14 releases

0.7.4 Oct 15, 2023
0.7.1 Sep 30, 2023
0.6.2 Aug 28, 2022
0.5.0 Jan 3, 2022
0.1.0 Nov 26, 2020

#53 in Audio

Download history 53/week @ 2024-06-03 36/week @ 2024-06-10 42/week @ 2024-06-17 40/week @ 2024-06-24 25/week @ 2024-07-08 46/week @ 2024-07-15 31/week @ 2024-07-22 31/week @ 2024-07-29 59/week @ 2024-08-05 43/week @ 2024-08-12 27/week @ 2024-08-19 37/week @ 2024-08-26 23/week @ 2024-09-02 32/week @ 2024-09-09 25/week @ 2024-09-16

123 downloads per month
Used in 9 crates (4 directly)

MIT/Apache

185KB
3K SLoC

Oddio

Documentation License: Apache 2.0 License: MIT

Oddio is a game-oriented audio library that is:

  • Lightweight: Fast compilation, few dependencies, and a simple interface
  • Sans I/O: Send output wherever you like
  • Real-time: Audio output is efficient and wait-free: no glitches until you run out of CPU
  • 3D: Spatialization with doppler effects and propagation delay available out of the box
  • Extensible: Implement Signal for custom streaming synthesis and filtering
  • Composable: Signals can be transformed without obstructing the inner Signal's controls

Example

let (mut scene_handle, mut scene) = oddio::SpatialScene::new();

// In audio callback:
let out_frames = oddio::frame_stereo(data);
oddio::run(&mut scene, output_sample_rate, out_frames);

// In game logic:
let frames = oddio::FramesSignal::from(oddio::Frames::from_slice(sample_rate, &frames));
let mut handle = scene_handle
    .play(frames, oddio::SpatialOptions { position, velocity, ..Default::default() });

// When position/velocity changes:
handle.set_motion(position, velocity, false);

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies