4 releases
0.1.3 | May 4, 2021 |
---|---|
0.1.2 | Apr 20, 2021 |
0.1.1 | Apr 20, 2021 |
0.1.0 | Apr 20, 2021 |
#500 in Graphics APIs
44KB
790 lines
vulkanic
Ultra-thin Vulkan API wrapper sitting on top of vk-sys.
Checkout Examples.
Why another Vulkan wrapper?
Vulkan API is a very performant, low-level graphics and computation API. Drawbacks are the complex usage and e.g. a simple "hello world"-triangle with Vulkan has about 1000 lines of code using the the plain vk-sys bindings and that's a lot.
Many resources out there about Vulkan are (still) in C++. It's way easier to adapt C++ examples
without any library indirection, so using Vulkan through vulkanic
crate will allow you
to understand the API reading the official specs.
Other Vulkan wrappers / libraries
- ash: A very lightweight wrapper around Vulkan.
- vulkano: A Rust wrapper around the Vulkan graphics API.
vulkanic
features
- adapter for vk-sys ✅
vk::EntryPoints
✅vk::InstancePointers
✅vk::DevicePointers
✅
- fewer
unsafe
s ✅ - zero-cost adapter ✅
- no Vulkan allocation-callback utilization ❌
- no window creation ❌
- no validatation ❌
- no builder patterns ❌
- no Vulkan abstraction ❌
- no shader compilation ❌
Dependencies
~200KB