Cargo Features
[dependencies]
wgpu = { version = "25.0.0", default-features = false, features = ["dx12", "metal", "vulkan", "gles", "webgpu", "angle", "vulkan-portability", "webgl", "noop", "custom", "spirv", "glsl", "wgsl", "naga-ir", "strict_asserts", "serde", "static-dxc", "counters", "fragile-send-sync-non-atomic-wasm"] }
- default = dx12, gles, metal, vulkan, webgpu, wgsl
-
These default features are set whenever
wgpu
is added without
somewhere in the dependency tree.default-features = false - dx12 default
-
Backends
Enables the DX12 backend on Windows.
- metal default
-
Enables the Metal backend on macOS & iOS.
- vulkan default
-
Enables the Vulkan backend on Windows, Linux, and Android.
- gles default
-
Enables the OpenGL/GLES backend on Windows, Linux, Android, and Emscripten.
- webgpu default
-
Enables the WebGPU backend on WebAssembly.
Enables wasm-bindgen-futures, Document, Event, Navigator, NodeList, Window, WorkerGlobalScope and WorkerNavigator of web-sys, wgsl-out of optional naga
- angle
-
Conditional Backends
Enables the GLES backend on macOS only for use with ANGLE.
- vulkan-portability
-
Enables the Vulkan backend on macOS & iOS only for use with MoltenVK.
Enables vulkan-portability of optional wgpu-core
- webgl
-
Enables the GLES backend on WebAssembly only.
- noop
-
Enables the noop backend for testing.
This backend allows creating resources such as buffers and textures, but performs no computation. Because it lacks basic functionality, it is only actually used if explicitly enabled through
NoopBackendOptions
. - custom
-
Note: In the documentation, if you see that an item depends on a backend, it means that the item is only available when that backend is enabled and the backend is supported on the current platform.
- spirv
-
Shading language support
These features enable support for that input language on all platforms. We will translate the input language to whatever the backend requires.
Enable accepting SPIR-V shaders as input.
Enables spv-in of naga, spirv of optional wgpu-core
Affects
util::make_spirv
… - glsl
-
Enable accepting GLSL shaders as input.
- wgsl default
-
Enable accepting WGSL shaders as input.
Enables wgsl of optional wgpu-core
Affects
dispatch::InstanceInterface.wgsl_language_features
… - naga-ir
-
Enable accepting naga IR shaders as input.
Enables naga
- strict_asserts
-
Assertions and Serialization
Apply run-time checks, even in release builds. These are in addition to the validation carried out at public APIs in all builds.
Enables strict_asserts of optional wgpu-core and wgpu-types
- serde
-
Enables serialization via
serde
on common wgpu types.Enables serde of optional wgpu-core and wgpu-types
- static-dxc
-
External libraries
The following features facilitate integration with third-party supporting libraries.
Enables statically linking DXC.
Normally, to use the modern DXC shader compiler with WGPU, the final application must be shipped alongside
dxcompiler.dll
anddxil.dll
(which can be downloaded from Microsoft's GitHub). This feature statically links a version of DXC so that no external binaries are required to compile DX12 shaders.Enables static-dxc of optional wgpu-core
- counters
-
Other
Internally count resources and events for debugging purposes. If the counters feature is disabled, the counting infrastructure is removed from the build and the exposed counters always return 0.
- fragile-send-sync-non-atomic-wasm
-
Implement
Send
andSync
on Wasm, but only if atomics are not enabled.WebGL/WebGPU objects can not be shared between threads. However, it can be useful to artificially mark them as
Send
andSync
anyways to make it easier to write cross-platform code. This is technically very unsafe in a multithreaded environment, but on a wasm binary compiled without atomics is a definitionally single-threaded environment.Enables fragile-send-sync-non-atomic-wasm of optional wgpu-core and wgpu-types
Features from optional dependencies
In crates that don't use the dep:
syntax, optional dependencies automatically become Cargo features. These features may have been created by mistake, and this functionality may be removed in the future.
Standard Dependencies