2 unstable releases
new 0.2.0 | Jan 27, 2025 |
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0.1.0 | Jan 18, 2025 |
#432 in Algorithms
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sqpnp-rs
sqpnp-rs
is a pure Rust implementation of the SQPnP perspective-n-point
algorithm, based on the C++ implementation.
Usage
let p3d = [
// 3D object points
vec3(1.0, 1.0, 1.0),
];
let p2d = [
// projected points
vec2(-0.5, -0.5),
];
let mut solver = SqPnPSolver::<DefaultSqPnPParameters>::new();
if (solver.solve(&p3d, &p2d, None)) {
let solution = solver.best_solution().unwrap();
let r = solution.rotation_matrix();
let t = solution.translation();
// ...
}
See Also
There is another pure-Rust implementation of SQPnP, here: powei-lin/sqpnp_simple.
License
sqpnp-rs is permissively licensed under either the MIT License or the Apache 2.0 License.
lib.rs
:
Implementation of SQPnP perspective-n-point algorithm.
This can be used to determine the pose of a 3D object given two sets of corresponding points: a set of 3D points from the object and a set of 2D projected points (often from an image).
See the C++ implementation for more information about SQPnP: terzakig/sqpnp.
Dependencies
~6.5MB
~174K SLoC