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0.19.0 Jul 23, 2020
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#633 in WebAssembly

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Wasmtime Embedding API

The wasmtime crate is an embedding API of the wasmtime WebAssembly runtime. This is intended to be used in Rust projects and provides a high-level API of working with WebAssembly modules.

If you're interested in embedding wasmtime in other languages, you may wish to take a look a the C embedding API instead!


lib.rs:

Wasmtime's embedding API

This crate contains an API used to interact with WebAssembly modules. For example you can compile modules, instantiate them, call them, etc. As an embedder of WebAssembly you can also provide WebAssembly modules functionality from the host by creating host-defined functions, memories, globals, etc, which can do things that WebAssembly cannot (such as print to the screen).

The wasmtime crate draws inspiration from a number of sources, including the JS WebAssembly API as well as the proposed C API. As with all other Rust code you're guaranteed that programs will be safe (not have undefined behavior or segfault) so long as you don't use unsafe in your own program. With wasmtime you can easily and conveniently embed a WebAssembly runtime with confidence that the WebAssembly is safely sandboxed.

An example of using Wasmtime looks like:

use anyhow::Result;
use wasmtime::*;

fn main() -> Result<()> {
    // All wasm objects operate within the context of a "store"
    let store = Store::default();

    // Modules can be compiled through either the text or binary format
    let wat = r#"
        (module
            (import "" "" (func $host_hello (param i32)))

            (func (export "hello")
                i32.const 3
                call $host_hello)
        )
    "#;
    let module = Module::new(store.engine(), wat)?;

    // Host functions can be defined which take/return wasm values and
    // execute arbitrary code on the host.
    let host_hello = Func::wrap(&store, |param: i32| {
        println!("Got {} from WebAssembly", param);
    });

    // Instantiation of a module requires specifying its imports and then
    // afterwards we can fetch exports by name, as well as asserting the
    // type signature of the function with `get0`.
    let instance = Instance::new(&store, &module, &[host_hello.into()])?;
    let hello = instance
        .get_func("hello")
        .ok_or(anyhow::format_err!("failed to find `hello` function export"))?
        .get0::<()>()?;

    // And finally we can call the wasm as if it were a Rust function!
    hello()?;

    Ok(())
}

Core Concepts

There are a number of core types and concepts that are important to be aware of when using the wasmtime crate:

  • Reference counting - almost all objects in this API are reference counted. Most of the time when and object is cloned you're just bumping a reference count. For example when you clone an Instance that is a cheap operation, it doesn't create an entirely new instance.

  • Store - all WebAssembly object and host values will be "connected" to a store. A Store is not threadsafe which means that itself and all objects connected to it are pinned to a single thread (this happens automatically through a lack of the Send and Sync traits). Similarly wasmtime does not have a garbage collector so anything created within a Store will not be deallocated until all references have gone away. See the Store documentation for more information.

  • Module - a compiled WebAssembly module. This structure represents in-memory JIT code which is ready to execute after being instantiated. It's often important to cache instances of a Module because creation (compilation) can be expensive. Note that Module is safe to share across threads.

  • Instance - an instantiated WebAssembly module. An instance is where you can actually acquire a Func from, for example, to call. Each Instance, like all other Store-connected objects, cannot be sent across threads.

There are other important types within the wasmtime crate but it's crucial to be familiar with the above types! Be sure to browse the API documentation to get a feeling for what other functionality is offered by this crate.

Example Architecture

To better understand how Wasmtime types interact with each other let's walk through, at a high-level, an example of how you might use WebAssembly. In our use case let's say we have a web server where we'd like to run some custom WebAssembly on each request. To ensure requests are isolated from each other, though, we'll be creating a new Instance for each request.

When the server starts, we'll start off by creating an Engine (and maybe tweaking Config settings if necessary). This Engine will be the only engine for the lifetime of the server itself.

Next, we can compile our WebAssembly. You'd create a Module through the Module::new API. This will generate JIT code and perform expensive compilation tasks up-front.

After that setup, the server starts up as usual and is ready to receive requests. Upon receiving a request you'd then create a Store with Store::new referring to the original Engine. Using your Module from before you'd then call Instance::new to instantiate our module for the request. Both of these operations are designed to be as cheap as possible.

With an Instance you can then invoke various exports and interact with the WebAssembly module. Once the request is finished the Store, Instance, and all other items loaded are dropped and everything will be deallocated. Note that it's crucial to create a Store-per-request to ensure that memory usage doesn't balloon accidentally by keeping a Store alive indefinitely.

Advanced Linking

Often WebAssembly modules are not entirely self-isolated. They might refer to quite a few pieces of host functionality, WASI, or maybe even a number of other wasm modules. To help juggling all this together this crate provides a Linker type which serves as an abstraction to assist in instantiating a module. The Linker type also transparently handles Commands and Reactors as defined by WASI.

WASI

The wasmtime crate does not natively provide support for WASI, but you can use the wasmtime-wasi crate for that purpose. With wasmtime-wasi you can create a "wasi instance" and then add all of its items into a Linker, which can then be used to instantiate a Module that uses WASI.

Examples

In addition to the examples below be sure to check out the online embedding documentation as well as the online list of examples

An example of using WASI looks like:

use wasmtime_wasi::{Wasi, WasiCtx};

let store = Store::default();
let mut linker = Linker::new(&store);

// Create an instance of `Wasi` which contains a `WasiCtx`. Note that
// `WasiCtx` provides a number of ways to configure what the target program
// will have access to.
let wasi = Wasi::new(&store, WasiCtx::new(std::env::args())?);
wasi.add_to_linker(&mut linker)?;

// Instantiate our module with the imports we've created, and run it.
let module = Module::from_file(store.engine(), "foo.wasm")?;
let instance = linker.instantiate(&module)?;
// ...

An example of reading a string from a wasm module:

use std::str;

let store = Store::default();
let log_str = Func::wrap(&store, |caller: Caller<'_>, ptr: i32, len: i32| {
    let mem = match caller.get_export("memory") {
        Some(Extern::Memory(mem)) => mem,
        _ => return Err(Trap::new("failed to find host memory")),
    };

    // We're reading raw wasm memory here so we need `unsafe`. Note
    // though that this should be safe because we don't reenter wasm
    // while we're reading wasm memory, nor should we clash with
    // any other memory accessors (assuming they're well-behaved
    // too).
    unsafe {
        let data = mem.data_unchecked()
            .get(ptr as u32 as usize..)
            .and_then(|arr| arr.get(..len as u32 as usize));
        let string = match data {
            Some(data) => match str::from_utf8(data) {
                Ok(s) => s,
                Err(_) => return Err(Trap::new("invalid utf-8")),
            },
            None => return Err(Trap::new("pointer/length out of bounds")),
        };
        assert_eq!(string, "Hello, world!");
        println!("{}", string);
    }
    Ok(())
});
let module = Module::new(
    store.engine(),
    r#"
        (module
            (import "" "" (func $log_str (param i32 i32)))
            (func (export "foo")
                i32.const 4   ;; ptr
                i32.const 13  ;; len
                call $log_str)
            (memory (export "memory") 1)
            (data (i32.const 4) "Hello, world!"))
    "#,
)?;
let instance = Instance::new(&store, &module, &[log_str.into()])?;
let foo = instance.get_func("foo").unwrap().get0::<()>()?;
foo()?;

Dependencies

~22–35MB
~659K SLoC