-
wgpu
Cross-platform, safe, pure-rust graphics API
-
ash
Vulkan bindings for Rust
-
x11rb
Rust bindings to X11
-
metal
Rust bindings for Metal
-
alacritty
A fast, cross-platform, OpenGL terminal emulator
-
glutin
Cross-platform OpenGL context provider
-
khronos-egl
Rust bindings for EGL
-
font-kit
A cross-platform font loading library
-
naga_oil
combining and manipulating shaders using naga IR
-
macroquad
easy to use graphics library
-
guillotiere
A dynamic 2D texture atlas allocator with fast deallocation
-
glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
rioterm
Rio terminal is a hardware-accelerated GPU terminal emulator, focusing to run in desktops and browsers
-
ratatui-image
An image widget for ratatui, supporting sixels and unicode-halfblocks
-
gpu-allocator
Memory allocator for GPU memory in Vulkan and DirectX 12
-
vulkano
Safe wrapper for the Vulkan graphics API
-
zeno
High performance, low level 2D path rasterization
-
femtovg
Antialiased 2D vector drawing library
-
i_overlay
Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties
-
hassle-rs
HLSL compiler library, this crate provides an FFI layer and idiomatic rust wrappers for the new DXC HLSL compiler and validator
-
dwrote
Lightweight binding to DirectWrite
-
gpu-descriptor
agnostic descriptor allocator for Vulkan like APIs
-
piet
An abstraction for 2D graphics
-
glfw
GLFW3 bindings and idiomatic wrapper for Rust
-
psp
building full PSP modules, including both PRX plugins and regular homebrew apps
-
gl_generator
Code generators for creating bindings to the Khronos OpenGL APIs
-
d3_geo_rs
A port of D3/d3-geo
-
freetype-rs
Bindings for FreeType font library
-
x11-dl
X11 library bindings for Rust
-
wgpu-profiler
profiler scopes for wgpu using timer queries
-
pathfinder_simd
SIMD library
-
opencl3
Khronos OpenCL 3.0 API and extensions
-
etagere
Dynamic 2D texture atlas allocation using the shelf packing algorithm
-
cube3d
A GUI-based 3D cube rotation demo
-
ab_glyph_rasterizer
Coverage rasterization for lines, quadratic & cubic beziers
-
csgrs
Constructive solid geometry on meshes using BSP trees in Rust
-
spirq
Light weight SPIR-V query utility for graphics
-
after-effects
High level bindings for the Adobe After Effects® SDK
-
glutin_wgl_sys
The wgl bindings for glutin
-
freetype-sys
Low level binding for FreeType font library
-
xcb
Rust safe bindings for XCB
-
spirv
Rust definition of SPIR-V structs and enums
-
imgui-rs-vulkan-renderer
A Vulkan renderer for imgui-rs using Ash
-
gleam
Generated OpenGL bindings and wrapper for Servo
-
libR-sys
Low level bindings to the R programming language
-
surf_n_term
Posix terminal rendering library
-
icy_sixel
A 100% rust sixel library
-
ascii-canvas
canvas for drawing lines and styled text and emitting to the terminal
-
glyphon
Fast, simple 2D text rendering for wgpu
-
elements-lang
A geometry markup language and diagram renderer
-
poisson_reconstruction
Screened Poisson Reconstruction algorithm in Rust
-
speedy2d
Hardware-accelerated drawing of shapes, images, and text, with an easy to use API. Speedy2D aims to be the simplest Rust API for creating a window, rendering graphics, and handling input.
-
naga
Shader translator and validator. Part of the wgpu project
-
mdfried
A markdown viewer for the terminal that renders images and big headers
-
allegro
5 core library Rust wrapper
-
cl3
Khronos OpenCL 3.0 API and extensions
-
xplm
High-level interfaces to the X-Plane plugin SDK
-
vulkanalia
Vulkan bindings for Rust
-
spirv-std
Standard functions and types for SPIR-V
-
wgsl_to_wgpu
Generate typesafe Rust bindings from WGSL shaders to wgpu
-
termsnap
Create SVGs from terminal output
-
bevy_pbr
Adds PBR rendering to Bevy Engine
-
libharu_ng
Easily generate PDFs from your Rust app
-
mira
Pure and simple Vulkan bindings generated from Vulkan-Headers!
-
rough_piet
Draw Hand Sketched 2D Drawings Using Piet
-
crevice
Create GLSL-compatible versions of structs with explicitly-initialized padding
-
kiss3d
3D graphics engine for Rust
-
dunge
portable 3d render library
-
tiny-skia-path
A tiny-skia Bezier path implementation
-
freetype
Bindings for Freetype used by Servo
-
jagua-rs
A fast and fearless Collision Detection Engine for 2D irregular Cutting and Packing problems
-
bevy_water
Dynamic ocean material for Bevy
-
luminance
Stateless and type-safe graphics framework
-
gctex
designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
-
fidget
Infrastructure for complex closed-form implicit surfaces
-
vk-sync-fork
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
-
wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
app-surface
Integrate wgpu into your existing iOS, Android and Web apps without relying on winit
-
rspirv
APIs for SPIR-V module manipulation
-
fdsm
A pure-Rust implementation of multi-channel signed distance field generation
-
rsille
A full feature braille code art lib
-
cairo-sys-rs
FFI bindings to libcairo
-
rust-gpu-tools
Rust OpenCL tools
-
hyprlux
Hyprland utility that automates vibrance and night light control
-
deno_webgpu
WebGPU implementation for Deno
-
truck-rendimpl
visualization of shape and polygon mesh based on platform
-
pax-chassis-ios
Platform-specific chassis allowing Pax cartridges to be executed as native iOS apps
-
io-surface
Bindings to IO Surface for macOS
-
grafix-toolbox
Personal collection of opengl and rust tools, also serving as an functional gui crate. See ./gui/elements for premade gui elements
-
wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
-
buoyant
building and rendering declarative SwiftUI-like UIs in Rust
-
tweak_shader
wgpu helper library for building flexible screen shaders
-
vulkanite
Vulkan bindings for Rust
-
ufbx
Bindings for ufbx
-
piston2d-opengl_graphics
An OpenGL 2D back-end for the Piston game engine
-
rust-pathtracer
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
-
win_desktop_duplication
efficient DXGI desktop duplication api
-
sophus_geo
geometric primitives: rays, hyper-planes, hyper-spheres, axis-aligned bounding boxes
-
polygons
Fast points-in-polygon test and distances to polygons
-
libredr-worker
LibreDR is an open-source ray-tracing differentiable renderer
-
hudhook
A graphics API hook with dear imgui render loop. Supports DirectX 9, 11, 12, and OpenGL 3.
-
svg_fmt
Very simple debugging utilities to dump shapes in SVG format
-
glium-types
types to use with glium
-
comfy
2d game engine in Rust
-
surfman
A cross-platform, low-level toolkit for GPU surface management
-
ohos-drawing-sys
Bindings to the
native_drawing
API of OpenHarmony OS -
glutin-winit
Glutin bootstrapping helpers with winit
-
glslopt
Optimizes GLSL shader code
-
spirv-to-dxil
Rust bindings to spirv-to-dxil
-
vkgen
Generates Rust source code from the Vulkan/OpenXR registry
-
mepeyew
Small But Powerful Graphics Library
-
fontdue-sdl2
A glue crate between fontdue and sdl2
-
triton-distributed
Distributed GenAI Inference Framework
-
nvngx
NVIDIA NGX bindings
-
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
-
geogram_predicates
Rust bindings to the Geogram library's predicates module
-
rustacuda
CUDA Driver API Wrapper
-
rustcraft
一个 Rust 下的 OpenGL 集成框架|An OpenGL integration framework in Rust
-
beryllium
Opinionated wrapper for
fermium
-
ndarray-csv
Easily read and write homogeneous CSV data to and from 2D ndarrays
-
ddsfile
DirectDraw Surface file format parser/composer
-
spitfire
toolset
-
stereokit
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
-
egui-d3d9
D3D9 backend for egui
-
libdrm_amdgpu_sys
libdrm_amdgpu bindings for Rust, and some methods ported from Mesa3D
-
algoart
Algorithmic Art CLI: A Command-Line Tool for Creating Generative Art
-
iron-shapes
Basic data types and routines for computational geometry focused on VLSI chip design
-
vga-emu
VGA Emulator
-
macroquad-particles
Visual effects editor based on macroquad and megaui
-
rust-animation
OpenGL based Animation Toolkit written in Rust
-
grafo
A GPU-accelerated rendering library for Rust
-
spirv_cross
Safe wrapper around SPIRV-Cross
-
nannou
A Creative Coding Framework for Rust
-
layer-proc-gen
easy to use chunk based procedural generation library with top-down planning
-
pokemon-utils
a collection of pokemon related utilities Project homepage: https://github.com/isaacadams/pokemon-utils
-
asciidork-eval
Asciidork eval
-
webgl-rc
WebGL wrapper with resources reference counting
-
impellers
Bindings to Flutter's 2D vector graphics renderer
-
libharuhishot
impl screencopy for wayland
-
embree3-arm
A wrapper for the Embree ray tracing kernels
-
egui-ash-renderer
A Vulkan renderer for egui using Ash
-
gfx_shader_watch
GFX Utility for watching shaders and reloading pipeline state on the fly
-
ndarray_cg
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
zng-webrender
A GPU accelerated 2D renderer for web content
-
mini_sdl
A small and simple wrapper around SDL2
-
gl
OpenGL bindings
-
GraphicsEngine
my try at making an api to use for Graphics in Rust. It uses the winapi crate and focuses on making it easy to create and modify Windows
-
d7engine
A game engine in rust with SDL2 and opengl
-
bvh2d
A fast BVH using SAH for 2d
-
wesl-cli
Various tools to parse, verify, evaluate and modify wgsl shader source
-
pnte
2D Graphics library for Windows in Rust
-
hui-glium
glium render backend for
hui
-
tcod
bindings for the Doryen library (a.k.a. libtcod).
