2 releases
Uses old Rust 2015
0.0.2 | May 11, 2015 |
---|---|
0.0.1 | Apr 7, 2015 |
#2 in #ovr
60KB
1K
SLoC
rovr: VR headsets in Rust
rovr
provides support for orientation and positional tracking plus rendering to VR headsets using the Oculus SDK. It exposes a safe, Rust-native API for working with the Oculus Rift DK2 and other supported headsets.
rovr
currently supports version 0.5.0.1 of the Oculus runtime/SDK, on Windows, OS X, and Linux.
rovr
's API is functional, but brand new and should be considered unstable. Feedback and PRs welcome.
Build notes
rovr
should track stable Rust, and currently builds and runs against the 1.0.0 Beta. rovr
dynamically binds to the Oculus runtime, so users of rovr
programs will need the Oculus runtime installed.
lib.rs
:
Idiomatic Rust bindings for the Oculus SDK. Provides access to headset metadata and tracking information, plus helpers for attaching the headset to an OpenGL rendering context.
Dependencies
~0.5–1MB
~17K SLoC