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#67 in Asynchronous

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Service Async

Crates.io

A Service trait similar to tower-service https://docs.rs/tower/latest/tower/trait.Service.html, in pure async style

Motivation: Overcoming Limitations in Tower's Service Model

The Tower framework's Service trait, while powerful, presents some challenges:

  1. Limited Capture Scope: As a future factory used serially and spawned for parallel execution, Tower's Service futures cannot capture &self or &mut self. This necessitates cloning and moving ownership into the future.

  2. Complex Poll-Style Implementation: Tower's Service trait is defined in a poll-style, requiring manual state management. This often leads to verbose implementations using Box<Pin<...>> to leverage async/await syntax.

These limitations often result in code patterns like:

impl<S, Req> tower::Service<Req> for SomeStruct<S>
where
    // ...
{
    type Response = // ...;
    type Error = // ...;
    type Future = Pin<Box<dyn Future<Output = ...> + Send + 'static>>;
    
    fn poll_ready(&mut self, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
        self.inner.poll_ready(cx)
    }
    
    fn call(&mut self, req: Req) -> Self::Future {
        let client = self.client.clone();
        Box::pin(async move {
            client.get(req).await;
            // ...
        })
    }
}

Introducing a Refined Service Trait

This crate leverages impl Trait to introduce a new Service trait, designed to simplify implementation and improve performance:

  1. Efficient Borrowing: By using impl Trait in the return position, futures can now capture &self or &mut self, eliminating unnecessary cloning.

  2. Zero-Cost Abstractions: Utilizing impl Trait instead of Box<dyn...> allows for more inline code optimization, especially for operations not crossing await points.

This approach combines the power of impl Trait with a refined Service trait to offer both flexibility and performance improvements.

To enable parallel execution with this new design, we propose two approaches:

  1. Shared Immutable Access: Use &self with a single Service instance.
  2. Exclusive Mutable Access: Use &mut self and create a new Service instance for each call.

The first approach is generally preferred, as mutable Service instances are often unnecessary for single-use scenarios.

Our refined Service trait is defined as:

pub trait Service<Request> {
    /// Responses given by the service.
    type Response;
    /// Errors produced by the service.
    type Error;
    /// Process the request and return the response asynchronously.
    fn call(&self, req: Request) -> impl Future<Output = Result<Self::Response, Self::Error>>;
}

This design eliminates the need for a poll_ready function, as state is maintained within the future itself.

Key Differences and Advantages

Compared to Tower's approach, our Service trait represents a paradigm shift:

  • Role: It functions as a request handler rather than a future factory.
  • State Management: Mutable state requires explicit synchronization primitives like Mutex or RefCell.
  • Resource Efficiency: Our approach maintains reference relationships, incurring costs only when mutability is required, unlike Tower's shared ownership model where each share has an associated cost.

This refined Service trait offers a more intuitive, efficient, and flexible approach to building asynchronous services in Rust.

MakeService

The MakeService trait provides a flexible way to construct service chains while allowing state migration from previous instances. This is particularly useful when services manage stateful resources like connection pools, and you need to update the service chain with new configurations while preserving existing resources.

Key features:

  • make_via_ref method allows creating a new service while optionally referencing an existing one.
  • Enables state preservation and resource reuse between service instances.
  • make method provides a convenient way to create a service without an existing reference.

Example usage:

struct SvcA {
    pass_flag: bool,
    not_pass_flag: bool,
}

struct InitFlag(bool);

struct SvcAFactory {
    init_flag: InitFlag,
}

impl MakeService for SvcAFactory {
    type Service = SvcA;
    type Error = Infallible;

    fn make_via_ref(&self, old: Option<&Self::Service>) -> Result<Self::Service, Self::Error> {
        Ok(match old {
            // SvcAFactory can access state from the older service
            // which was created. 
            Some(r) => SvcA {
                pass_flag: r.pass_flag,
                not_pass_flag: self.init_flag.0,
            },
            // There was no older service, so create SvcA from
            // service factory config.
            None => SvcA {
                pass_flag: self.init_flag.0,
                not_pass_flag: self.init_flag.0,
            },
        })
    }
}

This approach allows for efficient updates to service chains, preserving valuable resources when reconfiguring services.

