15 releases (9 breaking)
Uses new Rust 2024
new 0.10.0-rc.5 | Apr 15, 2025 |
---|---|
0.9.0 | Apr 8, 2025 |
0.8.0 | Mar 17, 2025 |
0.5.0 | Dec 5, 2024 |
0.4.0 | Nov 30, 2024 |
#212 in Game dev
587 downloads per month
200KB
4K
SLoC
Bevy Enhanced Input
Input manager for Bevy, inspired by Unreal Engine Enhanced Input.
Features
- Map inputs from various sources (keyboard, gamepad, etc.) to gameplay actions like
Jump
,Move
, orAttack
. - Assign actions to different contexts like
OnFoot
orInCar
, controlled byActions<C>
components. - Layer multiple contexts on a single entity, controlled by priority.
- Apply modifiers to inputs, such as dead zones, inversion, scaling, etc., or create custom modifiers by implementing a trait.
- Assign conditions for how and when an action is triggered, like "hold", "tap", "chord", etc. You can also create custom conditions by implementing a trait.
- Control how actions accumulate input from sources and consume it.
- React to actions with observers.
Getting Started
Check out the quick start guide for more details.
See also examples in the repo. simple.rs should be a good starting point.
Have any questions? Feel free to ask in the dedicated bevy_enhanced_input
channel in Bevy's Discord server.
Bevy compatibility
bevy | bevy_enhanced_input |
---|---|
0.15.0 | 0.4-0.9 |
0.14.0 | 0.1-0.3 |
License
Licensed under either of Apache License, Version 2.0 or MIT License at your option.
Dependencies
~59–97MB
~1.5M SLoC