-
mod3d-base
3D Models for Gl processing
-
obvhs
BVH Construction and Traversal Library
-
truck-base
Basic structs and traits: importing cgmath, curve and surface traits, tolerance, etc
-
spirv-builder
Helper for building shaders with rust-gpu
-
smesh
A fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
-
gol
Conway's game of life in OpenGL
-
cgl-rs
CGL is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
-
piston2d-graphics
2D graphics that works with multiple back-ends
-
vulkan-bindings
Bindings for the Vulkan API generated from Khronos spec (vk.xml)
-
rust-chip8-opengl
A CHIP-8 emulator written in rust. Can be ran as a CLI rendering either to the terminal or using GLFW.
-
reflexo-vec2dom
Export a frame of Typst document into dom element
-
soundview
Live analyzer/voiceprint visualization of system audio
-
pax-runtime-api
Userland constructs used at the runtime API boundary of Pax Engine
-
swiftui-skia
skia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering. It performs better in cross-platform adaptability than hardware rasterization…
-
gpu-usage-waybar
display gpu usage in Waybar
-
piet-direct2d
Direct2D backend for piet 2D graphics abstraction
-
libmpv2
Libmpv abstraction that's easy to use and can play next to all codecs and containers
-
sdf-common
Stateful Dataflow constants and common utils
-
del-msh
mesh utility library for computer graphics research and prototyping
-
fsr
FidelityFX Super Resolution 2 bindings for rust
-
euler
Mathematics library for 3D computer graphics
-
opl-emu
OPL Emulator
-
rtbvh
BVH library with various build algorithms and high performance using packet traversal
-
simple-color
color struct
-
nsi
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
minedmap-types
Common types used by several MinedMap crates
-
opengl
OpenGL for Rust
-
rutabaga_gfx
Handling virtio-gpu protocols
-
huozi
typography engine for CJK languages, especially designed for game rich-text
-
rio-backend
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops and browsers
-
shibuichi
zsh prompt preprocessor to add git integration
-
tinybvh-rs
Rust wrapper for tinybvh
-
piet-glow
A hardware-accelerated 2D graphics backend for piet using glow
-
lava
Rust wrapper to manipulate Vulkan more conveniently than with bindings
-
doryen-rs
Pure rust OpenGL accelerated roguelike console API with native/wasm support
-
playdate-graphics
High-level graphics API built on-top of Playdate API
-
sdl2_particles
made for creating particles using sdl2
-
skia-svg-macros
Skia SVG Macros for Dom bindings
-
solstrale
A Path tracing library
-
vulkano-util
functionality to make usage of vulkano easier
-
wgpu_canvas
wgpu renderer api for a 2d canvas, wgpu_lyon for shapes, glyhpon for text, wgpu_image for images
-
d3d12-descriptor-heap
Descriptor heap allocator for Direct3D 12
-
vger
2D GPU renderer for dynamic UIs
-
mats
handling matrices and vectors
-
egui_overlay
Egui integration to easily create Desktop Overlays
-
gema_texto
parse gemtext and render HTML
-
euma
color and design theme
-
minwebgl
Minimal set of tools for concise WebGL programming
-
gimura-preprocessor-lib
A small library for file peprocessing
-
drawing_gl
OpenGL backend for 2D graphics library
-
enigma-3d
A 3D Rendering Engine with a focus on simplicity and ease of use. Far from feature complete and not recommended for production use.
-
frag
do live shader coding and rendering shaders to video
-
glwfr
Make graphics with OpenGL
-
nipdf-render
PDF renderer written in Rust
-
finneon
Image post processing library
-
contrast_renderer
A web-gpu based 2D render engine
-
egui_graph
A general-purpose node graph widget for egui
-
kdtree-ray
Fast Kdtree implementation for raytracer
-
isosurface
extraction algorithms
-
quaternion-matrix
quaternion matrix for Rust
-
bugsyth_engine
little engine using glium
-
rjmatrix
Creates the matrix in the terminal. Use
c
to cycle colors,0-9
to change speed, andq
to quit. -
bort-vma
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
-
embedded-graphics-framebuf
Frame buffer helper for embedded-graphics
-
ash-alloc
A segregated list memory allocator for Vulkan, but for Ash
-
acrylic-web
compile acrylic apps to web-assembly
-
deno_canvas
OffscreenCanvas implementation for Deno
-
black-fuchsia
Friendly compute in vulkan
-
crater-rs
solid modeling primitives and operations
-
limelight
WebGL2 wrapper with a focus on making high-performance graphics code easier to write and maintain
-
lyon
2D Graphics rendering on the GPU using tessellation
-
reforge
A real-time vulkan compute shader utility capable of chaining shaders together in a render graph
-
roughr
Generate Hand Sketched 2D Drawings
-
nvtt_rs
wrapper around the Nvidia Texture Tools library
-
ascending_camera
A basic camera solution for Rendering
-
ffgl-core
FFGL plugin framework
-
tuigui
highly extensible, and speedy TUI library
-
snes-gfx
processing SNES-graphics data and nametables
-
marching_squares_wgpu
Parallel Marching Squares algorithm implemented with wgpu
-
rmgl
A small and kinda working ray marching graphics lib
-
cat_engine
A 2D graphics engine with audio output support
-
fframes_skia_renderer
Rendering backend for fframes using skia
-
cherry-rs
Tools for designing sequential optical systems
-
egui_wgpu_backend
Backend code to use egui with wgpu
-
ashtray
Collection of utilities for Vulkan ash API
-
floem-vger
Unofficial vger fork for Floem
-
ash-window
Interop library between ash and raw-window-handle
-
ratatui-wgpu
A wgpu based backend for ratatui
-
sdfu
Signed Distance Field (Function) Utilities. Contains functions for creating, combining, modifying, and using analytic SDFs for computer graphics.
-
mltg
Direct2D wrapper library
-
taika
Thin abstraction over wgpu and winit
-
hylarana-renderer
A cross-platform screen casting library implemented by Rust
-
direct2d
A safe abstraction for drawing with Direct2D
-
vizia_id
Generational ID type used by vizia
-
points_on_curve
Points on Bezier Curves
-
nuri
nuri ui-framework
-
manifold-rs
Rust wrapper for manifold
-
wgsl-parser
A zero-copy recursive-descent parser for WebGPU shading language
-
re_renderer
A wgpu based renderer for all your visualization needs
-
rust_line_rasterizer
line rasterization
-
sapp-wasm
Part of miniquad rendering library. Binding and JS implementation of GL and sokol-app API.
-
reflexo-vec2bbox
Render vector items BBox
-
wonnx-cli
CLI for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
wgcore
abstractions for composable WGSL shaders
-
pax-compiler
Compiler APIs for parsing and building Pax projects into application executables
-
fyrox-graphics
Graphics API abstraction for Fyrox Game Engine
-
fil-rustacuda
CUDA Driver API Wrapper
-
turtle
Learn the Rust language by creating animated drawings!
