6 releases
0.2.2 | Jul 22, 2022 |
---|---|
0.2.1 | Jul 12, 2022 |
0.1.3 | Apr 14, 2022 |
0.1.0 | Mar 29, 2022 |
#1752 in Asynchronous
23 downloads per month
35KB
824 lines
tokio-takconnect
A work-in-progress, asynchronous Playtak client.
Example project
use std::{
io::{stdin, BufRead},
thread::spawn,
time::Duration,
};
use tokio::{select, sync::mpsc::unbounded_channel};
use tokio_takconnect::{connect_guest, Color, GameParameters, GameUpdate, SeekParameters};
#[tokio::main]
async fn main() {
let mut client = connect_guest().await.unwrap();
loop {
client
.seek(
SeekParameters::new(
None,
Color::Any,
GameParameters::new(
5,
Duration::from_secs(600),
Duration::from_secs(20),
0,
21,
1,
false,
false,
)
.unwrap(),
)
.unwrap(),
)
.await
.unwrap();
let mut game = client.game().await.unwrap();
let (tx, mut rx) = unbounded_channel();
spawn(move || {
for line in stdin().lock().lines() {
if tx.send(line.unwrap()).is_err() {
break;
}
}
});
println!("Game start.");
loop {
select! {
update = game.update() => {
match update.unwrap() {
GameUpdate::Played(m) => println!("Opponent plays: {m}"),
GameUpdate::Ended(_) => {
println!("Game over!");
break;
}
_ => (),
}
}
input = rx.recv() => {
match input.unwrap().parse() {
Ok(m) => game.play(m).await.unwrap(),
Err(e) => println!("Failed to parse move: {e}"),
}
}
}
}
}
}
Dependencies
~7–18MB
~256K SLoC