#state #pad #tato-pad

no-std tato_pad

Tiny structs that hold a game controller's state

1 unstable release

Uses new Rust 2024

new 0.2.5 Apr 14, 2025

#8 in #pad

MIT license

10KB
206 lines

[DPad] is A tiny (4 bytes) struct that contains the state of a "virtual gamepad", allowing a game to abstract the player input from the windowing back-end. It does not perform polling or querying the device, it simply stores the current and previous state.

[APad] contains all the buttons in a DPad, plus an analogue left stick. Will add more axis later.

No runtime deps