#pixel-art #2d-game #game-engine #2d-graphics #graphics #sdl2 #character

bin+lib rust_pixel

2d pixel art game engine & rapid prototype tools support terminal, sdl2, and web

24 releases

new 0.5.8 Nov 6, 2024
0.5.6 Oct 28, 2024
0.4.2 Jul 30, 2024

#312 in Game dev

Download history 111/week @ 2024-07-15 136/week @ 2024-07-22 301/week @ 2024-07-29 2/week @ 2024-08-05 240/week @ 2024-08-12 134/week @ 2024-08-19 146/week @ 2024-08-26 38/week @ 2024-09-02 23/week @ 2024-09-16 148/week @ 2024-09-23 413/week @ 2024-09-30 245/week @ 2024-10-07 440/week @ 2024-10-14 60/week @ 2024-10-21 135/week @ 2024-10-28

1,011 downloads per month
Used in 2 crates

Apache-2.0

335KB
8K SLoC

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License Latest Version Downloads API Documentation MSRV

Change Log  |  Principle  |  Coding  |  FAQ  |  TODO

RustPixel is a 2D game engine & rapid prototyping tools, supporting both text and graphics rendering modes.
It is suitable for creating 2D pixel-style games and developing terminal applications.
It can be compiled into FFI for front-end and back-end use, and into WASM for web projects.

  • Text Mode: Built with crossterm, runs in the terminal, and uses ASCII & Unicode Emoji for drawing.
  • Graphical Mode (SDL2 & WEB): Built with glow & sdl2, using PETSCII & custom graphics symbols for rendering.

Here is a petscii art painting browser made with rust_pixel. Special thanks to x.com/PETSCIIWORLD for the character painting and the transition shader provided by gltransition. Click here for online demo

https://github.com/user-attachments/assets/8e9e0837-43fd-4f18-a5ad-265a06ddb47e

Features

  • Game loops & Model/Render design pattern (game.rs)
  • Event/Timer messaging mechanism (event.rs)
  • Support text render mode (crossterm) (adapter.rs, cross.rs)
  • Unified OpenGL drawing mode supports sdl and wasm (glow & sdl2) (adapter.rs, sdl.rs, web.rs)
  • 3 core OpenGl shaders for sdl2 & web graphics mode: (gl/)
    • gl instance rendering shader for draw mainbuffer (render_symbols.rs)
    • gl transition shader for transition effect (render_transition.rs)
    • gl general 2d shader for draw render texture (render_general2d.rs)
  • Some common game algorithms (algorithm.rs, algorithm/, util.rs, util/)
  • audio & log support (audio.rs, log.rs)
  • Demo games: tetris, tower, poker... (games/)
  • Demo terminal ui app: palette... (apps/)
  • Examples of wrapping core algorithms into FFI and WASM (games/poker/ffi, games/poker/wasm)

Installation Guide

The main steps of the installation process are as follows:

  • Install DroidSansMono Nerd Font & setup terminal
  • Install dependent libraries and softwares
  • Install Rust and Wasm-pack

The detailed steps for each operating system:   MacOS   |   Linux   |   Windows

Starting from version 0.5.3, you can deploy cargo-pixel directly from crates.io:

cargo install rust_pixel         # use crates.io rust_pixel crate deploy cargo-pixel
cargo pixel                      # first run cargo-pixel will clone rust_pixel to <homedir>/rust_pixel_work automatic 
cd ~/rust_pixel_work             # cd to workspace
cargo pixel r petview s          # run demo game...

To use the newest code, you should clone RustPixel and deploy cargo-pixel tool:

git clone https://github.com/zipxing/rust_pixel
cd rust_pixel
cargo install --path . --force

If you have installed an old version of cargo-pixel, you may get an error when running it. git update is required and the new version of cargo-pixel is deployed manually:

cd rust_pixel
git pull
cargo install --path . --force

Usage Instructions

cd rust_pixel
cargo pixel run snake term            #Run the snake game in terminal mode
cargo pixel r snake t                 #Run the snake game in terminal mode - shorthand
cargo pixel r tetris s                #Run the Tetris game in SDL window mode
cargo pixel r tower w                 #Run tower in web,visit http://localhost:8080/ in your browser
cargo pixel r tower w --webport 8081  #Change web server port
cargo pixel r tower w -r              #Run with release mode

You can also use cargo pixel to create your own game or app:

cargo pixel c mygame           #Create mygame in ./apps using apps/template as a template

Creat a standalone app in some directory:

cargo pixel c myapp ..  #Create a standalone crate in ../myapp 
cd ../myapp 
cargo pixel r myapp t
cargo pixel r myapp s

RustPixel also includes several tools:

  1. palette: A terminal-ui tool to generate, analyze, convert and manipulate colors.
cargo pixel r palette t -r

palette

  1. tedit: Used to edit character art assets, example:
#term mode
cargo pixel r pixel_edit term . assets/logo.txt

#graphics mode
cargo pixel r pixel_edit sdl . assets/logo.pix

tedit_t tedit_s

  1. tpetii: Used to convert regular images into PETSCII character art, example:
cargo pixel r pixel_petii t assets/a.png -r > assets/a.pix
cargo pixel r pixel_edit s . assets/a.pix
cargo pixel r pixel_petii t assets/lion.png 40 40 -r > assets/lion.pix
cargo pixel r pixel_edit s . assets/lion.pix

tpetii_1 tpetii_2

  1. Script to automatically convert gif images into PETSCII animations (.ssf)
cargo pixel cg assets/sdq/fire.gif assets/sdq/fire.ssf 40 25 

Demo games

  1. snake: A snake game with a cool PETSCII animations
#graphics mode
cargo pixel r snake s -r

graphics mode

#term mode
cargo pixel r snake t -r
#web mode
cargo pixel r snake w -r
#and visit http://localhost:8080/ in your browser
  1. tetris: A Tetris game where you can play against AI
#term mode
cargo pixel r tetris t -r

term mode

#graphics mode
cargo pixel r tetris s -r

graphics mode

#web mode
cargo pixel r tetris w -r
#and visit http://localhost:8080/ in your browser

web mode

  1. poker: Includes the core algorithms for Texas Hold'em and Gin Rummy
cargo pixel r poker t -r
cargo pixel r gin_rummy t -r

gin_rummy red_black

The poker/ffi directory demo how to wrap Rust algorithms into CFFI for use with other languages, showcasing C++ and Python calling poker_ffi

cd games/poker/ffi
make run

The poker/wasm directory demo how to wrap Rust algorithms into wasm for JS calling

cd games/poker/wasm
make run
  1. tower: A tower defense game prototype demonstrating the use of objpool and pixel_sprite for pixel-perfect sprite movement
#graphics mode
cargo pixel r tower s -r

#web mode
cargo pixel r tower w -r
#and visit http://localhost:8080/ in your browser

tower

and so on ... ...

Dependencies

~25–60MB
~1M SLoC