1 unstable release
0.26.0 | May 13, 2021 |
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#981 in Graphics APIs
295KB
6.5K
SLoC
glutin - OpenGL, UTilities and INput
A low-level library for OpenGL context creation, written in pure Rust.
[dependencies]
glutin = "0.26.0"
Documentation
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Usage Examples
Warning: these are examples for master. For the latest released version, 0.23, view here.
Try it!
git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window
Common issues
Please refer to ISSUES.md.
Usage
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
For examples, please look here.
Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.
Glutin is only officially supported on the latest stable version of the Rust compiler.
Platform-specific notes
Android
To compile the examples for android, you have to use the cargo apk
utility.
See the android-rs-glue
repository for instructions.
Emscripten with asmjs
Emscripten support has been deprecated in favor of platforms like stdweb. To get an OpenGL context on these platforms, please use crates like glow instead.
X11
The plan is that glutin tries to dynamically link-to and use Wayland w/EGL if possible. If it doesn't work, it will try Xlib w/GLX follow by Xlib w/EGL instead. This is work-in-progress.
Wayland
Due to an issue with how Mesa and Wayland play together, all shared contexts must use the same events pool as each other.
Dependencies
~1.6–8MB
~78K SLoC