-
binary_raster
Binary raster crate for efficient pixel-based collision detection
-
makepad-shader-compiler
Makepad platform shader compiler
-
xcb-util-cursor
Bindings to libxcb-cursor
-
msdfgen
Safe bindings for msdfgen (multi-channel signed distance field generator)
-
picodraw
A smol gpu graphics library
-
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
-
core-graphics-types
Bindings for some fundamental Core Graphics types
-
nvapi
NVIDIA NVAPI bindings
-
sstar
A small frontend framework for 2D game
-
rsmeshopt
Triangle strip/fan generation
-
shaderc
Rust bindings for shaderc
-
x11rb-protocol
Rust bindings to X11
-
bevy_picking_bvh_backend
A picking backend plugin for Bevy which uses a BVH tree to improve performances
-
microcad-export
µcad export
-
gerb
Font editor for UFO 3 fonts
-
del-msh-candle
differentiable mesh processing library using candle
-
easy-imgui-opengl
OpenGL helper types, designed to work with easy-imgui
-
vertex_clustering
vertex clustering
-
glutin_egl_sys
The egl bindings for glutin
-
dxwr
Direct3D12 and DXGI wrapper library
-
cuda-driver-sys
Rust binding to CUDA Driver APIs
-
assimp
Rust bindings for the Assimp library
-
fev
High-level VA-API bindings
-
turing-smart-screen
Rust driver for the Turing Smart Screen
-
old_school_gfx_glutin_ext
Extensions for glutin to initialize & update old school gfx
-
pistoncore-sdl2_window
A SDL2 back-end for the Piston game engine
-
thalia_ui
ui-framework
-
nanovg
Idiomatic bindings to the NanoVG library
-
grr
Bare metal OpenGL 4.5+ wrapper
-
notan_graphics
graphics API for Notan
-
bgfx-rs
Bindings for bgfx
-
VulkanLoaderRust
Rust Vulkan Loader based on earthtraveller1/Vulkan-Loader-sys-rs
-
emesh-converter-cli
CLI tool for converting 3D polygon meshes to other representations
-
rustcolor
Rust terminal rendering library thats supports 3/4 bit, 8 bit and 24 bit colors
-
wgpu_starter
wgpu code initializer
-
rusttyper
Basic text layout, using rusttype
-
mod3d
3D Models for Gl processing
-
queued_animated_sprites_macroquad
Macroquad animated sprite drawing library focused around a queue-based design
-
truck-geometry
geometrical structs: knot vector, B-spline and NURBS
-
hui-winit
winit platform backend for
hui
-
toxicblend
gRPC based Blender-addons. WIP
-
cloudmap
强制 vv大于1.0 使用最大颜色值
-
spirv_combimgsampsplitter
SPIRV combined image sampler splitter for wgpu
-
mikktspace
Mikkelsen tangent space algorithm
-
tpit-rt
Portal Interface Types
-
glyphrs
A text art generator written in Rust
-
wgsl-playground
Playground for experimenting with WGSL fragment shaders with live-reloading
-
pix-image-viewer
Desktop image viewer. Arranges images in a zoomable, pannable grid.
-
wgml
Cross-platform GPU LLM inference
-
freetypegl
Rust build helpers and bindings for freetype-gl
-
duku
creating graphic experiences
-
safex11
Safe, high-level x11 bindings
-
spq-core
spq core feature implementation, a light weight SPIR-V query utility for graphics
-
create_vox
creating magicavoxel files
-
wginit
Framework for initializing wgpu + winit
-
gl33
Bindings to OpenGL 3.3 + GL_KHR_debug
-
raylib_imgui_rs
A Raylib integration with DearImGui in Rust!
-
normalize-css-z
Normalization of a CSS z-index value to a 32-bit floating-point number (well, kind of...)
-
rust_render_101
A p5js-style 2D graphics library for rust, based on minifb
-
canvy
A helper package for representing 2D canvases
-
recibo
ESC/POS printer driver for Rust
-
glwindow
Create a minimal window for OpenGl with glutin
-
mangrove-script
Swamp Script plugin for Mangrove
-
nuklear-rust
Rust wrapper for Nuklear 2D GUI library (github.com/vurtun/nuklear)
-
vk-mem-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
-
usd
Rust bindings for USD
-
librsvg-rebind
Rust bindings for librsvg
-
css-image
rendering images from css
-
bitshifter/mathbench
Comparing performance of Rust math libraries for common 3D game and graphics tasks
-
forky_play
Rust Utilities
-
lut-cube
.cube files parser
-
core-graphics-helmer-fork
Fork of core-graphics maintained by helmer team
-
phobos
Fast, powerful Vulkan abstraction library
-
csfml-graphics-sys
Bindings to csfml-graphics
-
glu-sys
Raw GLU and GL Rust bindings
-
graphics-rs
extendable, CPU based 2D graphics library. Also supports CloudPoints and rotation!
-
krnlc
Kernel compiler for krnl
-
xc3_wgpu
Xenoblade Chronicles model rendering library
-
vxdraw
2D rendering library
-
dxfilter
Process textures with DirectX shaders. Includes few Scale, Color conversion filters and utils to make your own.
-
gbm-sys
Bindgen generated unsafe libgbm wrapper
-
yakui-wgpu
wgpu renderer for yakui
-
canvasette
A minimal library for wgpu that draws sprites and text
-
framebuffer
Basic framebuffer abstraction. Handles the necessary ioctls and mmaps the framebuffer device.
-
egui_sdl2_platform
A render-backend independant egui backend for sdl2
-
mini-collide
Lightweight collision routines for 3D graphics
-
embree
A wrapper for the Embree ray tracing kernels
-
re_view_spatial
Views that show entities in a 2D or 3D spatial relationship
-
ul
High Level Bindings to Ultralight SDK
-
vk-mem-vulkanalia
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using vulkanalia instead of ash. Fork of vk-mem.
-
chapter14_light
TRPL Chapter 14 - Light; instead of art
-
easygpu
wrapper around wgpu aiming to make some common operations easier
-
pdf-canvas
Generate PDF files in pure Rust. Currently, simple vector graphics and text set in the 14 built-in fonts are supported
-
glfw-passthrough
GLFW3 bindings and idiomatic wrapper for Rust with Passthrough patches
-
filum
Easy GPGPU powered by Vulkan
-
micro_framebuffer
A very simple framebuffer for embedded systems
-
pixels_primitives
An easy and simple wrapper for lines and simple shapes for the pixels crate
-
vk_api
The Vulkan API XML exposed as a byte string constant
-
stdg
A command-line tool for cross-language, cross-platform 2D graphics
-
mabel-eno
Eno parsing library for Rust
-
spirv-cross-sys
Raw bindings to SPIRV-Cross
-
shadermagic
Pseudo-glsl to msl and glsl transpiler
-
amd-ext-d3d
Rust bindings for AMD's DirectX12 modified PIX3 RGP markers
-
pi_polygon
polygon
-
tcod-sys
Raw FFI bindings & build script to link against libtcod
-
glfw_raw_window_handle_0_5_0
GLFW3 bindings and idiomatic wrapper for Rust
-
sdfg
standard sdf guest
-
gle
A engine base OpenGL
-
Dzahui
CFD Library for real-time simulation
-
wgpu-hal
Hardware abstraction layer for wgpu, the cross-platform, safe, pure-rust graphics API
-
chair
An efficient binary mesh format which is both small and extremely fast to read
-
directwrite
A safe abstraction for interacting with DirectWrite, intended initially to be used with direct2d for easy text rendering
-
openglm
sdk
-
dcc-tiler
CLI for counting / rendering tilings of various shapes
-
octoon-math
Graphics utilities for Rust
-
chaos-framework
Game framework for creating games!
-
avenger-wgpu
WGPU rendering engine for the Avenger visualization framework
-
oxidx
Low-level D3D12 wrapper for Rust
-
forte_engine
A core for a basic render/game engine designed to have little overhead
-
rgx
A 2D graphics toolkit for rust
-
x-graphics
Graphics framework for X
-
sparkle
GL bindings for Servo's WebGL implementation
-
pittore
toolkit for 2D visualization based on wgpu
-
pax-std-primitives
Primitives crate for Pax's standard library
-
wasm-bus-webgl
WebAssembly WebGL Interface
-
caper
Minimalist game framework
-
frenderer
The friendly WGPU renderer
-
cudi
A small tool for displaying CUDA device properties
-
euc
A software rendering crate that lets you write shaders with Rust
-
piet-coregraphics
CoreGraphics backend for piet 2D graphics abstraction
-
preproc
a sane pre-processor for shaders and any other language
-
phex
high level graphics engine
-
nvidia-aftermath-rs
Rust bindings for the Nvidia Aftermath SDK
-
wgpu_cyat
wgpu renderer api for cyat
-
olc_pixel_game_engine
Rust bindings for olcPixelGameEngine
-
wrgpgpu
Wren's library for GPGPU compute shaders, based on WGPU
-
asche
abstraction layer above erupt to easier use Vulkan in Rust
-
pi_cg2d
cg2d
-
wonnx-preprocessing
Preprocessing utility crate for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
cuadra
layout types
-
twgpu-tools
Collection of tools about rendering Teeworlds and DDNet maps
-
irondash_texture
Rust Bindings for Flutter External Textures
-
rusty-d3d12
Low-level D3D12 bindings for Rust
-
orbclient
The Orbital Client Library
-
mgart
Machine Generated Art. CLI app for generating algorithmic art
-
livid-desktop
Lightly wraps a native webview which can be used with livid for the frontend
-
piet-wgpu
A hardware-accelerated 2D graphics backend for piet using wgpu
-
pbrt
https://pbrt.org/
-
cucoqu
cucoqu is a Rust library for converting between different types of Bézier splines. Currently it only supports the types most commonly used in type design and drawing curves: cubic Bézier curves…
-
coloured-strings
that makes colouring strings easy and lightweight (< 3.0 kb)!
