2 releases
0.1.1 | May 24, 2024 |
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0.1.0 | May 24, 2024 |
#40 in Games
115KB
1.5K
SLoC
Wump
Hunt the Wumpus
This is a revivification of the ancient & "legendary" computer game, Hunt the Wumpus, which seems to be the only kind of Rust project that I ever actually finish.
About the Game
About the Implementation
What
The implementation is based loosely on the C version included in the BSD Games package of the Debian Linux distribution. The comments suggest that it was written by Dave Taylor, of Intuitive Systems.
I chose this implementation over the original BASIC version by Gregory Yob because it was more readable (arguably).
This implementation is structured differently , but tries valiantly to work as similarly as possible to the source material. This includes using the text strings from the original & preserving the amusing & sometimes baffling comments.
Why
I had thought about this game for a not insubstantial amount of time, but I didn't have the same happy memories of the game that I did with the Star Trek game.
But, in thinking about it, I kept thinking about the map: a graph equivalent to the vertices of a dodecahedron. When I looked at the BASIC version, they just had a predetermined list of nodes & connections. I thought about writing a map generator, but didn't feel like writing the whole game (see comment above about happy memories).
Eventually, I decided to just make a dodecahedral map generator in Python, & then decided to write one in Rust, & then found myself writing the game.
Notes
- I have not looked at the C version map generator & I don't understand how it works.
- Because it is somehow wrapped up in the map generation, I don't understand how the "magic tunnel" code works, so, as of this writing, in my version it doesn't. Maybe I'll read the BASIC version & use that.
- I have not done much testing, but it seems to work. Bugs could be a thing.
- Because it uses my dodecahedron map, the C version's parameterized map generation is not something that this implementation currently does.
- Maxwell Anderson wrote a version of this game in Rust two years before this one. You should probably be playing that.
Dependencies
~7–20MB
~240K SLoC