3 releases
0.1.2 | Oct 12, 2019 |
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0.1.1 | Oct 9, 2019 |
0.1.0 | Oct 9, 2019 |
#35 in #transition
6KB
89 lines
System PNS
This is System PNS for the sylasteven game engine architecture. It uses the pns library for simulation. Events are created, when transitions are activated or deactivated in both play directions for a state.
lib.rs
:
See README.md *
Dependencies
~80–360KB