1 unstable release
0.3.0 | Jul 14, 2023 |
---|
#2269 in Encoding
110KB
2.5K
SLoC
Overview
Read and write NBT data.
Named Binary Tag (NBT) is a structured binary format used throughout Minecraft for a multitude of things. This crate mainly focuses on Minecraft: Bedrock Edition, and supports the little endian and network little endian encoding. Big endian, which is more commonly used in Minecraft: Java Edition, is also supported, however.
Feature flags
serde
- Allows rust types to be serialized and deserialized into NBT using serde.
Examples
NBT data can be constructed and written as follows:
use std::collections::HashMap;
use bytes::BytesMut;
use zuri_nbt::encoding::LittleEndian;
use zuri_nbt::NBTTag;
let mut nbt = HashMap::new();
nbt.insert("name".to_string(), NBTTag::String("Zuri".to_string().into()));
nbt.insert("age".to_string(), NBTTag::Int(18.into()));
let mut buf = BytesMut::new();
NBTTag::Compound(nbt.into()).write(&mut buf, &mut LittleEndian)
.expect("Something went wrong while writing nbt");
Reading NBT data can be done as follows:
use bytes::Bytes;
use zuri_nbt::encoding::LittleEndian;
use zuri_nbt::NBTTag;
let mut buf = Bytes::from([
0x08, 0x00, 0x00, 0x0c,
0x00, 0x48, 0x65, 0x6c,
0x6c, 0x6f, 0x20, 0x57,
0x6f, 0x72, 0x6c, 0x64,
0x21, 0x00, 0x00, 0x00,
].as_ref());
let value = NBTTag::read(&mut buf, &mut LittleEndian)
.expect("Something went wrong while reading nbt");
assert_eq!(value, NBTTag::String("Hello World!".to_string().into()));
Dependencies
~0.4–1MB
~21K SLoC