4 releases
0.62.2 | Dec 25, 2021 |
---|---|
0.62.1 | Jul 12, 2021 |
0.62.0 | Jul 11, 2021 |
0.61.0 | May 11, 2020 |
#915 in Graphics APIs
31 downloads per month
Used in azul-desktop
4.5MB
97K
SLoC
A GPU based renderer for the web.
It serves as an experimental render backend for Servo, but it can also be used as such in a standalone application.
External dependencies
WebRender currently depends on FreeType
Api Structure
The main entry point to WebRender is the crate::Renderer
.
By calling Renderer::new(...)
you get a Renderer
, as well as
a RenderApiSender
. Your Renderer
is responsible to render the
previously processed frames onto the screen.
By calling yourRenderApiSender.create_api()
, you'll
get a RenderApi
instance, which is responsible for managing resources
and documents. A worker thread is used internally to untie the workload from the application
thread and therefore be able to make better use of multicore systems.
Frame
What is referred to as a frame
, is the current geometry on the screen.
A new Frame is created by calling set_display_list()
on the RenderApi
. When the geometry is processed, the application will be
informed via a RenderNotifier
, a callback which you pass to
Renderer::new
.
More information about stacking contexts.
set_display_list()
also needs to be supplied with
BuiltDisplayList
s. These are obtained by finalizing a
DisplayListBuilder
. These are used to draw your geometry. But it
doesn't only contain trivial geometry, it can also store another
StackingContext
, as they're nestable.
Dependencies
~4–7MB
~146K SLoC