4 releases
0.1.3 | Jul 20, 2023 |
---|---|
0.1.2 | Jul 20, 2023 |
0.1.1 | Jul 20, 2023 |
0.1.0 | Jul 20, 2023 |
#100 in macOS and iOS APIs
34KB
530 lines
system_status_bar_macos
Library for interacting with the system's status bar for macOS, or more simply, the one for using [NSStatusBar systemStatusBar]
.
Example 1: Hello, World!
use system_status_bar_macos::*;
use tokio::*;
#[tokio::main(flavor = "current_thread")]
async fn main() {
let _status_item = StatusItem::new("HELLO_WORLD", Menu::new(vec![]));
spawn(async_infinite_event_loop(time::sleep)).await.unwrap();
}
without async runtime:
use std::sync::mpsc::channel;
use system_status_bar_macos::*;
fn main() {
let _status_item = StatusItem::new("HELLO_WORLD", Menu::new(vec![]));
let (_sender, receiver) = channel::<()>();
sync_infinite_event_loop(receiver, |_| { });
}
Example 2: Show CPU usage on the status bar
use system_status_bar_macos::*;
use sysinfo::*;
use tokio::*;
#[tokio::main(flavor = "current_thread")]
async fn main() {
spawn(async_infinite_event_loop(time::sleep));
let mut status_item = StatusItem::new("", Menu::new(vec![]));
loop {
let mut sys = System::new_all();
sys.refresh_all();
status_item.set_title(format!("CPU Usage: {:3.2}%", sys.global_cpu_info().cpu_usage()));
time::sleep(time::Duration::from_secs(1)).await;
}
}
without async runtime:
use std::{
sync::mpsc::channel,
thread::*,
time::*,
cell::*,
};
use system_status_bar_macos::*;
use sysinfo::*;
fn main() {
let (sender, receiver) = channel::<()>();
// thread that sends command to event loop
spawn(move || {
loop {
sender.send(()).unwrap();
sleep(Duration::from_secs(1));
}
});
let status_item = RefCell::new(StatusItem::new("", Menu::new(vec![])));
sync_infinite_event_loop(receiver, move |_| {
let mut sys = System::new_all();
sys.refresh_all();
status_item.borrow_mut().set_title(format!("CPU Usage: {:3.2}%", sys.global_cpu_info().cpu_usage()));
});
}
Example 3: Show menus (clickable, unclickable, and having submenus)
use system_status_bar_macos::*;
use tokio::*;
#[tokio::main(flavor = "current_thread")]
async fn main() {
let event_loop = spawn(async_infinite_event_loop(time::sleep));
let _status_item = StatusItem::new("TITLE", Menu::new(vec![
MenuItem::new("UNCLICKABLE MENU", None, None),
MenuItem::new("CLICKABLE MENU", Some(Box::new(|| {
println!("clicked!");
})), None),
MenuItem::new("PARENT MENU", None, Some(Menu::new(vec![
MenuItem::new("SUBMENU", None, None),
MenuItem::new("SUBMENU", None, None),
]))),
]));
event_loop.await.unwrap();
}
without async runtime:
use std::sync::mpsc::channel;
use system_status_bar_macos::*;
fn main() {
let _status_item = StatusItem::new("TITLE", Menu::new(vec![
MenuItem::new("UNCLICKABLE MENU", None, None),
MenuItem::new("CLICKABLE MENU", Some(Box::new(|| {
println!("clicked!");
})), None),
MenuItem::new("PARENT MENU", None, Some(Menu::new(vec![
MenuItem::new("SUBMENU", None, None),
MenuItem::new("SUBMENU", None, None),
]))),
]));
let (_sender, receiver) = channel::<()>();
sync_infinite_event_loop(receiver, |_| { });
}
Example 4: Update menus
use system_status_bar_macos::*;
use sysinfo::*;
use tokio::*;
#[tokio::main(flavor = "current_thread")]
async fn main() {
spawn(async_infinite_event_loop(time::sleep));
let mut status_item = StatusItem::new("", Menu::new(vec![]));
loop {
let mut sys = System::new_all();
sys.refresh_all();
status_item.set_title(format!("CPU Usage: {:3.2}%", sys.global_cpu_info().cpu_usage()));
status_item.set_menu(Menu::new(vec![
MenuItem::new(format!("Used {} bytes memory", sys.used_memory()), None, None),
MenuItem::new(format!("Used {} bytes swap", sys.used_swap()), None, None),
]));
time::sleep(time::Duration::from_secs(1)).await;
}
}
without async runtime
use std::{
sync::mpsc::channel,
thread::*,
time::*,
cell::*,
};
use system_status_bar_macos::*;
use sysinfo::*;
fn main() {
let (sender, receiver) = channel::<()>();
// thread that sends command to event loop
spawn(move || {
loop {
sender.send(()).unwrap();
sleep(Duration::from_secs(1));
}
});
let status_item = RefCell::new(StatusItem::new("", Menu::new(vec![])));
sync_infinite_event_loop(receiver, move |_| {
let mut sys = System::new_all();
sys.refresh_all();
status_item.borrow_mut().set_title(format!("CPU Usage: {:3.2}%", sys.global_cpu_info().cpu_usage()));
status_item.borrow_mut().set_menu(Menu::new(vec![
MenuItem::new(format!("Used {} bytes memory", sys.used_memory()), None, None),
MenuItem::new(format!("Used {} bytes swap", sys.used_swap()), None, None),
]));
});
}
Example 5: Break event loop
use system_status_bar_macos::*;
use tokio::*;
#[tokio::main(flavor = "current_thread")]
async fn main() {
let (event_loop, terminator) = async_event_loop(time::sleep);
let event_loop = spawn(event_loop);
let _status_item = StatusItem::new("EXAMPLE", Menu::new(vec![]));
time::sleep(time::Duration::from_secs(10)).await;
terminator.terminate(); // break event loop
event_loop.await.unwrap();
}
without async runtime
use std::{
sync::mpsc::channel,
thread::*,
time::*,
};
use system_status_bar_macos::*;
fn main() {
let _status_item = StatusItem::new("EXAMPLE", Menu::new(vec![]));
let (_sender, receiver) = channel::<()>();
let (event_loop, terminator) = sync_event_loop(receiver, |_| { });
spawn(move || {
sleep(Duration::from_secs(10));
terminator.terminate(); // break event loop
});
event_loop();
}
License: MIT OR Apache-2.0
Dependencies
~0–2.7MB
~57K SLoC