3 unstable releases
0.2.0 | Jul 15, 2024 |
---|---|
0.1.1 | Jul 1, 2024 |
0.1.0 | Jul 1, 2024 |
#2092 in Game dev
128 downloads per month
Used in bevy_anyhow_alert
32KB
559 lines
bevy_ui_mod_alerts
A quick-and-dirty implementation of some "toast" UI element represented by an Alert
component. Call the Alert::bundle
constructor to build an AlertBundle
, or pipe a system that reutnrs Vec<String>
into the AlertsPlugin::alert
function, and a toast ui node will spawn (and eventually disappear if a lifetime is specified).
See examples for more.
lib.rs
:
bevy_ui_mod_alerts
provides a "toast"-like alert UI which can be used to help manage
errors using a convenient UI.
Alerts can be spawned by directly spawning AlertBundle
s using AlertBundle
or
Alert::bundle
, or by piping a Vec<String>
of alert messages into the AlertsPlugin::alert
system.
Examples
This example pipes some arbitrary system into the AlertsPlugin::alert
system:
use bevy::prelude::*;
use bevy_ui_mod_alerts::{AlertsPlugin};
fn main() {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AlertsPlugin::new());
app.add_systems(Update, do_stuff_and_maybe_alert.pipe(AlertsPlugin::alert));
// app.run();
}
#[derive(Component)]
struct MyComponent;
fn do_stuff_and_maybe_alert(my_query: Query<&MyComponent>) -> Vec<String> {
vec![]
}
The resulting UI is somewhat restylable but may not fit every application.
Users can restyle the alerts with the AlertElements
resource:
use bevy::prelude::*;
use bevy_ui_mod_alerts::{AlertMarker, AlertElements};
let mut app = App::new();
// ...
app.insert_resource(AlertElements::<AlertMarker> {
// root: NodeBundle
// alert: NodeBundle
// header: NodeBundle
// body: NodeBundle
// text: TextStyle
..Default::default()
});
Or make tweaks from the default:
use bevy::prelude::Color;
use bevy::color::palettes;
use bevy_ui_mod_alerts::AlertElements;
let mut elements = AlertElements::new();
elements.header.background_color.0 = Color::Srgba(palettes::css::GREEN);
...but it is not the most convenient to do so yet.
Additionally, if users want multiple different alert styles to exist simultaneously,
the type parameter M
can be set to a custom component.
Typically, the default AlertMarker
is used.
use bevy::prelude::*;
use bevy_ui_mod_alerts::AlertsPlugin;
#[derive(Component, Default, Reflect)]
struct MyAlert;
let mut app = App::new();
app.add_plugins(AlertsPlugin::<MyAlert>::default());
app.add_systems(Update, (|| { vec![] }).pipe(AlertsPlugin::<MyAlert>::custom_alert));
Dependencies
~41–82MB
~1.5M SLoC