#networking #gamedev #bevy #aeronet

aeronet_steam

Steam networking IO layer implementation for aeronet

1 unstable release

Uses new Rust 2024

new 0.14.0-rc.1 Apr 13, 2025

#12 in #aeronet

MIT/Apache

92KB
1K SLoC

aeronet_io implementation using Steam networking sockets for communicating in a Steam game over Steam's relay servers, compatible only with native targets.

crates.io docs.rs

This used steamworks which provides bindings to the Steam networking sockets API. However, this may be replaced in the future with custom bindings.

Dependencies

~12–20MB
~256K SLoC