skia_display
embedded-graphics https://github.com/jamwaffles/embedded-graphics DrawTarget based on tiny-skia https://github.com/RazrFalcon/tiny-skia
-
solstice-2d
Easy, cross-platform 2D graphics
-
luminance-surfman
A Surfman platform crate for the Luminance graphics API
-
curvo
NURBS modeling library
-
showie
A super simple rust crate to display images to the terminal
-
gfx_draping
Drape polygons over terrain with gfx
-
webgl-rs
Safe Rust wrapper around the WebGL API
-
fyodor
Double buffered terminal renderer for Rust
-
glenum
GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
-
glium_sdl2
An SDL2 backend for Glium - a high-level OpenGL wrapper for the Rust language
-
rust_graphics_library_loader
small and minimal library loader
-
therenderer
A 2D rendering framework, part of TheFramework app framework
-
enamel
OpenGL interface overlay for use with Glium
-
gllib
interpreting the glanguage scripting language
-
teki
Touhou-style shoot'em up
-
i_shape_js
Boolean Operations for 2D Polygons. Supported operations: intersection, union, difference, XOR, and self-intersections for all polygon varieties.
-
adi_gpu_opengl
OpenGL implementation for adi_gpu
-
ggraphics
A 2d graphics library (tentative)
-
candelabre-windowing
handle one or multiple windows easily
-
gl-lite
Wrappers around common GL objects and methods
-
rush-sys
Raw FFI bindings for librush graphics prototyping framework
-
gfx-backend-dx12
DirectX-12 API backend for gfx-rs
-
comfy-core
A comfy 2d game engine in Rust
-
glfw-sys
An Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events
-
flutterbug
Safe X11 bindings for Rust
-
sdl2-extras
Extras for Rust-SDL2 package
-
lb-pdf
wrapper for pdfium render that includes the pdfium binary
-
imgui-dx11-renderer
DirectX 11 renderer for the imgui crate
-
gl_constants
Declares OpenGL and OpenGL ES enumerated constant values
-
deno_sdl2
SDL2 Bindings to Deno
-
sol
A wrapper for the Embree ray tracing kernels. Moved to embree-rs!
-
remote-canvas
An adapter for Browser-based canvas implementations into a Rust application at scale
-
shader-translator
Tiny program to read glsl from stdin, and write spir-v to stdout
-
siebencorgie/jakar-engine
-
drawing_examples
Examples for 2D graphics library
-
opengl-registry
Rust API for the OpenGL API and Extension Registry
-
pistoncore-glutin_window
A Piston window back-end using the Glutin library
-
dom_renderer
rendering html (or other DOMs) strings
-
wiitrig
Wii sin/cos implementation
-
geo-normalized
A trait for producing a normalized Polygon/Multipolygon according to OCG winding rules
-
gfx_app
GFX example application framework
-
gfx
A high-performance, bindless graphics API
-
ambient_shared_types
Types shared between the host and the guest of the Ambient runtime
-
cognitive-renderer-gl
GL rendering for
cognitive
-
rokol_ffi
Rust FFI to Sokol
-
piet-common
Selection of a single preferred back-end for piet
-
rusvid_lib
SVG animator-library written in Rust
-
effect-wgpu
WGPU renderer for the Effect Engine
-
dxlib
dll for Rust
-
azul-webrender
A GPU accelerated 2D renderer for web content
-
dvk
Dynamically loaded Vulkan
-
gl_struct_loader
Struct for loading/calling GL functions
-
nobs-vulkanism-headless
vulkan for offscreen rendering and compute
-
rfw
Rendering framework for implementing new rendering algorithms and creating graphics applications
-
m5x7
Daniel Linssen's m5x7 font
-
sunburst
processing like animation framework with multiple rendering backends
-
hotglsl
hotloading GLSL shaders as SPIR-V
-
geomod
kernel core package
-
sdl2_gfx
bindings for Rust
-
mathjax
interface to MathJax
-
fast3d-glium-renderer
Glium renderer for fast3d-rs
-
egui-d3d11
D3D11 backend for egui library
-
vkxml
Parse vulkan's XML API registry
-
glsl-linalg
vector/matrix library for Rust
-
gles31-sys
Rust bindings for OpenGL ES 3.1
-
wgparry2d
Cross-platform 2D GPU collision detection and geometry
-
glslwatch
A live glsl source tree
-
spitfire-glow
GLOW renderer module for Spitfire toolset
-
nuki-backend-gles
An OpenGL ES drawing backend for the Rust bindings for the Nuklear 2D immediate GUI library
-
gles31
Bindings for OpenGL ES 3.1
-
pican
toolchain for the PICA200
-
barg
A GUI toolkit & 3D graphics renderer
-
rialight_graphics
Rialight graphics API
-
ellie_renderer_utils
Ellie Renderer contains utilities cli apps such as elliec
-
glslcc-rs
GLSL cross-compiler library written in Rust
-
milim_vulkan
Pure Vulkan bindings generated from Vulkan-Headers!
