7 releases (4 breaking)
0.5.0 | May 12, 2024 |
---|---|
0.4.0 | May 9, 2024 |
0.3.1 | May 8, 2024 |
0.2.0 | Apr 26, 2024 |
0.1.1 | Mar 3, 2023 |
#745 in Encoding
21 downloads per month
49KB
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rustmatica
A rust crate for working with Minecraft litematica files.
Overview
The two main types of this crate are Litematic
and Region
. See their
documentation for more info.
The
examples
directory
contains a few basic examples for how to use this crate.
Usage with mcdata
rustmatica
is tightly coupled with mcdata
and makes use of its traits for
block states, entities, and block entities. By default, schematics will use
mcdata
s "generic" types which store most of their data using
fastnbt::Value
s.
use rustmatica::Litematic;
use mcdata::util::UVec3;
// type must be declared explicitly for Rust to use the default generics
let schem: Litematic = Litematic::read_file("test_files/axolotl.litematic")?;
// block has type `mcdata::GenericBlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block.name, "minecraft:water");
// properties aren't typed
assert_eq!(block.properties["level"], "0");
# Ok::<(), rustmatica::Error>(())
But mcdata
also offers more concrete types when enabling certain cargo
features. To use these, add a custom dependency on mcdata
similar to this:
mcdata = { version = "<version>", features = ["latest", "block-states"] }
Then you can use the mcdata::latest::BlockState
type instead:
use rustmatica::Litematic;
use mcdata::{util::UVec3, latest::BlockState};
use bounded_integer::BoundedU8;
let schem: Litematic<BlockState> = Litematic::read_file("test_files/axolotl.litematic")?;
// block has type `BlockState`
let block = schem.regions[0].get_block(UVec3::new(1, 0, 1));
assert_eq!(block, &BlockState::Water {
level: BoundedU8::new(0).unwrap(),
});
# Ok::<(), rustmatica::Error>(())
Dependencies
~7MB
~123K SLoC