#garbage-collection #heap #zero #gc #object #unsafe #reference

safe-gc

A garbage collection library with zero unsafe code and zero dependencies

3 stable releases

1.1.1 Jul 15, 2024
1.0.0 Jan 31, 2024

#107 in Memory management

Download history 5/week @ 2024-07-31 19/week @ 2024-09-11 17/week @ 2024-09-18 24/week @ 2024-09-25 20/week @ 2024-10-02 3/week @ 2024-10-09

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MIT/Apache

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safe-gc

A garbage collection library for Rust without any unsafe code

build status Documentation Status

About

safe-gc implements a garbage collection library for Rust with zero unsafe code and zero dependencies. It even has a forbid(unsafe_code) directive at the top!

Additional features:

  • Allows constructing and collecting arbitrary heap graphs, including cycles. It doesn't impose any ownership hierarchy, or anything like that, to the shapes of references between GC-managed objects within the heap.

  • Leverages Rust's ownership and borrowing in its API: if you have an &mut Heap, you can get mutable access to objects in the heap. It doesn't, for example, force everything in the heap into RefCells, or only give out shared references to GC-managed objects, or similar.

  • Allows constructing multiple, separate GC heaps that can be independently collected.

  • Allows allocating any number of heterogeneous types within the heap. For example, you can allocate both Cons and Tree objects within the heap. Heaps are not constrained to only a single, uniform T type of GC objects.

  • Footgun-free GC object finalization with Rust's regular, old Drop trait. No worries about accidentally deref'ing pointers to GC objects the collector has already reclaimed or resurrecting objects it was about to reclaim.

safe-gc is not, however, a particularly high-performance garbage collector.

Usage

  • Define types managed by the GC.

  • Define references from within one GC type to another GC type with Gc<T>.

  • Implement Trace for your GC-managed types.

  • Create one or more Heaps.

  • Allocate objects in your Heaps.

  • Hold onto GC roots with Root<T>.

  • Let the garbage collector reclaim unreachable objects!

Example

use safe_gc::{Collector, Gc, Heap, Trace};

// Define a GC-managed tree of `T` values.
struct Tree<T: Trace> {
    value: Gc<T>,

    // A cyclic parent pointer.
    parent: Option<Gc<Tree<T>>>,

    // Left and right subtrees.
    left: Option<Gc<Tree<T>>>,
    right: Option<Gc<Tree<T>>>,
}

// Report each of the GC references within a `Tree` to the
// collector.
//
// See the `Trace` docs for more details.
impl<T: Trace> Trace for Tree<T> {
    fn trace(&self, collector: &mut Collector) {
        collector.edge(self.value);
        if let Some(parent) = self.parent {
            collector.edge(parent);
        }
        if let Some(left) = self.left {
            collector.edge(left);
        }
        if let Some(right) = self.right {
            collector.edge(right);
        }
    }
}

// Another GC type!
struct Cat {
    cuteness: u32,
    cat_tree: Option<Gc<Tree<Cat>>>,
}

impl Trace for Cat {
    fn trace(&self, collector: &mut Collector) {
        if let Some(tree) = self.cat_tree {
            collector.edge(tree);
        }
    }
}

// Create a new GC heap!
let mut heap = Heap::new();

// Allocate some objects in the heap!
let momo = heap.alloc(Cat {
    cuteness: u32::MAX,
    cat_tree: None,
});
let tree = heap.alloc(Tree {
    value: momo.unrooted(),
    parent: None,
    left: None,
    right: None,
});

// Create a bunch of garbage! Who cares!
for _ in 0..100 {
    let _ = heap.alloc(Tree {
        value: momo.unrooted(),
        parent: None,
        left: None,
        right: None,
    });
}

// Read data from objects in the heap!
let cuteness = heap[&momo].cuteness;
assert_eq!(cuteness, u32::MAX);

// Mutate objects in the heap!
heap[&momo].cat_tree = Some(tree.into());

// Garbage collections will happen automatically, as necessary, but you can also
// force a collection, if you want!
heap.gc();

Why?

safe-gc is certainly a point in the design space of garbage-collection libraries in Rust. One could even argue it is an interesting -- and maybe even useful? -- point in the design space!

Also, it was fun!

At the very least, you don't have to wonder about the correctness of any unsafe code in here, because there isn't any. As long as the Rust language and its standard library are sound, this crate is too.

No runtime deps