11 releases (breaking)

0.8.0 Apr 13, 2023
0.7.0 Feb 18, 2023
0.6.0 Jan 14, 2023
0.5.1 Dec 15, 2022
0.0.0 May 21, 2020

#804 in Graphics APIs

Download history 406/week @ 2024-09-02 553/week @ 2024-09-09 346/week @ 2024-09-16 514/week @ 2024-09-23 423/week @ 2024-09-30 203/week @ 2024-10-07 389/week @ 2024-10-14 348/week @ 2024-10-21 393/week @ 2024-10-28 341/week @ 2024-11-04 207/week @ 2024-11-11 299/week @ 2024-11-18 433/week @ 2024-11-25 357/week @ 2024-12-02 705/week @ 2024-12-09 546/week @ 2024-12-16

2,090 downloads per month
Used in 18 crates (3 directly)

MIT AND OFL-1.1

1MB
19K SLoC

iced_glow

Documentation Crates.io License Discord Server

iced_glow is a glow renderer for iced_native. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.

This renderer is mostly used as a fallback for hardware that doesn't support wgpu (Vulkan, Metal or DX12).

Currently, iced_glow supports the following primitives:

  • Text, which is rendered using glow_glyph. No shaping at all.
  • Quads or rectangles, with rounded borders and a solid background color.
  • Clip areas, useful to implement scrollables or hide overflowing content.
  • Meshes of triangles, useful to draw geometry freely.

The native target

Installation

Add iced_glow as a dependency in your Cargo.toml:

iced_glow = "0.8"

Iced moves fast and the master branch can contain breaking changes! If you want to learn about a specific release, check out the release list.

Current limitations

The current implementation is quite naive, it uses:

  • A different pipeline/shader for each primitive
  • A very simplistic layer model: every Clip primitive will generate new layers
  • Many render passes instead of preparing everything upfront
  • A glyph cache that is trimmed incorrectly when there are multiple layers (a glyph_brush limitation)

Some of these issues are already being worked on! If you want to help, get in touch!

Dependencies

~12–25MB
~450K SLoC