Service Factories and Composition

Service Factories

In complex systems, creating and managing services often requires more flexibility than a simple constructor can provide. This is where the concept of Service factories comes into play. A Service factory is responsible for creating instances of services, potentially with complex initialization logic or state management.

MakeService Trait

The MakeService trait is the cornerstone of our Service factory system. It provides a flexible way to construct service chains while allowing state migration from previous instances. This is particularly useful when services manage stateful resources like connection pools, and you need to update the service chain with new configurations while preserving existing resources.

Key features of MakeService:

  • make_via_ref method allows creating a new service while optionally referencing an existing one.
  • Enables state preservation and resource reuse between service instances.
  • make method provides a convenient way to create a service without an existing reference.

Example usage:

struct SvcA {
    pass_flag: bool,
    not_pass_flag: bool,
}

struct InitFlag(bool);

struct SvcAFactory {
    init_flag: InitFlag,
}

impl MakeService for SvcAFactory {
    type Service = SvcA;
    type Error = Infallible;

    fn make_via_ref(&self, old: Option<&Self::Service>) -> Result<Self::Service, Self::Error> {
        Ok(match old {
            // SvcAFactory can access state from the older service
            // which was created. 
            Some(r) => SvcA {
                pass_flag: r.pass_flag,
                not_pass_flag: self.init_flag.0,
            },
            // There was no older service, so create SvcA from
            // service factory config.
            None => SvcA {
                pass_flag: self.init_flag.0,
                not_pass_flag: self.init_flag.0,
            },
        })
    }
}

This approach allows for efficient updates to service chains, preserving valuable resources when reconfiguring services.

FactoryLayer

To enable more complex service compositions, we introduce the concept of FactoryLayer. FactoryLayer is a trait that defines how to wrap one factory with another, creating a new composite factory. This allows for the creation of reusable, modular pieces of functionality that can be easily combined.

To simplify chain assembly, factories can define a layer function that creates a factory wrapper. This concept is similar to the Tower framework's Layer, but with a key difference:

  1. Tower's Layer: Creates a Service wrapping an inner Service.
  2. Our layer: Creates a Factory wrapping an inner Factory, which can then be used to create the entire Service chain.

FactoryStack

FactoryStack is a powerful abstraction that allows for the creation of complex service chains. It manages a stack of service factories, providing methods to push new layers onto the stack and to create services from the assembled stack.

The FactoryStack works by composing multiple FactoryLayers together. Each layer in the stack wraps the layers below it, creating a nested structure of factories. When you call make or make_async on a FactoryStack, it traverses this structure from the outermost layer to the innermost, creating the complete service chain.

This approach allows users to create complex service factories by chaining multiple factory layers together in an intuitive manner. Each layer can add its own functionality, modify the behavior of inner layers, or even completely transform the service chain.

To create a chain of services using FactoryStack:

  1. Start with a FactoryStack initialized with your configuration.
  2. Use the push method to add layers to the stack.
  3. Each layer can modify or enhance the behavior of the inner layers.
  4. Finally, call make or make_async to create the complete service chain.

This system offers a powerful and flexible way to construct and update service chains while managing state and resources efficiently. It allows for modular, reusable pieces of functionality, easy reconfiguration of service chains, and clear separation of concerns between different parts of your service logic.

Putting it all together

This example demonstrates the practical application of the MakeService, FactoryLayer, and FactoryStack concepts. It defines several services (SvcA and SvcB) and their corresponding factories. The FactoryStack is then used to compose these services in a layered manner. The Config struct provides initial configuration, which is passed through the layers. Finally, in the main function, a service stack is created, combining SvcAFactory and SvcBFactory. The resulting service is then called multiple times, showcasing how the chain of services handles requests and maintains state.

