3 releases
0.1.3 | Jul 31, 2024 |
---|---|
0.1.1 | Jul 25, 2024 |
0.1.0 | Jul 10, 2024 |
#2090 in Game dev
57 downloads per month
Used in 3 crates
(2 directly)
4MB
10K
SLoC
bevy_quill_obsidian
Obsidian is an opinionated widget library written for Bevy+Quill. The widgets are intended for use in constructing editors, and their color scheme and visual design is based on the mocks found here: https://amytimed.github.io/bevy_editor_mockup/
Controls
Button
andIconButton
Checkbox
ColorEdit
Dialog
DisclosureToggle
Slider
andGradientSlider
Spin
ListView
MenuButton
andMenuPopup
ScrollView
Swatch
andSwatchGrid
Splitter
ToolPalette
andToolButton
Hooks
create_bistable_transition
- timer-based transitions for widgets that have an enter/exit animation.use_element_rect
- returns the logical screen bounds of a UI entity.is_focused
,is_focus_within
,is_focus_visible
,is_focus_within_visible
- hooks that return true if the element (or one of it's children) have keyboard focus.is_hovered
- hook that returns true if the pointer is hovering over the entity.
Animations
Animation components that can be inserted into a UI node:
AnimatedBackgroundColor
AnimatedBorderColor
AnimatedPxWidth
AnimatedPxHeight
AnimatedScale
AnimatedRotation
AnimatedTranslation
Focus handling and tab navigation
Obsidian implements tab navigation using the bevy_a11y
Focus
resource.
TabIndex
- insert this into a UI node to indicate that it can have keyboard focus.TabGroup
- insert this at the root of your UI hierarchy to enable tab navigation. You can also have additional "modal" tab groups to allow "tab trapping".KeyCharEvent
- event which is dispatched to the current focus element (usingbevy_eventlistener
) when a character is typed.KeyPressEvent
- event which is dispatched to the current focus element (usingbevy_eventlistener
) when a key is pressed.DefaultKeyListener
- entity that receives keyboard events when no element has focus.
In general, you should avoid using the built-in Bevy keyboard events for things like global shortcuts.
The reason is because this doesn't allow the current focus widget to cancel the key event. For
example, if you hit backspace
while editing a string in a text input widget, you probably want
it to just delete a character, and not also delete whatever object you had currently selected.
Keyboard events are always dispatched to the current focused element and bubble upward from there.
If no element has focus, then the key event is dispatched to the first entity that has a
DefaultKeyListener
component.
Standard styles and colors
colors
- the standard editor color theme.typography
- the standard editor text styles (currently using OpenSans, which is included).
Dependencies
~43–80MB
~1.5M SLoC