3 releases
Uses old Rust 2015
0.1.2 | Sep 5, 2023 |
---|---|
0.1.1 | Sep 4, 2023 |
0.1.0 | Sep 3, 2023 |
#159 in Rendering
2MB
1.5K
SLoC
Cafe
Cafe is game engine/framework, build on top of independent modules:
- Tea for render
- Mocha for audio
- Coffee for scripting (Rust port is a WIP)
- Latte for filesystem and package (Rust port is a WIP)
The other modules i don't started even in C, so i'll start from scratch in Rust:
- Milk for UI
- Cybercafe editor
Example code:
extern crate cafe;
use cafe::{Game, CafeBuilder, Render};
use cafe::render::render2D::Render2D;
pub struct MyGame {}
impl Game for MyGame {
type Render = Render2D;
fn new() -> Self {
MyGame {}
}
fn setup(&mut self, _settings: &mut GameSettings) {}
fn run(&mut self, _dt: f32, render: &mut Self::Render) -> bool {
render.begin();
render.clear();
render.end();
true
}
}
fn main() {
let cafe = CafeBuilder::new("Hello Game", 640, 380)
.resizable(true)
.build::<MyGame>()
.unwrap();
cafe.run();
}
Dependencies
~19MB
~362K SLoC