D3D12DescriptorHeap is used at run time in 4 crates (of which 3 optionally). It is a direct run-time dependency in 2 crates.

Depender (with downloads and own rev deps) D3D12DescriptorHeap version
500 1 librashader-runtime-d3d12 ^0.2.0
410 librashader-cli optional ^0.2