12 unstable releases (4 breaking)
0.5.0 | Feb 6, 2024 |
---|---|
0.4.0 | Jun 26, 2023 |
0.3.0 | Feb 1, 2023 |
0.2.4 | Dec 23, 2022 |
0.1.0 | Jul 4, 2021 |
#1246 in Hardware support
56 downloads per month
Used in 2 crates
75KB
1.5K
SLoC
chargrid_wgpu
A graphical frontend for chargrid which renders with wgpu.
Dependencies
Linux
On linux this renders with vulkan. You will need a vulkan loader and vulkan drivers installed in order to run graphical chargrid applications. This often takes the form of a library named "libvulkan.so". If you encounter the following error when running a graphical chargrid application it means you're missing a vulkan dependency:
Failed to initialize graphical context: FailedToRequestGraphicsAdapter
NixOS
The following shell.nix creates an environment in which graphical chargrid applications can be built and run:
with import <nixpkgs> {};
pkgs.mkShell {
buildInputs = [
gtk3 glib
pkgconfig
xorg.libX11
vulkan-loader
];
shellHook = ''
export LD_LIBRARY_PATH="${vulkan-loader}/lib"
'';
}
Compiling Shaders
To simplify building/runnig, pre-compiled shaders are checked into the repo. After changing the
shader source, run the compile-shaders.sh
script to update the compiled shaders. This script
depends on the shader-translator tool.
cargo install shader-translator
./compile-shaders.sh
Dependencies
~17–52MB
~871K SLoC