19 releases (5 stable)
new 1.3.0 | Jan 29, 2025 |
---|---|
0.9.0 | Jan 13, 2025 |
0.8.2 | Dec 4, 2024 |
0.8.1 | Nov 29, 2024 |
0.5.1 | Nov 15, 2023 |
#764 in Hardware support
120 downloads per month
135KB
3K
SLoC
Tether Lidar2D Consolidator, in Rust
This is a Tether agent which combines scan data from one or more 2D LIDAR sensors and produces smooth tracking output.
Typically, you will use this agent in combination with one or more tether-rplidar agents.
Install and run
Use the instructions in releases or cargo install tether-lidar2d-consolidation
Then run the following processes (e.g. in separate terminal panes/tabs/windows):
tether-rplidar
(assumimg you have tether-rplidar installed)
...Then:
lidar2d-backend
...Then, optionally:
lidar2d-frontend
Command-line configuration
For both executables, you can see a full list of available command-line arguments by appending --help
onto your executing command, e.g. lidar2d-backend --help
(installed) or cargo run --bin lidar2d-backend -- --help
(development)
Expected Output
Most important plug from lidar2d-backend
:
smoothedTrackedPoints
: an array of objects with "id", "x", y" for each smoothed point. Only produces output once a region of interest (ROI) has been defined
Other plugs from lidar2d-backend
:
trackedPoints
: an array of 2D vectors arrays with [x,y]) for transformed but not smoothed points within the tracking region (ROI)provideLidarConfig
: a retained-message with the complete backend configuration, typically used bylidar2d-frontend
clusters
: an array of clusters with size and position, typically used bylidar2d-frontend
to display clustering on the tracking graphmovement
: if "enableAverageMovement" istrue
, then this will output a single 2D vector representing movement averaged from all smoothed tracked points
From lidar2D-frontend
only:
saveLidarConfig
: used whenever a new configuration is saved from the frontend UI
Notes on Libraries
Clustering
We tried the library kddbscan, but although this may well be more "accurate" it seems to run far too slowly. In any case, this is a very different algorithm from the DBSCAN used in the OG Agent.
We then settled for the more humble (but apparently much more performant) petal-clustering. This in turn requires something called ndarray which seems very similar (and likely based on) numpy for Python.
For now, we use the DBSCAN method as per the OG Agent, but in future it might be worth tested the other supported mode in this library, HDbscan which may be faster still (see the paper).
Another possibility might be the library linfa-clustering.
JSON serialisation / deserialisation
We are using a combination of the libraries serde and serde_json which makes it easy to handle JSON in various ways - including strongly typed corresponding to Rust types/structs, which is what we need here in the case of our Config loading/saving.
Perspective transformation
We are attempting to do a "quad to quad projection" from the ROI to a normalised "square" output quad, similar to perspective-transform as per the OG Agent.
A library specifically for this job was spun out into a separate crate: https://github.com/RandomStudio/quad-to-quad-transformer
Logging
We are using log and env-logger. Log level has been set to INFO by default, but can be overridden, for example by prefixing with an environment variable, e.g.
RUST_LOG=debug cargo run
Command-line configuration
We are using clap which does command-line argument parsing only (no use of files, environment variables, etc.)
Something like more-config could be useful, since it includes functionality similar to the rc package for NodeJS.
Dependencies
~27–46MB
~793K SLoC