3 unstable releases
0.2.0 | Apr 20, 2023 |
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0.1.1 | Apr 10, 2023 |
0.1.0 | Apr 10, 2023 |
#797 in Graphics APIs
60KB
1.5K
SLoC
simple-wgpu
An opinionated wrapper around wgpu-rs, that aims to improve the API ergonomics and avoid ongoing issues with rust lifetimes.
I'm a big fan of the write-once-cross-compile-anywhere promise underlying WebGPU, but I'm less of a fan of the API itself. The WebGPU API is modelled on an earlier, pipeline-centric vision of the Vulkan API, and has inherited a degree of verbosity/inflexibility as a result. This library aims to recapture some of the simplicity of writing code for OpenGL - ideally without giving up the safety and stability guarantees of wgpu-rs.
Goals
- Reduce the combinatorial pipeline explosion, along the lines of VK_EXT_extended_dynamic_state
- Workaround lifetime limitations while recording render passes in the wgpu-rs rust API
- Improve DRY (Don't Repeat Yourself) by eliminating the duplicate specification in bind group/pipeline layout objects
Non-goals
- Performance. I don't want this wrapper to be slow, but where necessary I will trade performance for ergonomics.
- API Stability (for now). I'm actively iterating on where the boundary between dynamic and baked state should be, as well as whether the more object-oriented wrappers make sense.
Who is it for?
Me, mostly, but if you find it useful, feel free.
License
I've put this under the Apache license, but if you need a more permissive license, feel free to get in touch.
Dependencies
~3–33MB
~499K SLoC