23 unstable releases (3 breaking)
0.6.6 | Apr 3, 2024 |
---|---|
0.6.5 | Apr 3, 2024 |
0.6.0 | Mar 19, 2024 |
0.5.1 | Mar 18, 2024 |
0.1.6 | Nov 20, 2022 |
#356 in Game dev
1,043 downloads per month
23KB
485 lines
thallium
A basic game engine that ive been working on
Example code
use thallium::ecs::{App, Component, Entities, Query, Ref, RefMut, SystemSet};
#[derive(Component)]
struct Person {
name: String,
age: i32,
}
let mut app = App::new();
let person1 = app.create_entity();
app.add_component(person1, Person {
name: "Alice".into(),
age: 23,
});
let person2 = app.create_entity();
app.add_component(person2, Person {
name: "Bob".into(),
age: 25,
});
// create a system set that prints all people
let mut print_people = SystemSet::new();
print_people.register_system(|q: Query<Ref<Person>>| {
for (_, person) in q.iter() {
println!("'{}' is {} years old", person.name, person.age);
}
});
// print out all the people
// should print:
//
// 'Alice' is 23 years old
// 'Bob' is 25 years old
app.run(&mut print_people);
// increment the ages of all people
app.run(|mut q: Query<RefMut<Person>>| {
for (_, mut person) in q.iter_mut() {
person.age += 1;
}
});
// another way to increment the ages of all people would be
app.run(|entities: Entities<'_>, mut q: Query<RefMut<Person>>| {
for entity in entities.iter() {
if let Some(mut person) = q.get_mut(entity) {
person.age += 1;
}
}
});
// print out all the people again
// should print:
//
// 'Alice' is 25 years old
// 'Bob' is 27 years old
app.run(&mut print_people);
Dependencies
~0–5MB