-
del-fem-candle
hgoehoge
-
tiny_wgpu
wgpu helper library
-
pigeon-parrot
A wrapper around wgpu for pigeon, designed to make things easier
-
shader-reflect
SPIR-V/GLSL/HLSL shader interface reflection to JSON. (CLI)
-
nuki
Rust wrapper for Nuklear 2D GUI library (https://github.com/Immediate-Mode-UI/Nuklear)
-
nobs-vk
A very basic, non rich wrapper for binding vulkan commands and extension loading
-
premiere
High level bindings for the Adobe Premiere® SDK
-
dali
A rendering library for fast digital painting
-
agpu
Abstract GPU Project
-
drawing
API for 2D graphics library
-
tweak_runner
a runner for the tweak shader library
-
sapp-dummy
Part of miniquad rendering library. Stub sapp definitions.
-
wgpu-types
Common types and utilities for wgpu, the cross-platform, safe, pure-rust graphics API
-
rustc_codegen_spirv
SPIR-V code generator backend for rustc
-
graphic-walker-parser
Graphic-walker DSL parser
-
vk-rs
vulkan wrapper
-
phosphorus
Makes GL bindings for you
-
vulkano-taskgraph
Vulkano's task graph implementation
-
allegro-sys
Allegro 5 core library Rust binding
-
xcomponent-sys
Raw Bindings to the
xcomponent
API of OpenHarmony -
svg_definitions
definitions for SVG elements
-
smol_egui_skia
skia integration for the egui ui library. It differs from the egui_skia library in that it is NOT intended to allow you to create _ui applications_ that render egui UIs with skia, rather…
-
glutin_glx_sys
The glx bindings for glutin
-
shades
An EDSL for shading languages
-
alnilam
Engine
-
rx-editor
a modern, extensible pixel editor
-
imgui-winit-glow-renderer-viewports
combined platform + renderer using the docking branch viewport feature
-
ec-gpu
Traits for field and eliptic curve operations on GPUs
-
gfx_glyph
Fast GPU cached text rendering using gfx-rs & ab_glyph
-
vulkanic
Ultra-thin Vulkan API wrapper sitting on top of vk-sys
-
dexterior-visuals
Real-time visuals for dexterior, a Discrete Exterior Calculus toolkit
-
truck-geotrait
Defines geometric traits for truck
-
rsgl
OpenGL
-
cheval
render stream overlays, or smart mirror content, or just images
-
mod3d-gl
3D Models for Gl processing
-
egui_window_glfw_passthrough
egui windowing backend using Glfw
-
kchfgt
Creative coding tool with shaders and sounds
-
rustic-mountain-core
emulating the physics and graphics of the 2015 game jam release of Celeste Classic
-
prisma2d
Software-only 2D graphics crate
-
highlight-ez
Easy Syntax Highlighting with HTML output
-
sdf-parser-package
Core parser for the sdf pkg YAML
-
wgsl-tools
Various tools to parse, verify, evaluate and modify wgsl shader source
-
ash-tray
A Tray to host Ash with Winit
-
vmt-parser
Rust parser for valve vmt files
-
vk-sync
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events
-
nvg
Pure-rust implementation of NanoVG
-
raqote-utils
A set of utilities for working with the raqote 2D graphics library
-
foundry
A GPU-accelerated cellular automata library using Vulkan
-
playdate-sprite
High-level sprite API built on-top of Playdate API
-
gvr-sys
Rust bindings for Google VR SDK
-
tbl
display timelines in terminal
-
ferrilab
Package intended for working with laboratory measures
-
libredr-common
LibreDR is an open-source ray-tracing differentiable renderer
-
ivy-postprocessing
post processing helpers for ivy
-
vulkan-loader-sys
Vulkan Loader
-
ember-rs
Ember is a minimalistic Rust library for creating 2D graphics, games, and interactive visualizations with ease and simplicity
-
locate-locale
A cross-platform default locale getter
-
fast3d
N64 Fast3D Graphics Rendering
-
spitfire-draw
Drawing helper module for Spitfire toolset
-
wayrs-egl
EGL for wayrs-client
-
shader-prepper
Shader include parser and crawler
-
bgfx-sys
low-level FFI bindings for bgfx
-
dacite
Mostly safe low-level Vulkan library
-
nobs-vkmem
vulkan memory management extension for nobs-vk
-
lyon_path
Types and utilities to store, build and iterate over 2D paths
-
processing
environment for Rust, with influences from Cinder and openFrameworks. It is written with Glium and has a Glutin and a GLFW backend. Tested so far on macOS and Linux. It has been…
-
sdf2mesh
convert SDFs to triangle meshes using wgpu and dual contouring
-
cuda-runtime-sys
Rust binding to CUDA Runtime APIs
-
favilla
Vulkan programming
-
gpu-trace-perf
Plays a collection of GPU traces under different environments to evaluate driver changes on performance
-
pixel_engine_backend
An thin layer around wgpu that allow the modification of a texutre displayed on the screen
-
colstodian
An opinionated, practical color management library for games and graphics
-
hylarana-graphics
A cross-platform screen casting library implemented by Rust
-
pic
Preview Image in CLI
-
angel
OpenGL extension loader
-
celesterender
Renders celeste maps
-
minkowski
2D Minkowski sums of polygons
-
skia-window
Rendering window with skia
-
vdtfont
converting glyphs into triangulations
-
safex
Safe x11 binding for rust
-
ft2
Bonds for FreeType font library
-
maplibre
Maps for Desktop, Mobile and Web
-
clgl
small and lightweight command-line graphics library
-
raylite
Lightweight, 0-dependency raycasting
-
reshader
installing ReShade on Linux!
-
blockpaint
Paint program for the terminal
-
blade-graphics
Graphics abstraction for Blade
-
openhmd-rs
Safe OpenHMD bindings
-
spv-cross
Safe wrapper around SPIRV-Cross
-
csfml-audio-sys
Bindings to csfml-audio
-
erupt
Vulkan API bindings
-
wpf-gpu-raster
A 2D rasterizer that generates geometry for a GPU
-
shaderunner
A rendering layer on top of wgpu, winit, and egui
-
zng-swgl
Software OpenGL implementation for WebRender
-
libdazzle-sys
FFI bindings for libdazzle
-
ultralight-rs
High-level Rust bindings for Ultralight
-
truck-shapeops
boolean operations to Solid
-
dalamar42/rayt
Monte Carlo ray tracer developed using Rust
-
ckia_sys
c bindings crate for skia
-
cotati
general-purpose vector drawing interface that does not restrict binding to a back-end renderer
-
petpet-gui
GUI interface of petpet-rs
-
egli
EGL Interface
-
pikuseru
Console
-
zxc
Raw vulkan for rust
-
embedded-sprites
Embedded no std graphics libary for bundling image at compile time
-
ux-vg
Antialiased 2D vector drawing library
-
ruby-math
3D math library for games and graphics
-
x11rb-async
Async Rust bindings to X11
-
murrelet_draw
drawing functions for murrelet, a livecode framework
-
glium_shapes
Prefabricated shapes for the Glium OpenGL library
-
servo/pathfinder_swf
A fast, practical GPU rasterizer for fonts and vector graphics
-
flo_render
Streaming API for rendering graphics on hardware
-
voxgen
Procedural voxel generation
-
tessor
low level 2D path tessellator.fork from makepad
-
notan_glow
support for OpenGL, OpenGL ES and WebGL for Notan
-
dxgi
convenient, higher level wrapping of the DXGI APIs. Targetting dxgi 1.2 stuff that works on Windows 7.
-
simple-tilemap
tilemap & tileset implementation
-
adi_gpu_vulkan
Vulkan implementation for adi_gpu
-
dxlib_sample_0001
sample dxlib dll for Rust
-
ovr-sys
Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included
-
vmt-hook
Virtual method table hook library
-
geobacter-vk-core
Geobacter Vulkan/SPIRV libcore. ATM this non-functional, but still compiled for use in the driver.
-
lc-render
create charts images
-
wgs_runtime_base
Wgs format base runtime
-
zng-wr-glyph-rasterizer
A glyph rasterizer for WebRender
-
epoxy
Rust bindings for libepoxy, an OpenGL function pointer manager
-
floem_renderer
A native Rust UI library with fine-grained reactivity
-
truck-meshalgo
Mesh algorigthms, include tessellations of the shape
-
cgl
Rust bindings for CGL on Mac
-
aftermath-rs
Rust bindings for NVIDIA Aftermath, targeting Vulkan applications
-
pdfium-sys
PDFium low-level bindings for Rust
-
art_sample
public use exports
-
asciirend
no_std compatible ascii rendering core
-
htree
lines contained within a 2D H-Tree. See https://en.wikipedia.org/wiki/H_tree
-
very_simple_2d
2D graphics library
-
vk-profiles-rs
Rust bindings for the vulkan profiles library
-
ptx-builder
NVPTX build helper
-
mod3d-shapes
3D Models for Gl processing
-
fenris-traits
Core traits used by fenris
-
iso15924
ISO 15924 data
-
aleshaleksey/q-moose
A personal etude into rust software (RPG<-it's more fun to debug) development: Tales of the Great White Moose
-
zaplib
⚡ Zaplib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust
-
rustray
Raylib bindings for Rust
-
egls
Embedded-System Graphics Library for Rust bindings
-
shelldraw
A drawing tool for the command line. It's able to build a single frame from a list of graphics commands, then display that frame on the command line as an image.
