#tun-tap #cross-platform #devices #async #queue #structs #interface

riptun

riptun is a cross platform library for creating, managing, and leveraging both sync and async TUN/TAP devices

5 releases

0.1.4 Nov 21, 2021
0.1.3 Nov 21, 2021
0.1.2 Nov 14, 2021
0.1.1 Oct 29, 2021
0.1.0 Oct 25, 2021

#9 in #tun-tap

MIT license

62KB
866 lines

riptun

linux codecov version license

riptun is a library for creating, managing, and leveraging TUN/TAP devices.

The implementation exposes both a synchronous interface via the [Tun] and [Queue] structs, as well as an asynchronous interface via a set of feature flagged structs. See the Features and Examples sections for more information on the async implementations and how to use them.

Getting started

The simplest way to get started with riptun is to manage a single queue synchronous TUN device:

Lets start by disabling the async support as we won't be using it:

riptun = { version = "0.1", default-features = false, features = [] }

The following example program will create a new TUN device named rip%d, where the %d will be replaced with an appropriate value by the OS. The exact device name along with the actual TUN device is then returned for use. We then loop forever reading packets and printing them to stdout:

use riptun::Tun;

// First lets create a new single queue tun.
let tun = match Tun::new("rip%d", 1) {
    Ok(tun) => tun,
    Err(err) => {
        println!("[ERROR] => {}", err);
        return;
    }
};

// Lets make sure we print the real name of our new TUN device.
println!("[INFO] => Created TUN '{}'!", tun.name());

// Create a buffer to read packets into, and setup the queue to receive from.
let mut buffer: [u8; 1500] = [0x00; 1500];
let queue = 0;

// Loop forever reading packets off the queue.
loop {
    // Receive the next packet from the specified queue.
    let read = match tun.recv_via(queue, &mut buffer) {
        Ok(read) => read,
        Err(err) => {
            println!("[ERROR] => {}", err);
            return;
        }
    };

    // Print out the amount of data received and the bytes read off the queue.
    println!(
        "[INFO] => Received packet data ({}B): {:?}",
        read,
        &buffer[..read]
    );
}

Once the rip%d device is created, you will need to add an IP address to it. On Linux this can be done like:

sudo ip addr add 203.0.113.2/24 brd 203.0.113.255 dev rip0
sudo ip link set dev rip0 up

Examples

There is a suite of included examples demonstrating the functionality of riptun. Note that the following examples will require elevated privileges to configure and create the actual Tun interface itself. This generally means root or Administrator privileges across unix and windows platforms.

See the examples directory for more information on the available example programs.

Development

The riptun library is developed with the following tools:

  • GNU Make
  • Rust 1.53+
  • Docker (linux only)

Make is used to facilitate simple and easy build/test/packaging commands. The Makefile will automatically target the local OS that is being used to build riptun and will also automatically build all configured targets for said platform. This means that in order to build and develop riptun across platforms is simply having rust and the requisite C compilers available for the configured targets.

Compilation

To compile on the local OS run the following:

$ make

Which will compile all local OS targets, and compile all examples in debug mode. In order to build in release mode run the following:

$ make BUILD=release

Testing

Testing riptun requires administrator privileges, this is due to the fact that creating virtual interfaces across OSes requires this level of privileges.

Linux

In order to run the end to end testing suite on Linux run the following:

# First ensure the `/dev/net/tun` virtual file exists.
$ sudo bash dist/bin/create-tun.sh
# Then go ahead and run the test suite.
$ sudo make check

Windows

TODO(csaide): Implement windows support.

Darwin

TODO(csaide): Implement darwin support.

BSD

TODO(csaide): Implement open/net/freebsd support.

Features

The async support is enabled by default, and riptun can be used out of the box across mio, tokio, async-std, and smol. However to reduce library size, you can enable and disable each of the integrations using feature flags:

  • The async-std-impl feature exposes the [AsyncStdQueue]/[AsyncStdTun] structs.
  • The tokio-impl feature exposes the [TokioQueue]/[TokioTun] structs.
  • The mio-impl enables registration of [Queue] structs in a mio poll registry.

Platform support

The riptun library is designed to be as platform agnostic as possible. Unfortunately each platform requires special handling, so each platform must be implemented manually. The current and planned platform support is detailed bellow.

Platform/Architecture support matrix:

Target Sync Supported Async Supported
x86_64-unknown-linux-gnu
aarch64-unknown-linux-gnu
armv7-unknown-linux-gnueabihf
armv7-unknown-linux-gnueabi
arm-unknown-linux-gnueabihf
arm-unknown-linux-gnueabi
x86_64-pc-windows-msvc
aarch64-pc-windows-msvc
x86_64-apple-darwin
aarch64-apple-darwin
x86_64-unknown-freebsd
aarch64-unknown-freebsd
x86_64-unknown-netbsd
aarch64-unknown-netbsd
x86_64-unknown-openbsd
aarch64-unknown-openbsd

© Copyright 2021 Christian Saide

Dependencies

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