#gamepad #gamepad-input #input #joystick

gilrs-core

Minimal event-based abstraction for working with gamepads

33 releases

new 0.6.3 Mar 10, 2025
0.6.1 Jan 13, 2025
0.6.0 Sep 15, 2024
0.5.13 Jul 8, 2024
0.1.0 Oct 30, 2018

#2126 in Game dev

Download history 27628/week @ 2024-11-21 32630/week @ 2024-11-28 31775/week @ 2024-12-05 34542/week @ 2024-12-12 21152/week @ 2024-12-19 14064/week @ 2024-12-26 25027/week @ 2025-01-02 31265/week @ 2025-01-09 32788/week @ 2025-01-16 24554/week @ 2025-01-23 26333/week @ 2025-01-30 35064/week @ 2025-02-06 25194/week @ 2025-02-13 29921/week @ 2025-02-20 28966/week @ 2025-02-27 25146/week @ 2025-03-06

113,691 downloads per month
Used in 153 crates (2 directly)

Apache-2.0/MIT

210KB
5K SLoC

GilRs Core

pipeline status Minimum rustc version

This library is minimal event-based abstraction for working with gamepads. If you are looking for something more high level, take a look at gilrs crate.

Platform specific notes

Linux

On Linux, GilRs read (and write, in case of force feedback) directly from appropriate /dev/input/event* file. This means that user has to have read and write access to this file. On most distros it shouldn’t be a problem, but if it is, you will have to create udev rule.

To build GilRs, you will need pkg-config and libudev .pc file. On some distributions this file is packaged in separate archive (for example libudev-dev in Debian).

License

This project is licensed under the terms of both the Apache License (Version 2.0) and the MIT license. See LICENSE-APACHE and LICENSE-MIT for details.

Dependencies

~0.3–32MB
~529K SLoC