-
gl11
OpenGL 1.1 bindings, based on gl-rs
-
term2d
drawing engine for terminal applications
-
gamercade_rs
A safe wrapper around Gamercade's Raw Api
-
sdl2_particles
made for creating particles using sdl2
-
hui-glium
glium render backend for
hui
-
milim
Powerful and clean API for graphics and computation!
-
pathfinder_color
A minimal SIMD-accelerated color handling library
-
snuffles
A very low-quality graphics API that I use myself for making graphs and visualizations quickly, where I need perf
-
sapp-linux
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
clever-graphics
Core graphics, designed to run on a thread pool
-
xixixao/rust_to_metal_sl
ShaderToy clone in Rust, currently supporting MacOS
-
denow_webgpu
WebGPU implementation for Denow
-
orbterm
The Orbital Terminal
-
vodk_math
math vector and matrix library
-
glsmrs
Opinionated thin wrapper over WebGL 1.0 API
-
pp-rs
Shader preprocessor
-
rfw-font
Font rendering plugin for rfw
-
nobs-vkpipes
shader compilation, vulkan pipeline composition and descriptor set updating as extension to nobs-vk
-
spq-as
SPIR-V assembler
-
blade
Sharp and simple graphics library
-
servo/pathfinder_lottie
A fast, practical GPU rasterizer for fonts and vector graphics
-
kugel
Rust-oriented OpenGL wrapper
-
rfw-scene
Scene implementation used in rfw
-
webrender
A GPU accelerated 2D renderer for web content
-
microsoft-direct3d
Rust bindings for the latest DirectX (Agility SDK) headers
-
blade-util
logic for Blade applications
-
hypoloop
A low-level control loop for real-time and baked simulations
-
rpuc
standalone compiler for RPU, a GLSL-compatible language for rendering procedural graphics on the CPU
-
krnl-core
Core library for krnl
-
chargrid_core
Core types for chargrid framework
-
fleck
A uf2 font parser
-
azul-glutin
Cross-platform OpenGL context provider
-
obscura
raytracing library
-
lc-renderer
Server to render chart images
-
prototty_graphical_gfx
Prototty context which renders with gfx
-
warbler_grass
A bevy plugin for creating 3d grass in your game
-
pigeon-2d
flexable, cross-platform 2D rendering library
-
piston2d-glium_graphics
A Glium 2D back-end for the Piston game engine
-
rtrace
A pet raytracer to test overall pseudo-performance and multi-threading
-
vulk-rs
Opinionated Rust bindings for Vulkan
-
webgl
wasm32 first cross-platform webgl
-
na
wrapper around nalgebra to make it easier and mostly less verbose to work with the most used types in vector math for graphics
-
metal-rs
Rust bindings for Metal
-
glutin_core_graphics
The *real* core_graphics crate, under a temporary name
-
beaux2d
graphics library for drawing on a canvas. It is built on top of SDL2.
-
glia
Cross-platform OpenGL ES 2.0 implementation with extended support for the unterlying native platforms
-
vodk_data
Tiny RTTI library
-
dev_menu
in-engine developer menu library
-
nstd_gl
NSTD graphics library crate
-
raytracer-rs
raytracer described in "Ray Tracing in One Weekend"
-
spirv-std-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
luminance-gl
OpenGL backends for luminance
-
limelight-primitives
2D shape primatives implemented with limelight
-
hui-winit
winit platform backend for
hui
-
rust-grid
Very minimal library to store large grids of any type in memory, with a user-friendly interface
-
ambient_core
Ambient core functionality. Host-only.
-
scoobiscuit
Scoobiscuit!
-
del-gl
OpenGL utility library in Rust language
-
moai
Fast 3d graphics framework
-
shame-rs
Shader metaprogramming
-
rfw-backend-wgpu
A wgpu-based backend for rfw
-
makepad-x11-sys
Makepad GLX bindings
-
pathfinder_resources
Shaders, textures, etc. for the Pathfinder vector graphics library
-
gfx-backend-dx11
DirectX-11 API backend for gfx-rs
-
pxl
🕹 A simple framework for making games
-
emesh-converter-core
Core primitives and operations for converting 3D polygon meshes to other representations
-
aquaengine
RAD framework for graphics and computes
-
ocl-core
A low-level OpenCL API
-
embedded-freetype-sys
Low level binding for FreeType font library for no_std targets
-
frapp
An app abstraction for simple uses of frenderer, the friendly WGPU renderer
-
li-wgpu-core
WebGPU core logic on wgpu-hal
-
spq-dis
SPIR-V disassembler
-
gd-icon-renderer
render Geometry Dash icons
-
rusttype_bugfix_19072017
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
spirv-struct-layout
Check that the layout of a rust struct matches the layout of a given type in SPIRV
-
asi_vulkan
Rust safe bindings for Vulkan
-
ambient_water
Ambient water. Host-only.
