13 releases
new 0.6.1 | Feb 10, 2025 |
---|---|
0.6.0 | Feb 8, 2025 |
0.5.0 | May 28, 2023 |
0.4.5 | May 26, 2023 |
0.1.0 | May 13, 2023 |
#123 in GUI
301 downloads per month
36KB
764 lines
rusty-duplication
Capture the screen on Windows using the Desktop Duplication API in Rust, with shared memory support.
Installation
cargo add rusty-duplication
Usage
Basic Usage
use rusty_duplication::{FrameInfoExt, Scanner, VecCapturer};
use std::{fs::File, io::Write, thread, time::Duration};
// create a scanner to scan for monitors
let mut scanner = Scanner::new().unwrap();
// scanner implements Iterator, you can use it to iterate through monitors
let monitor = scanner.next().unwrap();
// get monitor info
monitor.dxgi_output_desc().unwrap();
monitor.dxgi_outdupl_desc();
// create a vec capturer for a monitor
// this will allocate memory buffer to store pixel data
let mut capturer: VecCapturer = monitor.try_into().unwrap();
// you can also get monitor info from a capturer
let dxgi_outdupl_desc = capturer.monitor().dxgi_outdupl_desc();
let dxgi_output_desc = capturer.monitor().dxgi_output_desc().unwrap();
// get resolution width/height
println!(
"size: {}x{}",
dxgi_outdupl_desc.ModeDesc.Width, dxgi_outdupl_desc.ModeDesc.Height
);
// get position
println!(
"left: {}, top: {}, right: {}, bottom: {}",
dxgi_output_desc.DesktopCoordinates.left,
dxgi_output_desc.DesktopCoordinates.top,
dxgi_output_desc.DesktopCoordinates.right,
dxgi_output_desc.DesktopCoordinates.bottom
);
// sleep for a while before capture to wait system to update the screen
thread::sleep(Duration::from_millis(100));
// capture desktop image and get the frame info
let info = capturer.capture().unwrap();
// we have some extension methods for the frame info
if info.desktop_updated() {
println!("captured!");
}
if info.mouse_updated() {
println!("mouse updated!");
}
if info.pointer_shape_updated() {
println!("pointer shape updated!");
}
// write to a file
let mut file = File::create("capture.bin").unwrap();
// the buffer is in BGRA32 format
file.write_all(&capturer.buffer).unwrap();
Shared Memory
You can use shared memory to share the frame buffer between processes.
use rusty_duplication::{CapturerBuffer, FrameInfoExt, Scanner, SharedMemoryCapturer};
use std::{fs::File, io::Write, thread, time::Duration};
let monitor = Scanner::new().unwrap().next().unwrap();
// create a shared memory capturer by creating a shared memory with the provided name
let mut capturer = SharedMemoryCapturer::create(monitor, "SharedMemoryName").unwrap();
// you can also use `SharedMemoryCapturer::open` to open an existing shared memory
// sleep for a while before capture to wait system to update the screen
thread::sleep(Duration::from_millis(50));
let info = capturer.capture().unwrap();
assert!(info.desktop_updated());
// write to a file
let mut file = File::create("capture.bin").unwrap();
// the buffer is in BGRA32 format
file.write_all(capturer.buffer.as_bytes()).unwrap();
[!NOTE] If your shared memory name starts with
Global\
, you may need to run your app in administrator mode. See https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-createfilemappinga.
Customized Capturer
You can implement CapturerBuffer
for your own type to create a customized capturer. You can refer to VecCapturer
's implementation.
Examples
Documentation
Credit
This project is based on the following projects:
- https://github.com/bryal/dxgcap-rs
- https://github.com/microsoft/windows-rs
- https://github.com/hecomi/uDesktopDuplication
CHANGELOG
Dependencies
~126MB
~2M SLoC