#ones #engine #tato

no-std tato

A ridiculously obsolete collection of zero-dependency game development modules that can run on any computer, even potato-powered ones!

7 releases

Uses new Rust 2024

new 0.2.2 Apr 14, 2025
0.2.1 Apr 14, 2025
0.1.4 Mar 13, 2024

#598 in Game dev

Download history 5/week @ 2025-02-14 1/week @ 2025-02-21 2/week @ 2025-03-14 271/week @ 2025-04-11

271 downloads per month
Used in tato_pipe

MIT license

3MB

Tato Game Development Tools

Warning: In early development, please don't use yet!

Tato (as in "po-tato-powered") is a collection of zero dependencies, zero allocation, NO_STD libraries for game development, mostly focused on Pixel Art & Chiptunes. It is not an engine, and has a minimalist philosophy that embraces explicit limitations over flexibility.

It encompasses:

  • Tato Video, a "fantasy video chip" that operates like an early 1980's video chip.
  • Tato Sound, a "fantasy audio chip". Not uploaded yet!
  • Tato Pad, a way to store the state of a gamepad and perform checks.
  • Tato Layout, a GUI layout library.

Dependencies