#sudoku-solver #brute-force #sudoku #puzzle #human #puzzle-solver

yanked rustoku

Sudoku solver using human and brute force technques, along with a framework for playable app building and free of dependencies

2 releases

0.1.1 Jan 24, 2023
0.1.0 Jan 23, 2023

#558 in Algorithms


Used in rustoku_gui

MIT license

285KB
6.5K SLoC

Rustoku

Finned Jellyfish

We all like Sudoku and writing brute force solvers, but this library solves sudoku puzzles using human style techniques, along with traditional brute force.
The following are methods either implemented or planned.

    Implemented
  • Brute Force
  • Single Possibilities
  • Single Candidates
  • Naked Tuples
  • Hiddle Tuples
  • Claiming Candidates
  • Pointing Candidates
  • Basic Fish (X-wing, Swordfish...)
  • Finned Fish
    Not Yet Implemented
  • Sashimi Fish
  • Franken Fish
  • Mutant Fish

Ranking difficulty for software developed and solved sudokus usually falls into a calculation of the number of pre-filled squares compared the total number. This gives a rough estimate of difficulty, but there are many examples of certain puzzles that are easy to solve even with a low number of pre-filled squares. Using human techniques allows calculating a more accurate rating.

Brute force solvers also do not give you a hint to improve your solving skills. This library can take an unsolved puzzle that you may be struggling with, and give you a hint on a difficult step, without necessarily giving the answer to the puzzle.

This is a work in progress

Updates and refactoring are in progress including solving techniques, caching human techniques for improved performance, and the library interface including things such as how moves are stored and difficulty obtained. Solving techniques have not been testing on puzzles larger than 9x9.

About this library

This library was primarily built to give myself experience developing in Rust, including different data structures to solve the unique algorithms for human-style sudoku solving. This results in that this library does not require any dependencies outside the standard library. With a few future changes, this library could be used where the no_std attribute is needed.

For 9x9 puzzles, use use rustoku::basic::* to import all the structs and traits needed for normal 9x9 puzzles.
For 16x16 or 25x25, use use::rustoku::medium::*
For 36x36 or 49x49, use use::rustoku::large::*
And for some reason you want to go bigger:
for 64x64, 81x81, or 100x100 puzzles: use::rustoku::xlarge::*

Examples

These examples are included in the repo. To run an example:

cargo run --example <example_name>

where <example_name> is replaced with brute, human, hint, or others.

A string input with periods (.) is used to input the unsolved puzzle. Length, along with being a valid puzzle, are checked. An Err is returned if an invalid string is used.

Brute Force

fn main() -> Result<(), Box<dyn std::error::Error>> {
   use rustoku::basic::*;
   use rustoku::OutputString;
   let puz = "...15..3.9..4....7.58.9....31....72.4.......8.......5....24...55.......6.71..9...";
   let puzzle = Sudoku::new(puz)?;
   println!("--Original--\n{}", puzzle.output_string('.', None));
   if let Solution::One(grid) = puzzle.solution() {
      println!("--Brute--\n{}", grid.output_string('.', None));      
   }
   Ok(())
}

This example will brute force solve the input string. The solution can be obtained using puz.solution() or displayed through implementation of the Display trait.

This will result in the following output:

--Original--
...15..3.9..4....7.58.9....31....72.4.......8.......5....24...55.......6.71..9...
--Brute--
742156839963428517158397642316985724495712368827634951689243175534871296271569483

Human Solving

use rustoku::medium::*;
use rustoku::{OutputString, Technique};
use std::error::Error;

fn main() -> Result<(), Box<dyn Error>> {
 let str = "..53.....8......2..7..1.5..4....53...1..7...6..32...8..6.5....9..4....3......97..";

 // Find the brute force solution.  Not needed for human solving, but will verify that solutions match
 let puz = Sudoku::new(str)?;

 let (human, moves) = puz.human_solve()?;

 // This is the brute force solution.
 let solution = puz.solution().get()?;

 assert_eq!(human, solution);
 println!("--Human--\n{:?}\n", human.output_string('.', None));

 let is_a_fish = |a_move: &Move| {
  if let Some(tech) = a_move.technique() {
   match tech {
    Technique::FishN(_)
    | Technique::Jellyfish
    | Technique::Swordfish
    | Technique::XWing
    | Technique::FinnedN(_)
    | Technique::FinnedJellyfish
    | Technique::FinnedSwordfish
    | Technique::FinnedXWing => true,
    _ => false,
   }
  } else {
   false
  }
 };

 let count = moves.into_iter().filter(is_a_fish).count();
 println!(
  "There were {} fish techniques used to solve this puzzle",
  count
 );

 Ok(())
}

This example solves the puzzle using both human and brute force techniques, then ensures the solutions are identical.
The following output would be displayed:

--Human--
"145327698839654127672918543496185372218473956753296481367542819984761235521839764"

There were 3 basic fish techniques used to solve this puzzle

Human solving uses a difficulty system so that the easiest techniques are performed first, and moves up in difficulty until a hint is found. Once a hint is found and applied, the solver starts over again at the easiest technique. Future work will involve allowing custom difficulty calculations.

Playing Sudoku

This library allows making a sudoku game, not just solving puzzles. See the example app for a demo.

Examples

Clone the repo and check out examples for more.

Screenshots from a demo app

A simple demo was made using this library and Druid. Found here

Claiming Candidates
Finned Jellyfish
Hidden Triple Naked Quad Swordfish

No runtime deps