5 unstable releases
0.2.1 | Aug 15, 2019 |
---|---|
0.2.0 | Aug 5, 2019 |
0.1.0 | Mar 15, 2019 |
0.0.2 | Mar 15, 2019 |
0.0.1 | Mar 10, 2019 |
#257 in Profiling
Used in b39wc
740KB
23K
SLoC
microprofile-rust
microprofile-rust is a profiler for profiling and optimizing multithreaded game code
Its a rust port of microprofile:
Which in turn depends on the excellent distorm project
Integration
Add microprofile as a dependency:
[dependencies]
microprofile = "0.2.1"
microprofile is meant to be called from a game engine every frame.
to do this you call microprofile::flip
every frame.
If your program is not framebased, you can use microprofile::start_auto_flip(delay_in_ms)
and microprofile::stop_auto_flip()
, which will make microprofile call this function itself every delay_in_ms
ms.
To time some code, you insert a scope in your program
microprofile::scope!("group-name", "timer-name");
All of microprofile-rust's functions are available as macros. Use the feature "disabled" to fully disable all the macros, and remove all the microprofile code instrumentation
[dependencies.microprofile]
version = "0.2.1"
features = ["disabled"]
Limitations
As of version 0.2.1 only a subset of microprofile is supported:
- Scope timers are supported
- Dynamic instrumentation is supported
- Windows, Linux and OSX is supported
The following features are not supported:
- GPU timers
- Counters
Using the UI
Please see the microprofile documentation : https://github.com/jonasmr/microprofile
Example code
Updates
- 0.2.0: Update to microprofile 3.1: Firefox support, quality of life features for programs with -many- threads
- 0.2.1: Update to latest microprofile: Fix a nasty perf regression in the live view.