-
simple-term-renderer
A *linux* terminal renderer library in rust
-
polygon2
polygon 2d functions
-
gpu-descriptor-erupt
gpu-descriptor integration with erupt
-
egui_render_glow
egui rendering backend using glow
-
gl_loader
OpenGL function pointer loader based on Glad
-
cristicbz/rs_doom
A Doom Renderer/Level Viewer written in Rust
-
gls
Open Graphics Library (OpenGL) for Rust bindings with *Safe*, *Simple*, *Speed* and *Stupid*
-
gl_helpers
gl helpers
-
blue_engine_core
USE blue_engine THIS IS FOR INTERNAL USE
-
gfx_glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
rust_bresenham
determining Bresenham lines
-
mugl
Minimalistic Low-level WebGL 2.0 / WebGPU 3D graphics abstraction layer for Rust and WebAssembly
-
piet-cairo
Cairo backend for piet 2D graphics abstraction
-
libovr
Rust bindings for LibOVR (Oculus Rift SDK)
-
c2
2D Collision Detection
-
lyon_tessellation
A low level path tessellation library
-
chaos-vk
Graphics framework tuned for chaos framework
-
bdf2surface
convert bdf font to sdl2 surface
-
rgl
Safe thin wrapper for OpenGL using the gl-rs crate
-
del-msh-nalgebra
mesh utility library for computer graphics research and prototyping
-
fragula
View shaders in real-time
-
fps_ticker
measuring the average, minimum and maximum frame rate over a window of time
-
dgreid/rutabaga_gfx
-
jerboa
Graphics library under development
-
sdl2_mixer
bindings for Rust
-
turtle-graphics
Turtle Graphics for Rust
-
nox_lib
A general purpose library filled with nicknacks to help you out
-
soft_skia
software rasterization skia binding
-
libva-sys
Rust bindings for libva and libva-utils
-
vk-alloc
A segregated list memory allocator for Vulkan
-
nuklear-sys
Raw bindings to Nuklear 2D GUI library
-
snapper-rs
A web-api frontend for libcamera
-
compeg
A JPEG decoder implemented as a WebGPU compute shader
-
imath-traits
traits for VFX libraries to be agnostic over the math crates used
-
graphics-error
The representation of a circle
-
cairo-sys
Cairo bindings for Rust
-
opencl-sys
OpenCL C FFI bindings for the Rust programming language
-
plate
writing simpler Vulkan code
-
diffusion-rs
High level API for stable-diffusion.cpp
-
hektor
hekkin vectors
-
gif_parser
parsing GIF
-
lyon_geom
2D quadratic and cubic bézier arcs and line segment math on top of euclid
-
print-core
Rust Print Core for Windows/macOS
-
li_wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
llama-cpp-sys-3
llama.cpp bindings
-
sdl1_2-rs
SDL bindings
-
gfx-gtk
Integration helper for embedding GFX rendering in a gtk::GlArea
-
llama_cpp_sys
Automatically-generated bindings to llama.cpp's C API
-
vectorlib
The following library is created for handling the
vector
for the animation library and should work for any graphical library like rylib or sdl2 -
mallumo-gls
Small low level library for modern (4.5 Core) OpenGL
-
nexg
pure-rust library that makes coding Vulkan functionality easier and more Rust-like
-
gfx_app
GFX example application framework
-
stereokit-sys
Low-Level Rust bindings around the StereoKitC library for XR
-
femto-mesh
A flexible mesh struct renderable using femtovg
-
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
-
luminance-web-sys
web-sys luminance platform
-
rs-gles3
OpenGL ES 3 bindings (no dependency on std)
-
vkfft
Rust bindings for VkFFT
-
rusttype
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
pixstage
A canvas for drawing pixels
-
console-codes
Enums for rendering console codes
-
gl_dstruct
OpenGl function loader with StructGenerator / DebugStructGenerator
-
imgui-wgpu
A wgpu render backend for imgui-rs
-
std140
GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs
-
candle-metal
Rust bindings for Metal (Temporary fork of metal)
-
qpl
Quigly's Platform Layer
-
piston2d-gfx_graphics
A Gfx 2D back-end for the Piston game engine
-
femto-formatting
renderer for formatted text using pukram for femtovg
-
freetype-gl-sys
Rust build helpers and bindings for freetype-gl
-
ajour-widgets
Widget library for Ajour
-
treed_gpu
Build TreeD with GPU
-
pax-cartridge
Static program definition container for Pax programs, intended to be patched during compilation
-
li-wgpu-hal
WebGPU hardware abstraction layer
-
ttf2mesh-sys
Rust FFI bindings for ttf2mesh
-
blithaven
2d render
-
consolegl
A terminal 3D graphics library
-
svg_path_ops
SVG Path Manipulation Utilities
-
win-overlay
DirectX overlay for Windows written in Rust
-
vga-rs
Low level VGA(0xB8000) library in freestanding Rust
-
mapbox_expressions_to_sql
Iron router with regex captures support
-
truster
A ray tracing library based on the book 'The Ray Tracer Challenge' by Jamis Buck
-
glume
all-in-one OpenGL application framework
-
wgpu-font-renderer
GPU-Centered Font Rendering crate
-
wesl
compiler
-
wrld
A wgpu derive macro to help with buffer description
-
web-glitz
low-level web-graphics library on top of WebGL 2.0
-
naga-cli
CLI for the naga shader translator and validator. Part of the wgpu project
-
glsl-layout
data types and traits to build structures ready to upload into UBO
-
vks
Vulkan FFI bindings and symbol loader. Vulkan 1.0.59 and all extensions are supported.
-
nasso/screensnap
screenshooting program written in Rust
-
comfy-wgpu
A comfy 2d game engine in Rust
-
vk_deps
Vulkan SDK downloader/manager that talks directly to Cargo
-
gli-rs
Rust binding for OpenGL Image(GLI)
-
piet-hardware
Toolkit for creating GPU accelerated 2D graphics applications
-
tinyshader
Rust bindings for tinyshader
-
directx_mesh
A parser for the legacy microsoft direct x mesh extension
-
ray_tracing_core
Ray Tracing based on Peter Shirley's mini books
-
pmse-render
Vulkan render for pmse
-
bort-vk
lightweight vulkan wrapper
-
twisted
A speedcubing and smart-cube library
-
khronos_api
The Khronos XML API Registry, exposed as byte string constants
-
transform-matrix
Easy transformation matrices
-
nvapi-sys
NVIDIA NVAPI FFI bindings
-
vk_generator
Generate Rust bindings to the Vulkan API
-
lyon_extra
Various optional utilities for the lyon crate
-
next-gpu
Next GPU
-
chargrid_sdl2
Graphical chargrid context which renders with sdl2
-
geobacter-runtime-vk
Geobacter Vulkan runtime. Non-functional ATM.
-
glutin_tao
Glutin bootstrapping helpers with tao
-
debug_overlay
A basic low-overhead and ascii-only debug overlay that can be displayed using GPU APIs such as wgpu
-
ivy-rendergraph
Easy to use declarative rendergraph for vulkan and Ivy
-
d3d12-sys
Contains function definitions for the Windows API library d3d12. See winapi for types and constants.
-
g2d
A hardware-accelerated 2D graphics library written in pure Rust
-
roze
Zero dependancy Windows game engine
-
cat_engine_basement
The CatEnigne's basement
-
offscreen_gl_context
Creation and manipulation of HW accelerated offscreen rendering contexts in multiple platforms. Originally intended for the Servo project's WebGL implementation.
-
taginfo
classification, validation of tag names from HTML, SVG, and MathML
-
ramen
Cross-platform windowing crate, built for performance
-
pipl
building Adobe's PiPL plugin info resource
-
skia
Rust idiomatic bindings to Google's Skia. WIP.
