6 releases (breaking)

0.6.0 Dec 21, 2024
0.5.0 Nov 10, 2024
0.4.0 Aug 28, 2024
0.3.0 Mar 22, 2024
0.1.0 May 31, 2023

#933 in Graphics APIs


Used in blade

MIT license

2.5MB
12K SLoC

Blade EGUI

Docs Crates.io

EGUI support for Blade-graphics.

scene editor

Instructions

Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:

cargo run --release --example bunnymark

Platforms

The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.

Dependencies

~11–24MB
~347K SLoC