D3D12DescriptorHeap is used at run time in 4 crates (of which 3 optionally). It is a direct run-time dependency in 2 crates.
Depender (with downloads and own rev deps) | D3D12DescriptorHeap version | |||
---|---|---|---|---|
500 | 1 | librashader-runtime-d3d12 | ^0.2.0 | |
410 | librashader-cli | optional | ^0.2 |