-
draw-lr
An SDK to interact with pieces of the original Line Rider game
-
euphoria
A math lib for Computer Graphics
-
azul_glium
[Fork of tomaka/glium due to inactivity] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline…
-
ray_tracing_show_image
Ray Tracing based on Peter Shirley's mini books
-
gl46
Bindings to OpenGL 4.6 (plus some extensions)
-
rialight_graphics_3d
Rialight 3D graphics API
-
ivy-ui
GUI library for Ivy
-
nsi-3delight
Nodal Scene Interface (ɴsɪ) helpers for the 3Delight renderer
-
adi_gpu
GPU interface - render graphics and do fast calculations
-
orbtk-tinyskia
2D Render library use by OrbTk
-
after-effects-sys
Auto-generated After Effects® bindings
-
rhyoea
Vulkan API bindings for Rust programming language
-
webgl2-glyph
WebGL2 text renderer, based on glyph_brush and ab_glyph (CPU rasterized glyph atlas)
-
servo-freetype-sys
FreeType is a freely available software library to render fonts
-
wgpu-app-sample
Rust sample for wgpu-app management Vertex Texture CameraAngle
-
tgl
Bindings to TinyGL, a Small, Free and Fast Subset of OpenGL
-
ezgl
Easy times with GL
-
eww
egui backend (winit + wgpu)
-
spirq-spvasm
Tools for SPIR-V Assembly interaction
-
material_designer
Custom Material designer for Bevy
-
frustum_query
A frustum culling framework from 3D graphics applications
-
spirv-diff
diffing SPIR-V files
-
fast3d-wgpu-renderer
WGPU renderer for fast3d-rs
-
rust_graphics_jni
small and minimal jni library
-
piet-svg
SVG backend for piet 2D graphics abstraction
-
gfx-backend-gl
OpenGL backend for gfx-rs
-
elmesque
An attempt at porting Elm's incredibly useful, purely functional std graphics modules
-
gpu-descriptor-gfx
agnostic descriptor allocator for Vulkan like APIs
-
freetype-gen-rs
Generated unsafe bindings to FreeType 2
-
piston2d-graphics_tree
A 2D graphics backend for Piston-Graphics that stores and optimizes commands
-
adi_screen
Interface with a computer/phone screen screen to render graphics
-
cru2
lab lab lab
-
sdl2_ttf
bindings for Rust
-
servo/pathfinder_c
A fast, practical GPU rasterizer for fonts and vector graphics
-
glium_text
Text drawing with glium and freetype
-
nuklear-backend-glium
A glium drawing backend for Rust wrapper for Nuklear 2D GUI library
-
iced_solstice
A solstice renderer for iced
-
nc-renderer
neocogi rendering lib
-
copper-rs
Copper.rs is a simple library for 2D games written in Rust targeting HTML5
-
wiener
Rendering API for OpenGL and Vulkan
-
cavegen
2 dimensional cave generation
-
gsfk
Graphics framework
-
xixixao/shader_roy
ShaderToy clone in Rust, currently supporting MacOS
-
del-geo
2D/3D geometry utility codes
-
shadercanvas
Shadertoy-like Html-Canvas implemented in Rust-WASM
-
gl_generator_profiling_struct
ProfilingStructGenerator for gl_generator
-
wuple
Performant rendering on WGPU
-
miniquad_text_rusttype
glium_text fork, text drawing with miniquad and rusttype
-
cart-tmp-wgt
WebGPU types
-
hassium-composite-renderer-backend-web
Composite renderer Web backend module for Hassium home automation engine
-
lexsdl
A wrapper for SDL2 to abstract away annoying parts
-
nanovg-sys
Native bindings to the NanoVG library
-
kaldera
Lightweight 3D renderer powered by Vulkan
-
pathfinder_content
Vector path utilities for the Pathfinder rendering library
-
kmeans-color-gpu-preprocessor
A shader preprocessor, to replace #includes in shaders by appropriate files used for the kmeans-color-gpu crate
-
servo-fontconfig-sys
Font configuration and customization library
-
rustiny_renderer
tiny renderer
-
nvg-gl
NVG Renderer for OpenGL
-
yakui-widgets
Built-in widgets for yakui
-
mcgooey
A GUI system that works exclusively with percentages and widget trees
-
loki-draw
2D renderer for GUIs
-
slang
Safe Rust bindings for the Slang shader language compiler
-
pathfinder_ui
A minimal immediate mode UI library for debugging overlays
-
piston-viewport
storing viewport information
-
gl_object
libray for quick use
-
imgui-opengl
An OpenGL renderer for imgui-rs
-
rust-webvr
Safe rust API that provides a way to interact with Virtual Reality headsets and integration with vendor specific SDKs like OpenVR and Oculus. The API is inspired on the easy to use…
-
sledash-magickwand
wrapper abstraction of sledash-magickwand-bindgen
-
softtri
a software triangle renderer
-
luminance-webgl
WebGL backend for luminance
-
makepad-shader-ast
Makepad shader AST
-
vulkanology
A vulkan shader testing framework
-
glsl-layout2
data types and traits to build structures ready to upload into UBO
-
nsi-toolbelt
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
servo/svg-to-skia
A fast, practical GPU rasterizer for fonts and vector graphics
-
sapp-windows
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
-
inline-spirv
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate