4 releases
0.0.3 | Jul 14, 2024 |
---|---|
0.0.3-rc.2 | Jul 13, 2024 |
0.0.2 | Jul 7, 2024 |
#2554 in Game dev
Used in 4 crates
(3 directly)
190KB
6K
SLoC
beet
Beet is behavior expressed as entity trees, using Observers for control flow. The entity-based approach is very flexible and allows for multiple behavior paradigms to be used together as needed.
Currently implemented paradigms:
Hello World
// A demonstration of Fallback control flow
world.spawn(FallbackFlow)
.with_children(|parent| {
parent.spawn((
LogOnRun::("Hello"),
EndOnRun::failure(),
));
parent.spawn((
LogOnRun::("World"),
EndOnRun::success(),
));
})
Examples
The examples for beet are scene-based, meaning each example provides a scene for a common base app. As Bevy scene workflows are a wip, there are a few Placeholder
types used for not-yet-serializable types like cameras, asset handles etc.
Most examples rely on assets that can be downloaded with the following commands, or manually from here.
curl -o ./assets.tar.gz https://storage.googleapis.com/beet-misc/assets.tar.gz
tar -xzvf ./assets.tar.gz
rm ./assets.tar.gz
Bevy Versions
bevy |
beet |
---|---|
0.14 | 0.0.2 |
0.12 | 0.0.1 |
Dependencies
~42–80MB
~1.5M SLoC