-
gpu
An ergonomic GPU API
-
muggle
A typed, correct, and unneeded opengl wrapper that doesn't hide anything but feels more rusty
-
hanover-flipdot
Hanover Displays flipdot protocol
-
wgpu_image
wgpu renderer api for 2d images
-
vk2dfd
A tiny crate to convert Vulkan formats to Khronos Data Format Descriptors
-
vulkan-int
empowering everyone to clamp integers in a memey way
-
spirq-as
SPIR-V assembler
-
screenruster-saver
Rust API for ScreenRuster
-
rgx-lyon
A 2d graphics pipeline for rgx utilizing lyon
-
glhelper
Convenience methods for opengl
-
cat-box
Work in progress game engine, inspired by arcade
-
math2d
2D Mathematics library designed for use with 2D drawing applications. Primarily designed for the needs of Direct2D, but this library should be perfectly capable of filling in the needs of other libraries such…
-
vulkan_raw
A raw Vulkan API bindings for Rust
-
skia-safe
Safe Skia Bindings for Rust
-
imgui-opengl-renderer
An OpenGL renderer for imgui-rs
-
vulkanalia-sys
Raw Vulkan bindings for Rust
-
maikor-platform
Maikor Platform specifications (language, addresses, etc)
-
project_64
A minsize-oriented graphics engine
-
opensubdiv-petite
Wrapper around parts of Pixar’s OpenSubdiv
-
motphys_spirv_cross
Safe wrapper around SPIRV-Cross
-
flo_render_gl_offscreen
Re-exports platform-appropriate libraries for initialising offscreen rendering
-
bedrock
Glue library between Vulkan and Rust
-
spitfire-fontdue
Fontdue renderer module for Spitfire toolset
-
dunge_shader
Shader generator for the dunge library
-
e2r
experimental rendering engine in rust
-
vk_dot_xml_parser
Parser for the Vulkan
vk.xml
file -
glium
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API…
-
wabi-usd
Rust bindings for Pixar Universal Scene Description
-
rpu
GLSL-compatible language for rendering procedural graphics on the CPU
-
microcad-core
µcad core
-
rayimg
Renders image of some scene using ray tracing
-
sebbbi/rust_test
Rust & Vulkan test projects
-
wassily
both an API and set of tools for creating generative 2D art
-
sierra
Vulkan-lite graphics API
-
orbfont
Orbital font rendering
-
lambda-rs
A framework for building cross platform graphics & compute applications
-
zng-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
murrelet_gpu
gpu functions for murrelet, a livecode framework
-
ig-gfx-server
Client for intelligentgraphics IG.GFX.Server
-
vulkan_rs
Vulkan bindings for the rust programming language
-
sciter-rs
Rust bindings for Sciter - Embeddable HTML/CSS/script engine (cross-platform desktop GUI toolkit). Also capable with DirectX / OpenGL.
-
simple
The simplest graphics library, inspired by LOVE2D
-
embree-rs
A wrapper for the Embree ray tracing kernels
-
sarekt
A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
-
glfw-sys-passthrough
glfw-sys crate patched with passthrough feature
-
kiss2d
KISS 2d graphics engine
-
rogl
Rust GL library (rogl): A complete gl binding built for Rust
-
ncollide_testbed2d
2D testbed for ncollide
-
ambient_renderer
Ambient renderer. Host-only.
-
dcommon
Common types and utilities for my collection for DirectX-related crates (dxgi, wic, direct2d, directwrite, direct3d11)
-
esvg
Document object model based SVG library
-
ewgpu
An easy wrapper for WGPU
-
a2d
A 2D graphics library
-
spirv-to-dxil-sys
Raw bindings to spirv-to-dxil
-
agg
High-quality 2D graphics engine based on Anti-grain Geometry
-
fsr2-sys
Unsafe FFI bindings for AMD's FidelityFX Super Resolution 2 library (FSR2)
-
rust-tracer
WIP: A ray tracer based on Ray Tracing in One Weekend, that has an easy to use
three.js
-like API -
visim
A package that handles rendering for visualization and simulation
-
azul-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
libvibrant-ffi
C bindings for libvibrant, a library to control screen saturation on X servers
-
swsurface
Software-rendered surface for winit
-
valence_spatial
Spatial partitioning for entities in Valence
-
core_graphics_min
A reimplementation of a few CoreGraphics types in Rust
-
li-wgpu
WebGPU API wrapper
-
easy-opengl
A set of tools to make easy opengl without lossing custumization and freedom
-
gles30
GLES 3.0 loader/bindings
-
fast3d-gbi
F3D GBI Assembler
-
vulkan_video
Vulkan Video bindings in safe Rust via ash
-
ochre
High-quality anti-aliased vector graphics rendering on the GPU
-
maia
Safe low-level Vulkan bindings
-
spitfire-gui
GUI module for Spitfire toolset
-
solstice
Cross-platform graphics
-
notan_app
core API for Notan
-
wgpu-util
working with wgpu-rs
-
memonitor-sys
Automatically generated bindings for some of memonitor's backends
-
asi_opengl
Rust safe bindings for OpenGL / OpenGLES
-
gtk4_glium
Use Gtk4 and Glium together
-
wgpu-playground
Playground for wgpu-rs
-
svarog
create SVG files
-
lambda-rs-platform
Platform implementations for lambda-rs
-
modesetting
High-level access to modesetting functionality
-
insa
Insa renders imaxes to text - it's a terminal bitmap graphics library
-
nibble8
Chip-8 interpreter, using sdl2
-
glutin_gles2_sys
The gles2 bindings for glutin
-
graphics-shape
The representation of a circle
-
mingl
Agnostic set of tools for abstract rendering backend
-
pufferfish
An opinionated 2D game framework
-
lipl-display-femtovg
Displaying part on the screen using femtovg
-
piston_window
The official Piston window wrapper for the Piston game engine
-
del-fem
finite element method (FEM) utility codes
-
nannou_wgpu
Items related to wgpu and its integration in nannou - a creative coding framework for Rust
-
spirv-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
rendology
Glium-based 3D rendering library
-
piet-web
Web canvas backend for piet 2D graphics abstraction
-
gavle
OpenGL wrapper crate modeled after wgpu
-
glm
GLSL mathematics for Rust
-
v-ayylmao
High-level VA-API bindings
-
floem_tiny_skia_renderer
A native Rust UI library with fine-grained reactivity
-
dxplr
Rust wrapper around D3D11, D3D12, DXGI, D2D and DWrite
-
ovr-mobile-sys
Rust bindings for Oculus VR Mobile SDK
-
bevy_keith
2D graphics library for the Bevy game engine
-
glium-typed-buffer-any
Type-erased, dynamically checked vertex buffers for glium
-
iced_glyphon
Fast, simple 2D text rendering for wgpu
-
drawn
graphics and game library
-
lyon_algorithms
2D Path manipulation/transformation algorithms
-
minilibx
Rust ffi bindings to the 42 minilibx api for X11 on linux
-
glsl_compiler
Write GLSL Code directly in a marco!
-
plotters-solstice
A web and opengl backend for Plotters using Solstice
-
fsr-sys
Raw FidelityFX Super Resolution 2 bindings for rust
-
e2
Lightweight 2D rendering toolbox for WGPU
-
glow_mesh
glow triangle drawing abstraction
-
servo-glutin
Cross-platform OpenGL context provider
-
blade-util
logic for Blade applications
-
orbtk-render
2D Render library use by OrbTk
-
aniy
Rust animation library built on top of svg
-
truck-platform
graphic utility library based on wgpu
-
aftershock
Software Rendering Graphics API written in pure rust
-
freetype-src-sys
Rust build helpers for freetype. Licensed as GPL2 or FreeType License
-
voodoo
An intuitive, idiomatic, unopinionated, zero-overhead Vulkan API
-
silverknife-pangocairo-sys
Bindings for libpangocairo
-
bsdf
BSDFs for pathtracing
-
mod3d-gl-sdl-example
3D Models for Gl processing
-
mikktspace-sys
Mikkelsen tangent space algorithm (C wrapper)
-
vk-sys
Bindings for the Vulkan graphics API
-
egui_gauge
egui gauge UI element
-
rustbatch
purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks
-
rs2glsl
Conversion from Rust code to GLSL
-
vert
The 51th Rust Game Engine, to write the 6th Game in Rust
-
teki-common
Touhou-style shoot'em up
-
indigo
A framework and utility library for modern applications
-
maikor-language
Maikor Platform (language, addresses, etc)
-
launchme
software launcher for linux. Inspired by rofi and dmenu.
