#sprite-sheet #file #format #image #metadata #rectangle

bin+lib sprite-sheet-file-type

File Type that simplifies SpriteSheet creation

2 releases

0.1.1 Oct 23, 2024
0.1.0 Oct 23, 2024

#2159 in Parser implementations

Download history 176/week @ 2024-10-17 93/week @ 2024-10-24 6/week @ 2024-10-31

275 downloads per month

MIT license

215KB
221 lines

SpriteSheet File Format

Overview

This project aims to create a more convenient sprite sheet file format for use in game development and other graphics applications. Typically, sprite sheets consist of a single image alongside defined rectangles and sprite names to sample from that image. This project seeks to streamline that process.

Features

  • Convenient Format: A custom file format that allows for easier management and usage of sprite sheets.
  • Structured Metadata: Clearly defined metadata for sprites, including names, dimensions, and positions.
  • Flexibility: Supports various image formats and allows for easy integration into different projects.

Example Usage

Here’s a sample code snippet demonstrating how to use the spritesheet library to create and manipulate sprite sheets.

use sprite_sheet::{SpriteSheet, mapping::{SpriteSheetMetaData, Rect}};

fn main() {
    // Create metadata for the sprite
    let mut meta = SpriteSheetMetaData::empty();
    meta.mapping.insert(String::from("Hello"), Rect { x: 20, y: 20, w: 40, h: 60 });

    // Create a new SpriteSheet from an image file
    let sheet = SpriteSheet::new_from_path("cat.jpeg", meta).unwrap();

    // Save the sprite sheet in PNG format and its metadata in JSON
    sheet.save("sheet.png", "sheet.json").unwrap();

    // Save the sprite sheet in a raw binary format
    sheet.save_raw("raw_image.ssprite").unwrap();

    // Retrieve the sprite using its name
    let sprite = sheet.get_sprite(&String::from("Hello")).unwrap();
    println!("Retrieved sprite: {:?}", sprite.inner.dimensions());
}

Dependencies

~3–4.5MB
~87K SLoC