1 unstable release
Uses old Rust 2015
0.1.0 | Jun 11, 2018 |
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#1126 in Embedded development
62KB
1.5K
SLoC
This is a library for parsing and evaluating Yarn Dialogue scripts in Rust games. It is designed to be embedded with game-provided hooks to affect the game state without making assumptions about how the dialogue will be displayed.
There are two main pieces:
- the
YarnHandler
trait, which provides hooks for the dialogue engine to call back into the game - the
YarnEngine
type, which is responsible for parsing Yarn scripts and encapsulates the ongoing dialogue state
To begin a dialogue, call the YarnEngine::activate
method. When it's time to move on from the current line of dialogue, call YarnEngine::proceed
. If a choice is required in order to proceed, call YarnEngine::choose
instead.
For an example of integrating yarn-spool into a game, look at the source of the example game.