#hardware-accelerated #oxygengine #user-interface #integration #rendering #game-engine #ecs

oxygengine-integration-ui-ha

Integration module of user interface and Hardware Accelerated rendering for Oxygengine

19 releases (breaking)

0.46.1 Sep 23, 2023
0.45.1 Sep 16, 2023
0.40.1 Jul 21, 2023
0.30.0 Sep 24, 2022
0.22.0 Nov 24, 2021

#2508 in Game dev

Download history 25/week @ 2024-09-24

127 downloads per month
Used in oxygengine

MIT/Apache and GPL-3.0-only

1MB
32K SLoC

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Oxygengine

GitHub CI crates-io version GitHub tag

The hottest HTML5 + WASM game engine for games written in Rust with web-sys.

Table of contents

  1. Oxygengine Essentials Book
  2. Understanding ECS
  3. Teaser
  4. Roadmap

Oxygengine Essentials Book

https://psichix.github.io/Oxygengine/

Understanding ECS

Oxygengine is using hecs as its ECS framework to achieve better performance, reduce application complexity and help decouple state from the logic as much as possible. More about hecs and ECS here: https://github.com/Ralith/hecs

Teaser

Visual Novel RPG RAUI

Roadmap

Current milestone progress: https://github.com/PsichiX/Oxygengine/projects/1

Dependencies

~22MB
~409K SLoC