6 releases (breaking)
new 0.7.0 | Nov 5, 2024 |
---|---|
0.6.0 | Nov 1, 2024 |
0.5.0 | Oct 23, 2024 |
0.4.0 | Oct 14, 2024 |
0.2.0 | Oct 12, 2024 |
#17 in #ddnet
778 downloads per month
Used in tee-hee
99KB
2.5K
SLoC
TwGame
This repository contains multiple DDNet related libraries and tools. It is based on libtw2, twmap and teehistorian.
Features:
Bolded items have known edge cases not yet working:
- DDNet physics
- spawn
- collision
- movement
- jump
- jump count setter
- wall jump
- double jump refresher
- hook
- old hookthrough
- hookthrough
- directional hookthrough
- freeze
- deep freeze
- freeze heart
- live freeze
- hammer
- weapon switch
- collectable weapons
- shotgun
- grenade
- laser
- ninja
- shields (removing weapons)
- solo
- power ups
- endless hook
- weapons off
- collision off
- infinite jumps
- jetpack
- hook off
- start/finish
- checkpoints
- teams
- switching teams
-
/lock
- unlock block
- join team0 on finish
- swap
- ignoring practice
- save/load
- chat command
/kill
- teleporter
- checkpoints
- hook teleporter
- weapon teleporter
- telegun gun/grenade/laser
- stopper
- config variables
- tune zones
- switch layer
- static freezing laser
- rotating freezing laser
- laser length changer
- explosion turrents
- moving bullets
- dragger
- doors
- speedup layer
- entity speeder
-
/spec
and/pause
- Spectator mode
- ...
- Unit tests for physics
- Teehistorian replayer
- Teehistorian indexer - making collections of teehistorian files searchable in sqlite3
Future plans:
- Output teehistorian file as .demo
- Allow using DDNet C++ physics via Rust bindings
- Python binding to work with teehistorian files
- Demo reader/writer allowing conversion to and from teehistorian
- Make a server wrapper around the game implementation using libtw2 network library
- Allow rendering teehistorian files with twmap
- In teehistorian replayer allow checking which bugs quirks were abused like tele, shotgun, skippable tiles, ... or map specific bugs.
Dependencies
~9MB
~168K SLoC