-
figrs
Ascii art, Support SMUSHING, includes 200+ fonts
-
sdf-metadata
metadata definition for core sdf
-
gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains
-
radiance
Video art software designed for live performance
-
wgpu-info
print and process information about available wgpu adapters
-
microsoft-directx
Rust bindings for the latest DirectX (Agility SDK) headers
-
egaku2d
2D graphics library
-
buffer_display
Display a buffer on a window, updating in realtime
-
deno_sdl2
SDL2 Bindings to Deno
-
lento-skia-safe
Safe Skia Bindings for Rust
-
spirq-dis
SPIR-V disassembler
-
hui-wgpu
wgpu render backend for
hui
-
raw_vulkan_handle
Rust definitions of the Vulkan "handle" and "non-dispatchable handle" types
-
libr
types and bingings to native C functions in libR, providing most of embedded-R and R math functions
-
raw-gl-context
creating an OpenGL context from a RawWindowHandle
-
webblender
webblender for rust
-
floem-vger-rs
Unofficial vger fork for Floem
-
core-graphics
Bindings to Core Graphics for macOS
-
pytrace
A Python library for ray tracing and image generation
-
piet-tiny-skia
A two-dimensional vector graphics implementation atop tiny-skia
-
maplibre-demo
Demo of maplibre-re
-
grimoire
cross-platform live-coding tool for creating GLSL shader demos
-
optix
wrapper for NVidia's OptiX raytracing library
-
svg2sixel
Render a SVG as sixel for display in terminal
-
gfxmath-vec3
3D math library
-
imgui-sfml-support
A SFML backend for Rust's ImGui port
-
glutin_core_foundation
The *real* core_foundation crate, under a temporary name
-
truck-stepio
Reads/writes STEP files from/to truck
-
arnold-rs
Rust bindings for the Arnold raytracing API
-
ktx-async
Asynchronous reader for KTX texture format
-
ansi-to-svg
-
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
-
prgl
Small graphics library to access OpenGL and/or Vulkan in a low level but more comfortable way
-
glapp
GL context creation wrapper
-
simple-wgpu
Ergonomic wrapper around wgpu-rs
-
pathfinder_color
A minimal SIMD-accelerated color handling library
-
albedo
Data-driven graphics library for real-time visualization
-
glium-glyph
Glium frontend for the glyph-brush text renderer. gfx-glyph with gfx swapped out for glium.
-
nze_geometry
Some basic 2D geometry types and functions
-
exposed-gl
OpenGl context creation for library "exposed"
-
iced_glow
A glow renderer for iced
-
mirror-graphics
A cross-platform screen casting library implemented by Rust
-
vulkan-sys
rust bindings to vulkan
-
luminance-glow
Multi-GL backend for luminance using Glow
-
curvo
NURBS modeling library
-
ueberzug
Unofficial Ueberzug bindings to use in rust projects
-
terminalgl
A small text based graphics library
-
rs-glfw3
GLFW3 bindings (no dependency on std)
-
glutin_emscripten_sys
The emscripten bindings for glutin
-
solis_2d
2D global illumination with optimized radiance cascade
-
rs-gles2
OpenGL ES 2 bindings (no dependency on std)
-
spirv-std-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
triangle-from-scratch
An educational series on how to do stuff yourself
-
nze_game_sdl
A framework for making 2D games, built on SDL2
-
ghe2d
easy to make shapes
-
ffgl-glium
FFGL plugin utilities for using glium
-
noises-and-patterns
A procedural creator library for 2D noises and patterns
-
gfx_draping
Drape polygons over terrain with gfx
-
sapp-android
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
-
dl-openvdb-query
Safe Rust wrapper for 3Delight’s OpenVDB metadata query API
-
glium_text_rusttype
glium_text fork, text drawing with glium and rusttype
-
rivi-loader
Vulkan compute loader
-
alloy_graphene
A pure-rust abstraction over the various graphics libraries
-
pistoncore-glutin_window
A Piston window back-end using the Glutin library
-
makepad-render
Makepad renderer
-
wgpu_sdl_linker
A micro library which allows linking wgpu surface into an SDL2 window safely
-
wgs_runtime_wgpu
Wgs format wgpu runtime
-
resvg-skia
Skia backend for resvg
-
kaffee
Small 2D framework
-
bufro
2D vector graphics with C and Rust API
-
imgui-rs
bindings for IMGUI, a bloat-free intermediate mode GUI library for C/C++. IMGUI outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is fast, portable…
-
ndarray_tools
Math for computer graphics based on
ndarray
. The approach used in ndarray for computer graphics math is highly flexible and performant, even though there are many specialized crates… -
spright
sprite renderer for wgpu
-
fugu
cross-platform rendering library
-
therenderer
A 2D rendering framework, part of TheFramework app framework
-
theo
A standalone renderer for windowing graphics
-
gllib
interpreting the glanguage scripting language
-
image-convolution
Parallel image convolution on GPU
-
sdl2_image
bindings and wrappers
-
pilka_types
Pilka types
-
ggraphics
A 2d graphics library (tentative)
-
hassium-composite-renderer
Composite renderer module for Hassium home automation engine
-
raytracing
lightweight raytracing library
-
wgparry2d
Cross-platform 2D GPU collision detection and geometry
-
teki
Touhou-style shoot'em up
-
rust_graphics_library_loader
small and minimal library loader
-
meshellaneous
Miscellaneous Mesh utilities
-
wgpu_rust_renderer
Tiny WebGPU Renderer in Rust
-
wiitrig
Wii sin/cos implementation
-
makepad-glx-sys
Makepad GLX bindings
-
piston-gfx_texture
A Gfx texture representation that works nicely with Piston libraries
-
sapp-kms
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
avenger-glyphon
Fast, simple 2D text rendering for wgpu
-
glenum
GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
-
nobs-vulkanism-headless
vulkan for offscreen rendering and compute
-
avir-rs
Rust bindings for avir, a SIMD image resizing / scaling library
-
piet-common
Selection of a single preferred back-end for piet
-
kart-apple-gl
a graphics engine using gl, glfw, and cgmath (kart-graphics-engine > KartApple-GL > kartapple-gl
-
arrows-svg
SVG arrow generator
-
sampled-dmc
Dual Marching Cubes (DMC) for already sampled data
-
rhachis
A game framework based off wgpu and winit
-
gfx-backend-gl
OpenGL backend for gfx-rs
-
trender
graphics library for the terminal
-
sdl2-extras
Extras for Rust-SDL2 package
-
del-geo-core
2D/3D geometry utility codes
-
tiny_skia_display
embedded-graphics https://github.com/jamwaffles/embedded-graphics DrawTarget based on tiny-skia https://github.com/RazrFalcon/tiny-skia
-
ray_tracing_in_one_weekend
codes I wrote when learning ray tracing with the book ray tracing in one weekend
-
nstd_gui
NSTD windowing crate
-
gl-lite
Wrappers around common GL objects and methods
-
ivy-base
Base crate for the Ivy game engine
-
luminance-front
luminance re-exported with a backend picked at compile-time
-
bevy_neosprite
Asset-driven sprite system built on top of Mesh2d
-
chargrid_render
Traits for defining a renderer and a view
-
wonnx
ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust
-
sol
A wrapper for the Embree ray tracing kernels. Moved to embree-rs!
-
adi_gpu_opengl
OpenGL implementation for adi_gpu
-
gunning-fog
Text complexity calculation according to Gunning fog formula
-
zlib-src-sys
Rust build helpers for zlib. Licensed as GPL2 or FreeType License
-
glium_sdl2
An SDL2 backend for Glium - a high-level OpenGL wrapper for the Rust language
-
dvk
Dynamically loaded Vulkan
-
gpu-descriptor-ash
gpu-descriptor integration with ash
-
sgpu-compute
GPU-Compute using WebGPU
-
emesh-converter
converting 3D polygon meshes to other representations
-
flutterbug
Safe X11 bindings for Rust
-
nuklear-backend-gdi
A WinAPI GDI drawing backend for Rust wrapper for Nuklear 2D GUI library
-
sdl2_gfx
bindings for Rust
-
gl_constants
Declares OpenGL and OpenGL ES enumerated constant values
-
wgpu_lyon
wgpu renderer api for lyon tessellation
-
termcandy
terminal GUI library
-
terminal_graphics
A basic graphics api for the terminal with an example application
-
gl_struct_loader
Struct for loading/calling GL functions
-
reui
Renderer for User Interface
-
bevy_directx_mesh
A Bevy extension for the legacy microsoft direct x mesh
-
babichjacob-llama-cpp-sys-2
Low Level Bindings to llama.cpp
-
geo-normalized
A trait for producing a normalized Polygon/Multipolygon according to OCG winding rules
-
rush-sys
Raw FFI bindings for librush graphics prototyping framework
-
dxlib
dll for Rust
-
valora
A brush for generative fine art
-
vkxml
Parse vulkan's XML API registry
-
blade-egui
egui integration for Blade
-
vltk
A simplified toolkit for creating applications using Vulkan
-
ambient_core
Ambient core functionality. Host-only.
