5 releases
0.1.0 | Aug 19, 2021 |
---|---|
0.0.3 | Jul 18, 2018 |
0.0.2 | Jul 16, 2018 |
0.0.1 | Mar 10, 2018 |
0.0.0 | Mar 10, 2018 |
#229 in Profiling
14KB
191 lines
A library for profiling frame-based games.
After recording a profile, you can view it in the WhatTheFrame GUI.
Activating Profiling
By default, [Profiler::new_frame
], [Profiler::profile_task
], and [Profiler::end_profiling
] will compile to no-ops.
To enable profiling, turn on the profile
feature. You probably want to configure your game's Cargo.toml
like so:
[features]
profile = ["wtf/profile"]
[dependencies]
wtf = "1.0"
And then run your game like so:
cargo run --features profile
API
The API consists of 4 functions:
- [
read_profile_data
] - Used to read a.wtf
profile. - [
Profiler::new_frame
] - Call at the start of your frame - [
Profiler::profile_task
] - Call at the top of each scope you want to profile - [
Profiler::end_profiling
] - Call once at the end of your game
Note that you must assign [Profiler::new_frame
] and [Profiler::profile_task
] to a variable (not _
) like so:
let _profile = Profiler::new_frame();
let _profile = Profiler::new_task("foo");
Example with winit
:
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use winit::event::Event;
use wtf::Profiler;
fn main() {
let mut profiler_frame = None;
let thread_should_quit = Arc::new(AtomicBool::new(false));
let thread = thread::spawn({
let thread_should_quit = Arc::clone(&thread_should_quit);
move || {
while !thread_should_quit.load(Ordering::SeqCst) {
{
let _profile = Profiler::profile_task("thread_part_1");
thread_task_1();
thread_task_2();
thread_task_3();
}
{
let _profile = Profiler::profile_task("thread_part_2");
thread_task_4();
thread_task_5();
}
}
}
});
event_loop.run(move |event, _, _| match &event {
Event::NewEvents(_) => {
profiler_frame = Some(Profiler::new_frame());
}
Event::MainEventsCleared => {
let record = Profiler::profile_task("update_game");
update_state();
update_positions();
drop(record);
window.request_redraw();
}
Event::RedrawEventsCleared => {
let frame = profiler_frame.take();
drop(frame);
}
Event::LoopDestroyed => {
thread_should_quit.store(true, Ordering::SeqCst);
thread.join().unwrap();
Profiler::end_profiling();
}
_ => {}
});
}
Dependencies
~0.7–1.7MB
~35K SLoC