#3d #graphics #culling #frustum #applications #bounding

frustum_query

A frustum culling framework from 3D graphics applications

3 releases

Uses old Rust 2015

0.1.2 Jan 5, 2017
0.1.1 Jan 4, 2017
0.1.0 Jan 4, 2017

#1094 in Graphics APIs

Custom license

15KB
237 lines

Copyright(C) 2017 Chris Liebert

Documentation

Build Status

frustum_query

A frustum culling toolkit written in Rust, intended for determining if bounding spheres intersect the 3D frustum of a virtual camera. Frustum culling can improve the performance of graphics applications by omitting draw commands for geometry that is out of sight.

License:

This program and it's source are available under the "MIT License" please see LICENSE

Dependencies

~0–770KB
~12K SLoC