#scripting #lua #bevy #gamedev

bevy_system_reflection

Utilities for reflecting systems, schedules, system sets and rendering schedules

1 unstable release

Uses new Rust 2024

new 0.1.0 Mar 12, 2025

#2221 in Game dev

MIT/Apache

21KB
397 lines

Bevy System Reflection

This crate is a part of the "bevy_mod_scripting" workspace.

It holds some reflection logic which is not essentially core BMS logic and could theoretically be upstreamaed to Bevy.


lib.rs:

A visualiser for bevy system schedules, as well as utilities for querying them via reflection

Dependencies

~21–33MB
~534K SLoC