8 releases
0.2.6 | Jul 6, 2019 |
---|---|
0.2.5 | Jul 6, 2019 |
0.2.4 | Jun 27, 2019 |
0.1.0 | Jun 26, 2019 |
#1532 in Game dev
36KB
740 lines
Parser for Tiled Editor JSON
Usage
Cargo.toml
[dependencies]
tiled-json-rs = "0.1.0"
Load from a file
let map = tiled::Map::load_from_file(PathBuf::from("assets/test.json"))
.expect("Failed to load map");
Iterating over a tileset
for tileset in &map.tile_sets {
let name = tileset.name.clone();
let mut path = PathBuf::from("assets");
path.push(tileset.image.clone());
// Do stuff
}
Iterating over layers
fn render_layers(
layers: &Vec<Layer>,
) {
for layer in layers {
match &layer.layer_type {
tiled::LayerType::TileLayer(tiles) => {
do_something(tiles);
}
tiled::LayerType::Group { layers } => {
&mut render_layers(layers);
}
tiled::LayerType::ImageLayer(image) => {
do_something_else(image);
}
tiled::LayerType::ObjectGroup(objects) => {
and_another_thing(objects);
}
}
}
}
render_layers(&map.layers);
Notes:
- GID for tiles starts at 1 with 0 reserved for empty tile
- Local Id starts at 0 for
TileSet
, and only applies toTileSet
- The tileset must be included in the JSON (this is temporary until parsing the path is done)
- Doc comments are only provided where clarification may be useful. In general things should be named well enough that intention is self-describing.
License
MPL v2
Dependencies
~1–1.8MB
~38K SLoC