#minecraft #api-bindings #no-alloc #wasmcraft

no-std mcinterface

Rust bindings for wasmcraft2 API, allowing you to run Rust code in vanilla Minecraft

4 releases

0.3.2 Oct 26, 2023
0.3.1 Oct 26, 2023
0.3.0 Oct 25, 2023
0.2.0 Oct 25, 2023

#570 in WebAssembly

21 downloads per month

MIT license

13KB
167 lines

mcinterface

Rust library for writing programs for Minecraft using wasmcraft2.

For a usage example, see https://github.com/arthomnix/mc_mandelbrot.


lib.rs:

Wrapper library for wasmcraft2 datapacks written in Rust.

wasmcraft2 is a WebAssembly to Minecraft datapack transpiler. This library provides safe access to wasmcraft's API, containing all functions present in wasmcraft's mcinterface.h as well as some additional helper functions and macros.

When writing programs for wasmcraft2, it is important to note its limitations - notably, floating point operations are not supported, so using the fixed crate is recommended if integers are not enough. Minecraft programs must be #![no_main] and #![no_std]; this crate provides a Minecraft-compatible panic handler but there is no allocator. Decreasing the default stack size is recommended - you can do this by adding the following to your .cargo/config:

[target.wasm32-unknown-unknown]
rustflags = [ "-C", "link-args=-z stack-size=4096" ]

If more stack space is required, you can change 4096 to some greater number.

While you're in .cargo/config, you should also set the default target to wasm32-unknown-unknown

[build]
target = "wasm32-unknown-unknown"

Enabling some optimisation even in debug builds is recommended, since Minecraft commands are not the fastest compilation target ever - add the following to your Cargo.toml:

[profile.dev]
opt-level = 1

wasmcraft2 does not support the main function - your entrypoint must be declared as follows:

#[no_mangle]
pub extern fn _start() -> i32 {
    // Your code goes here...
    return 0;
}

No runtime deps

Features