5 releases
Uses old Rust 2015
0.1.4 | Oct 13, 2019 |
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0.1.3 | Mar 8, 2018 |
0.1.2 | Feb 25, 2018 |
0.1.1 | Feb 25, 2018 |
0.1.0 | Feb 24, 2018 |
#950 in Audio
Used in 2 crates
31KB
661 lines
sfxr-rs
Reimplementation of DrPetter's 'sfxr' sound effect generator.
lib.rs
:
Reimplementation of DrPetter's "sfxr" sound effect generator.
This crate provides tools for creating quick placeholder sound effects. The effects are primarily intended to be used in quickly made games.
Sound effects are first defined as Sample
values, which has many fields for tuning the
properties of the resulting sound. A simple base Sample can be created with Sample::new
,
but other constructors for various purposes are provided for quick random Samples.
Next, a Generator
is constructed to handle filling a sound buffer with data.
Examples
Generating a smooth sine wave into a buffer
let mut sample = Sample::new();
sample.wave_type = WaveType::Sine;
let generator = Generator::new(sample);
let buffer = [0.0; 44_100];
generator.generate(&mut buffer);
Generating a random explosion effect
let sample = Sample::explosion();
let generator = Generator::new(sample);
let buffer = [0.0; 44_100];
generator.generate(&mut buffer);
Dependencies
~400KB