#shader #applications #framework #web-native #cross-platform #font #now

wrflib

🐢⚡ Wrflib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust

2 releases

0.0.3 Jan 25, 2022
0.0.2 Jan 13, 2022

#24 in #web-native


Used in wrflib_widget

MIT/Apache

2MB
43K SLoC

🐢⚡ Wrflib

Wrflib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust.

This is early stage and experimental. For now, see the repository for usage details. We will add better documentation over time.


lib.rs:

🐢⚡ This crate is the core of Wrf. It contains all the fundamental rendering primitives.

Internally it depends on wrflib_shader_compiler and wrflib_vector, for shader compilation and vector graphics (mostly for fonts) respectively.

If you need to use higher-level widgets, use wrflib_widget.

Dependencies

~0–10MB
~97K SLoC