4 releases
0.1.4 | Mar 13, 2024 |
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0.1.3 | Mar 6, 2024 |
0.1.1 | Mar 6, 2024 |
0.1.0 | Mar 6, 2024 |
#14 in Rendering engine
Used in tato_pipe
135KB
3K
SLoC
PLEASE DO NOT USE! IT IS NOT IN A RELIABLE STATE YET!
Ridiculous old fashioned game engine. You probably shouldn't use this. For very simple games that would feel uncomfortable in a large, bloated, modern engine.
Features:
- Minimal dependencies (slotmap, libm and num-traits). No standard library required.
- Old school, tile based, software renderer with up to (but no more than) 256 colors.
- Basic AABB collisions with reactions.
- Minimal runtime. This thing can't even read a PNG! Or any file! Check "tato_pipe" for a way to convert PNG graphics into binary data at build time.
Dependencies
~1MB
~15K SLoC