For a more comprehensive example that further illustrates these concepts and their advanced usage, readers are encouraged to examine the demo.rs file in the examples directory of the project.

use std::{
    convert::Infallible,
    sync::atomic::{AtomicUsize, Ordering},
};

use service_async::{
    layer::{layer_fn, FactoryLayer},
    stack::FactoryStack,
    AsyncMakeService, BoxedMakeService, BoxedService, MakeService, Param, Service,
};

#[cfg(unix)]
use monoio::main as main_macro;
#[cfg(not(unix))]
use tokio::main as main_macro;

// ===== Svc*(impl Service) and Svc*Factory(impl NewService) =====

struct SvcA {
    pass_flag: bool,
    not_pass_flag: bool,
}

// Implement Service trait for SvcA
impl Service<()> for SvcA {
    type Response = ();
    type Error = Infallible;

    async fn call(&self, _req: ()) -> Result<Self::Response, Self::Error> {
        println!(
            "SvcA called! pass_flag = {}, not_pass_flag = {}",
            self.pass_flag, self.not_pass_flag
        );
        Ok(())
    }
}

struct SvcAFactory {
    init_flag: InitFlag,
}

struct InitFlag(bool);

impl MakeService for SvcAFactory {
    type Service = SvcA;
    type Error = Infallible;

    fn make_via_ref(&self, old: Option<&Self::Service>) -> Result<Self::Service, Self::Error> {
        Ok(match old {
            // SvcAFactory can access state from the older service
            // which was created. 
            Some(r) => SvcA {
                pass_flag: r.pass_flag,
                not_pass_flag: self.init_flag.0,
            },
            // There was no older service, so create SvcA from
            // service factory config.
            None => SvcA {
                pass_flag: self.init_flag.0,
                not_pass_flag: self.init_flag.0,
            },
        })
    }
}

struct SvcB<T> {
    counter: AtomicUsize,
    inner: T,
}

impl<T> Service<usize> for SvcB<T>
where
    T: Service<(), Error = Infallible>,
{
    type Response = ();
    type Error = Infallible;

    async fn call(&self, req: usize) -> Result<Self::Response, Self::Error> {
        let old = self.counter.fetch_add(req, Ordering::AcqRel);
        let new = old + req;
        println!("SvcB called! {old}->{new}");
        self.inner.call(()).await?;
        Ok(())
    }
}

struct SvcBFactory<T>(T);

impl<T> MakeService for SvcBFactory<T>
where
    T: MakeService<Error = Infallible>,
{
    type Service = SvcB<T::Service>;
    type Error = Infallible;

    fn make_via_ref(&self, old: Option<&Self::Service>) -> Result<Self::Service, Self::Error> {
        Ok(match old {
            Some(r) => SvcB {
                counter: r.counter.load(Ordering::Acquire).into(),
                inner: self.0.make_via_ref(Some(&r.inner))?,
            },
            None => SvcB {
                counter: 0.into(),
                inner: self.0.make()?,
            },
        })
    }
}

// ===== impl layer fn for Factory instead of defining manually =====

impl SvcAFactory {
    fn layer<C>() -> impl FactoryLayer<C, (), Factory = Self>
    where
        C: Param<InitFlag>,
    {
        layer_fn(|c: &C, ()| SvcAFactory {
            init_flag: c.param(),
        })
    }
}

impl<T> SvcBFactory<T> {
    fn layer<C>() -> impl FactoryLayer<C, T, Factory = Self> {
        layer_fn(|_: &C, inner| SvcBFactory(inner))
    }
}


// ===== Define Config and impl Param<T> for it =====
#[derive(Clone, Copy)]
struct Config {
    init_flag: bool,
}

impl Param<InitFlag> for Config {
    fn param(&self) -> InitFlag {
        InitFlag(self.init_flag)
    }
}

#[main_macro]
async fn main() {
    let config = Config { init_flag: false };
    let stack = FactoryStack::new(config)
        .push(SvcAFactory::layer())
        .push(SvcBFactory::layer());

    let svc = stack.make_async().await.unwrap();
    svc.call(1).await.unwrap();
    svc.call(2).await.unwrap();
    svc.call(3).await.unwrap();
}

Dependencies