#3d #projection #matrix #perspective #graphics #3d-rendering

ferrux_projection_matrix

Perspective projection tool builder to help in 3D rendering calculations

1 unstable release

0.1.0 Apr 13, 2022

#183 in Rendering

MIT/Apache

9KB
118 lines

FerruX Projection Matrix

Tool to ease the generation of perspective projection matrices to convert 3D vectors into their 2D projection.

Building the matrix

To build the matrix just create a new Builder and set the properties that will define the projection matrix:

  • near: Position of the near clip in the z-axis. By default 0.0.
  • far: Position of the far clip in the z-axis. By default 1000.0.
  • fov: Field of view in degrees. By default 90.0.
  • width: Frame width. By default 1280.
  • height: Frame height. By default 720.
let matrix = ferrux_projection_matrix::ProjectionMatrixBuilder::new()
               .set_width(1920)
               .set_height(1080)
               .set_fov(100.0)
               .set_far(2000.0)
               .set_near(1.0)
               .build();
println!("{matrix:?}");

lib.rs:

FerruX Projection Matrix

Tool to ease the generation of perspective projection matrices to convert 3D vectors into their 2D projection.

Building the matrix

To build the matrix just create a new Builder and set the properties that will define the projection matrix:

  • near: Position of the near clip in the z-axis. By default 0.0.
  • far: Position of the far clip in the z-axis. By default 1000.0.
  • fov: Field of view in degrees. By default 90.0.
  • width: Frame width. By default 1280.
  • height: Frame height. By default 720.
let matrix = ferrux_projection_matrix::ProjectionMatrixBuilder::new()
               .set_width(1920)
               .set_height(1080)
               .set_fov(100.0)
               .set_far(2000.0)
               .set_near(1.0)
               .build();
println!("{matrix:?}");

No runtime deps