-
m5x7
Daniel Linssen's m5x7 font
-
spq-spvasm
Tools for SPIR-V Assembly interaction
-
vulkano-shaders
Macro for generating Rust code from shaders
-
siebencorgie/jakar-engine
-
floem_vger_renderer
A native Rust UI library with fine-grained reactivity
-
rust_graphics_window
small and minimal windowing library
-
pp-rs
Shader preprocessor
-
glsmrs
Opinionated thin wrapper over WebGL 1.0 API
-
drawille-nostd
A no_std version of the drawille crate
-
comfy-core
A comfy 2d game engine in Rust
-
fast3d-glium-renderer
Glium renderer for fast3d-rs
-
webgl-rs
Safe Rust wrapper around the WebGL API
-
rokol_ffi
Rust FFI to Sokol
-
nobs-vkpipes
shader compilation, vulkan pipeline composition and descriptor set updating as extension to nobs-vk
-
opengl-registry
Rust API for the OpenGL API and Extension Registry
-
frapp
An app abstraction for simple uses of frenderer, the friendly WGPU renderer
-
gfx-backend-dx12
DirectX-12 API backend for gfx-rs
-
spitfire-glow
GLOW renderer module for Spitfire toolset
-
kugel
Rust-oriented OpenGL wrapper
-
sapp-linux
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
imgui-dx11-renderer
DirectX 11 renderer for the imgui crate
-
dom_renderer
rendering html (or other DOMs) strings
-
remote-canvas
An adapter for Browser-based canvas implementations into a Rust application at scale
-
minifb_fonts
Addon for the minifb crate that enables drawing text using bitmap fonts
-
lethalfixshaders
Fixes shader names and sorts materials into their shader path for Lethal Company
-
rfw
Rendering framework for implementing new rendering algorithms and creating graphics applications
-
saxaboom-runtime
Runtime definitions for Metal Shader Converter
-
obscura
raytracing library
-
sophus_renderer
wgpu-based renderer
-
solstice-2d
Easy, cross-platform 2D graphics
-
enoki2d_editor
Particle editor for the bevy_enoki crate
-
metal-rs
Rust bindings for Metal
-
mface
shape,tessellate,rasterize glyphs in font
-
rough_tiny_skia
Draw Hand Sketched 2D Drawings Using tiny-skia
-
azul-webrender
A GPU accelerated 2D renderer for web content
-
gles31-sys
Rust bindings for OpenGL ES 3.1
-
cg-lab
A computer graphics tool for teaching and research
-
servo/pathfinder_lottie
A fast, practical GPU rasterizer for fonts and vector graphics
-
sunburst
processing like animation framework with multiple rendering backends
-
egui-d3d11
D3D11 backend for egui library
-
skia-bindings
Skia Bindings for Rust
-
prototty_graphical_gfx
Prototty context which renders with gfx
-
lb-pdf
wrapper for pdfium render that includes the pdfium binary
-
rusvid_lib
SVG animator-library written in Rust
-
glfw-sys
An Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events
-
embedded-freetype-sys
Low level binding for FreeType font library for no_std targets
-
showie
A super simple rust crate to display images to the terminal
-
milim_vulkan
Pure Vulkan bindings generated from Vulkan-Headers!
-
gamercade_rs
A safe wrapper around Gamercade's Raw Api
-
hypoloop
A low-level control loop for real-time and baked simulations
-
candelabre-windowing
handle one or multiple windows easily
-
deft-skia-safe
Safe Skia Bindings for Rust
-
ellie_renderer_utils
Ellie Renderer contains utilities cli apps such as elliec
-
krnl-core
Core library for krnl
-
rialight_graphics
Rialight graphics API
-
clever-graphics
Core graphics, designed to run on a thread pool
-
rfw-font
Font rendering plugin for rfw
-
vodk_math
math vector and matrix library
-
glsl-linalg
vector/matrix library for Rust
-
gles31
Bindings for OpenGL ES 3.1
-
microsoft-direct3d
Rust bindings for the latest DirectX (Agility SDK) headers
-
del-fem-core
finite element method (FEM) utility codes
-
azul-glutin
Cross-platform OpenGL context provider
-
rutabaga_gfx_ffi
Handling virtio-gpu protocols with C API
-
orbterm
The Orbital Terminal
-
glia
Cross-platform OpenGL ES 2.0 implementation with extended support for the unterlying native platforms
-
glslwatch
A live glsl source tree
-
wgparry3d
Cross-platform 3D GPU collision-detection and geometry
-
xixixao/rust_to_metal_sl
ShaderToy clone in Rust, currently supporting MacOS
-
pigeon-2d
flexable, cross-platform 2D rendering library
-
vodk_data
Tiny RTTI library
-
adlx
Bindings for AMD's Device Library eXtra
-
alkomp
A compute library written in Rust with WebGPU
-
nuki-backend-gles
An OpenGL ES drawing backend for the Rust bindings for the Nuklear 2D immediate GUI library
-
piston2d-graphics_tree
A 2D graphics backend for Piston-Graphics that stores and optimizes commands
-
webrender_build
Code shared between precompilation (build.rs) and the rest of WebRender
-
webrender
A GPU accelerated 2D renderer for web content
-
dev_menu
in-engine developer menu library
-
include-merkle
Functionality for generating a Merkle-tree of a given text file with include references, replacing includes paths with a deterministic versioned identity, and also functionality for…
-
wgs_core
Wgs format
-
ansipix
Convert images to ANSI strings to print in a terminal
-
luminance-gl
OpenGL backends for luminance
-
milim
Powerful and clean API for graphics and computation!
-
moai
Fast 3d graphics framework
-
rust_graphics_jni
small and minimal jni library
-
rust-grid
Very minimal library to store large grids of any type in memory, with a user-friendly interface
-
asi_vulkan
Rust safe bindings for Vulkan
-
azul_glium
[Fork of tomaka/glium due to inactivity] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline…
-
makepad-x11-sys
Makepad GLX bindings
-
geomod
kernel core package
-
webgl
wasm32 first cross-platform webgl
-
barg
A GUI toolkit & 3D graphics renderer
-
drawing_examples
Examples for 2D graphics library
-
spirv-diff
diffing SPIR-V files
-
warbler_grass
A bevy plugin for creating 3d grass in your game
-
rusttype_bugfix_19072017
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
na
wrapper around nalgebra to make it easier and mostly less verbose to work with the most used types in vector math for graphics
-
gfx-backend-metal
Metal API backend for gfx-rs
-
term2d
drawing engine for terminal applications
-
mathjax
interface to MathJax
-
gl46
Bindings to OpenGL 4.6 (plus some extensions)
-
chargrid_core
Core types for chargrid framework
-
raytracer-rs
raytracer described in "Ray Tracing in One Weekend"
-
euphoria
A math lib for Computer Graphics
-
vulkano-win
Link between vulkano and winit
-
gfx-backend-empty
Empty backend for gfx-rs
-
draw-lr
An SDK to interact with pieces of the original Line Rider game
-
spirq-spvasm
Tools for SPIR-V Assembly interaction
-
adi_gpu
GPU interface - render graphics and do fast calculations
-
tgl
Bindings to TinyGL, a Small, Free and Fast Subset of OpenGL
-
spirv-struct-layout
Check that the layout of a rust struct matches the layout of a given type in SPIRV
-
zng-glsl-to-cxx
Translates GLSL to vectorized C++
-
ocl-core
A low-level OpenCL API
-
rpuc
standalone compiler for RPU, a GLSL-compatible language for rendering procedural graphics on the CPU
-
pathfinder_resources
Shaders, textures, etc. for the Pathfinder vector graphics library
-
nstd_gl
NSTD graphics library crate
-
gfx_device_gl
OpenGL backend for gfx-rs
-
ambient_water
Ambient water. Host-only.
-
ray_tracing_show_image
Ray Tracing based on Peter Shirley's mini books
-
ezgl
Easy times with GL
-
del-msh-core
mesh utility library for computer graphics research and prototyping
-
fast3d-wgpu-renderer
WGPU renderer for fast3d-rs
-
lc-renderer
Server to render chart images
-
rialight_graphics_3d
Rialight 3D graphics API
-
makepad-draw
Makepad 2d drawing API
-
piston-viewport
storing viewport information
-
rhyoea
Vulkan API bindings for Rust programming language
-
gd-icon-renderer
render Geometry Dash icons
-
after-effects-sys
Auto-generated After Effects® bindings
-
frustum_query
A frustum culling framework from 3D graphics applications
-
adi_screen
Interface with a computer/phone screen screen to render graphics
-
servo-freetype-sys
FreeType is a freely available software library to render fonts
-
blade-asset
Asset manager for Blade
-
piston2d-glium_graphics
A Glium 2D back-end for the Piston game engine
-
elmesque
An attempt at porting Elm's incredibly useful, purely functional std graphics modules
-
sdl2_ttf
bindings for Rust
-
nsi-3delight
Nodal Scene Interface (ɴsɪ) helpers for the 3Delight renderer
-
glslcc-rs
GLSL cross-compiler library written in Rust
-
beaux2d
graphics library for drawing on a canvas. It is built on top of SDL2.
-
piet-svg
SVG backend for piet 2D graphics abstraction
-
servo/pathfinder_c
A fast, practical GPU rasterizer for fonts and vector graphics
-
cru2
lab lab lab
-
effect-wgpu
WGPU renderer for the Effect Engine
-
gpu-descriptor-gfx
agnostic descriptor allocator for Vulkan like APIs
-
orbimage
Orbital image features
-
nanovg-sys
Native bindings to the NanoVG library
-
spq-as
SPIR-V assembler
-
miniquad_text_rusttype
glium_text fork, text drawing with miniquad and rusttype
-
nuklear-backend-gfx
A gfx-rs drawing backend for Rust wrapper for Nuklear 2D GUI library
-
eww
egui backend (winit + wgpu)